
Originally Posted by
Harwel
...Savage Worlds... I've heard so many good things. I wanted to like it. I bought the Explorer's Edition. I couldn't get into it. It never clicked for me, it doesn't have the right "feel". Hard to explain. I don't like "wild dice". Cards-based initiative seems like a hokey tack-on (just roll dice or go by DEX/AGI like every other game for Pete's sake! Why do I need a deck of cards?). I don't like how attributes don't directly impact chances of skill success in some way. All that before I got out of the first couple of chapters... I just stopped reading...
No shame in that. Savage Worlds (just like every other game system ever invented) is not for everyone. It strikes out boldly into "unconventional" territory in a lot of ways but that's actually one of the reasons its ideas are so appealing to me. The game is not a slave to "tradition". I, for example, have grown to admire the way playing cards influence and speed up initiative but not everyone will agree (each with their own equally valid reasons). I'm also something of a fiend for the "Wild Die" and "Ace" mechanics but that probably stems from the fact that my all-time favorite RPG, Star Wars D6, had an almost identical mechanic...so it makes sense that the "Wild Die" gives me a happy feeling. "One man's trash" and all that...

Originally Posted by
Harwel
...I'm starting to think Classic Unisystem is closest to what I want. I played a homebrew for years that was d10 + skill + attribute (different scales, more Cyberpunk 2020 than Uni) with a 50% chance for exploding dice on a 1 or a 10. It played well and there was some genuine excitement on the exploding dice rolls. The two are similar enough that I'd be going in with some comfort level. I just wish I could get the rules in a book as consolidated, well-formatted, digestable, and easy to find stuff in as the GURPS or BRP core books. It may be all the years of GURPS 2e and 3e talking, but I like to see a solid core rulebook with less fluff, and publish the fluff separately, Steve Jackson style. Eden is clearly not SJG. This has its upside as well as its downside. Unisystem appears to have more style, and a lot of that due specifically to the amount of fluff. But it's a lot to search through. At the end of the day, I think that's a small complaint for what otherwise appears to be a bug-free, fast-playing yet detailed, medium-crunch system.
I wish the free Witchcraft PDF was bookmarked, it would be much easier to find stuff in. But far be it from me to look a gift horse in the mouth. I'll just have to go through it and bookmark it myself. That's a very small price to pay, I think.

Once the legendary work of Unisystem vapor-ware, Beyond Human, is released, I will be cackling madly and probably drooling in a corner. Beyond Human is supposed to be a one-stop shop for Unisystem and Cinematic Unisystem sort of like what the BRP and GURPS corebooks represent. That book will be awesome...if they ever release it.
HARRY DRESDEN — WIZARD
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