Rocks and Hard Places...
One could argue that Ravenloft has the greatest potential for difficulty out of any campaign setting in the D&D universe. Not only with the mechanics of the Mist, being able to crawl into other settings, merge with them, and pull things back, the appearance of any and all characters from any plane, the appearance, disappearance, amalgamation, and dissolution of landmasses, the people distraught, the Darklords are mad...etc. Not only do the adventurers seek to complete their quests, they seek to survive just getting down the road. It becomes quite difficult to manage all of this, let alone the dangers that hide in the dark. Many players who have tried the setting, love playing it, but don't want to make it their primary game. Rather they touch upon it every once and a while...usually on Halloween. The main attraction, at least for me, is the versatility...cultural settings ranging from the stone age to the industrial...various levels of magic and the open nature of everything in general make it my personal choice. Although the road is difficult it can be rewarding...just keep at it...
'Justice, like lightning, ever should appear to few men's ruin, but to all men's fear.'
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