Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
Results 1 to 11 of 11

Thread: Spells and unconscious characters

  1. #1
    Join Date
    Sep 2006
    Location
    St. Petersburg
    Age
    53
    Posts
    1,183
    Downloads
    1
    Uploads
    0

    Spells and unconscious characters

    Prefer not to see ads?
    Become a Community Supporter.
    During our Wednesday night game, one of the characters, a druid was knocked unconscious while under the effect of a few of his spells, Barkskin and Call Lightning. There was a little bit of confusion as to what happens when a character falls unconscious and during the short period of time we spent trying to find something on the matter, we couldn't find the rules for it.

    So the GM made a ruling that the druid would loose both spells. On the forum that I run, he recently stated that he changed his mind about the Barkskin so it would have continued, but the Call Lightning would have stopped. But he also wanted us to think about it and research to see if we could find anything concerning whether the spells would stop or not.

    So I thought, why not ask the people here.

    Personally, I would have ruled that the Barkskin would have continued due to the nature of the spell, and would have also allowed the Call Lightning spell to continue due to the fact that it does not have the dispel component and has a defined duration. The only portion of the spell that requires concentration is to actually call down a lightning bolt. The druid just would not have been able to call down any bolts because he was unconscious.

    Furthermore, once he had regained consciousness, if he had wanted to call down another bolt, provided the spell duration was still in effect, I would have made him roll a check to regain concentration on that portion of the spell. So tell me what you think.
    Skunk
    a.k.a. Johnprime



  2. #2
    Join Date
    Sep 2006
    Location
    Waxahachie
    Age
    45
    Posts
    1,498
    Blog Entries
    1
    Downloads
    0
    Uploads
    0
    IMO
    If the spells have duration, then they should continue.
    It's out of the caster's hands once the spell becomes initialized.

    Therefore, there'd be a tree looking guy on the ground and clouds in the sky.

    Though I'm with you, if the Druid doesn't actively call and target the lightning, then just mean looking clouds.
    "And then you wake up."

  3. #3
    Join Date
    Jul 2006
    Location
    Bellevue
    Posts
    2,899
    Blog Entries
    28
    Downloads
    43
    Uploads
    3
    Yep, agreed. I don't think there is any rule that says either would end simply because the caster lost conciousness. As long as they don't require concentration, they should keep going.
    Robert A. Howard
    Pen & Paper Games
    Follow us on Facebook and Twitter.

  4. #4
    Join Date
    Jan 2008
    Location
    Acme
    Age
    48
    Posts
    2,805
    Blog Entries
    56
    Downloads
    0
    Uploads
    0
    Let me be the third to agree with this. Since those spells didn't require the caster to be actively concentrating for it to last, then both spells should continue for thier duration. I also like the idea of a concentration check to be able to call down lightning after regaining consciousness.

  5. #5
    Join Date
    Mar 2007
    Location
    West Jordan
    Posts
    5,177
    Blog Entries
    42
    Downloads
    1
    Uploads
    0
    any spell that does not require concentration to persist will sit there until the duration expires. in the case of defensive, they will still be defended. in the case of attack, spells that require concentration to direct, but not persist, will continue until the duration expires, doing nothing.

    some house rule such that all magic effects lapse and/or revert if the mage in question is taken out. some go so far as to stipulate that non-permanent effects lapse with unconsciousness, but permanent effects remain until the mage is slain. common enough in stories. ^^
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  6. #6
    Join Date
    Feb 2009
    Location
    Seattle
    Age
    46
    Posts
    587
    Blog Entries
    73
    Downloads
    0
    Uploads
    0
    Spells requiring continued concentration are noted, therefore even dead, spells not requiring concentration have effects continue until the spell ends. I would also say look at the source of the spell to determine specifics.... druid/priest/faith based magic has divine intent behind it - it would always be trying to protect the follower to the best extent in both spirit and letter. Mages and anything else may be more random or focused on the last target consciously directed towards.

    Incarna; Role-Playing Game System
    www.incarna.net
    Running: 3+ campaigns set in single custom milieu world.

  7. #7
    Join Date
    Feb 2009
    Location
    St. Petersburg
    Posts
    347
    Downloads
    0
    Uploads
    0
    As the DM in the game Skunk mentioned, I do appreciate the collective wisdom of this board. Seems like there should be a clear rule written for this situation.

    Thanks

  8. #8
    Join Date
    May 2009
    Location
    West Lawn (Reading)
    Posts
    104
    Blog Entries
    1
    Downloads
    0
    Uploads
    0
    I think you assessed the situation correctly (spells continue, no bolts coming down unless the character wakes before the duration is over). Kind of a cool image: the druid unconscious on the ground, lightning coursing through the sky, one of his companions struggling to wake him as foes approach, the groggy druid shaking his head clear and cutting loose with lightning bolts at the last moment...

  9. #9
    Join Date
    Feb 2009
    Location
    pittsburgh
    Posts
    122
    Downloads
    0
    Uploads
    0
    the group i dm for and also play with also concluded that if concentration required then spell is gone but if not its effects last the duration. ex we were fighting a yugoloth and it cast a spell we killed it but the spell persisted and it casued us to completely backtrack to avoid the spell effec ted area which did a lot of dam while we were battling that monster, and would have taken too long to get through effected areas due to the traps there

  10. #10
    Join Date
    Feb 2009
    Location
    St. Petersburg
    Posts
    347
    Downloads
    0
    Uploads
    0
    It never fails, there is always something unexpected in the game, and we always learn something each time we play.

  11. #11
    Join Date
    Jan 2009
    Location
    killeen
    Posts
    70
    Blog Entries
    1
    Downloads
    0
    Uploads
    0
    i think the barkskin should continue as usual but the call lightning would be null until the caster regained consciousness then they should make the appropriate concentration check to see if the spell is still active because casting something like call lightning is like activating a wind up clock, once it's on it's on till it runs dead so to speak so the call lightning spell would still be in affect just not specifically controlled until the concentration check is made to regain control of the spell or lose control and lose that spell
    This is it. This is your story. It all begins here.


Similar Threads

  1. Spells Beyond The Book
    By Beaumont Sebos in forum 3.x Edition & Pathfinder
    Replies: 4
    Last Post: 05-13-2009, 04:18 PM
  2. Film Characters as World of Darkness Characters
    By MortonStromgal in forum Horror / Dark Future
    Replies: 12
    Last Post: 02-16-2009, 12:41 PM
  3. Spells
    By akela122301 in forum 3.x Edition & Pathfinder
    Replies: 5
    Last Post: 02-13-2009, 03:57 PM
  4. Spells
    By akela122301 in forum General RPG / Industry Discussions
    Replies: 13
    Last Post: 01-21-2009, 07:39 PM
  5. Prepared spells
    By Aleolus in forum Dungeons & Dragons
    Replies: 24
    Last Post: 02-02-2008, 06:56 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •