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Thread: Problems putting a Charicter together.

  1. #1
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    Problems putting a Charicter together.

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    I am having trubel understanding how to give my guy skills, traits, talents and feats.

    I am also some waht confused as to how one worksout ones HP.


    Any help would be welcom.

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    The info for talents and skills are in the Class section SWSE core book. Each hero class will either get one feat every even level, and one talent every odd level. Keep in mind some feats and talents need a prerequisite, but it will say if it does or not. As for the number of skills there in the same section for what ever class you are using so it will list the number as well as what skills are class skills you can take. These will be the only skills you can take unless you take a feat that let痴 you use a cross class skill as a class skill. Hit Points are as follow what ever class you take you値l have a X number of points + Constitution Modifier and every level you値l roll a D? for what ever class you take + Constitution Modifier and that is your hit points. Hopefully this helps.

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    Right thanks, maybe I just havent been reading the ruelbook with the requierd attention.

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    Page 13 of the core rulebook has the steps laid out for you.

    Good luck!

    Let us know what kind of character you are making!
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


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    thanks for that i seem to have missed those two pages.

    I was thinking of puting together a Corellian mercenary kind of like Han just with out the morels.

    this is the same system that they used for Kights of the Old Republic I and II isent it?

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    Quote Originally Posted by cg0101 View Post
    thanks for that i seem to have missed those two pages.

    I was thinking of puting together a Corellian mercenary kind of like Han just with out the morels.

    this is the same system that they used for Kights of the Old Republic I and II isent it?
    Well, The Revised Core Rulebook is the edition that KotOR I & II are loosely based on.

    Saga edition is that latest version of the RPG and they do have a KotOR Campaign Guide for Saga Edition.
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


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