Hmmm...
Yes, i'm running it in 3.x..
BUT...
You can run it in 4e, however i've found that 4e runs their characters with too much power in the earlier levels. I tried running a 4e ravenloft game, but i had two characters playing as children take out a dread scarecrow on their own...
Domain Summary...
Sithicus is an interesting mix of everything...the elves are extremely xenophobic, and intolerant of non-elves, but are too afraid of the Black Rose to do anything about it, not to mention that is senechal is a dwarven werebadger. The realm overall has a medieval cultural level, but there are several tribes of wild elves that have only a stone age culture. One must also be aware of the Bitterkinder, vampiric halflings that haunt many of the woods within Sithicus. The realm itself was pulled from Ansalon in the Dragonlance campaign setting and the elves of Sithicus are of Qualanesti descent. There are three castes in the Domain. The Nobility, the Artisans, and the Wardens or rangers. There is little love lost between the castes, each favoring their own objectives over any potential alliances that may be fostered. There is much darkness in the souls of the elves, leaving many that die, bound to the land...in order to find peace from an unresolved life. The entire realm has a population of about 3800, and much of the land lies in ruins, with abandoned villages, and fortifications...even in areas that are inhabited look to be deserted. So there is plenty of opportunity for delving into ancient ruins and scouting out the forests...Clerics and paladins would have a hard time casting magic simply because that Lord Soth doesn't believe in deities...therefore divine magic doesn't really work well. (Cast at two or three levels down from caster level, base of level 1.)
Let me know if you have any other questions...
E'naess loth
'Justice, like lightning, ever should appear to few men's ruin, but to all men's fear.'
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