
Originally Posted by
Sascha
... what's wrong with people wanting to be part of something larger than themselves or their gaming groups?
Apart from the standardization and regimentation of corporate events, which I know little about, there is the problem of "too many cooks". For a moment, think of gaming as creative writing. A typical gaming group is like a group of writers, traditionally with the DM/GM/blah blah as head writer. (Some indie games, like Primetime Adventures, make this literally true.) Now imagine a bunch of writing groups collaborating on a larger work of fiction; to maintain consistency you need either a Head of Heads or a Writer's Bible (written by some guy) or both. Even with some sort of gatekeeper, inconsistencies creep in over time and among parallel titles, as comic books, long-running TV series, and movie franchises demonstrate.
RPGs (remember them?) have some shared game worlds, like Forgotten Realms, Dark Sun, World of Darkness, Glorantha, and Tekumel. "Everyone's Glorantha is different", say most Glorantha products, and the same could be said for the others ... even with an M. A. R. Barker, Ed Greenwood, or Greg Stafford providing "official" answers. White Wolf's metaplot delighted some and annoyed others; after publishing the apocalypse of the Old World of Darkness in favor of a new and less cut-and-dried version, fans and dipping sales forced White Wolf to support the old stuff again. The more a game company tightens its grip, the more alternate continuities and die-hard grognards slip through their fingers. So while one can feel a spiritual connection to other fans of Tekumel, Glorantha, or a World of Darkness, each GM will still have his own house rules and carefully inspect crossover characters for conformance to their own variant.
From what I can tell, the Camarilla is the opposite of the RPGA: largely anarchic and bottom up, independent of corporate interference (after some bitter legal fights). From what I've heard it does have other problems, notably cliquishness and (appropriately enough) a feudal hierarchy built into its all important experience system. It's also a LARP, and once you convince people to pretend they're vampires who can become invisible, maybe it's easier to convince them of anything.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
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