Running a particularly bloody covert ops game; of seven players, the usual result left three dead and two wounded. The wounded would show up as replacement characters after an appropriate amount of time. Often it was just time. Once in a while (if the injury was bad enough -based on location HKTs) a limb penalty (-1 to speed and dex actions after having kneecap surgury) and once this included robotic replacement (no penalty but the character coudn't hide the metal arm) so metal detectors were right out but the character did 'trick out' the arm...
Education is a better safeguard of liberty than a standing army.
- Edward Everett
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