
Originally Posted by
Farcaster
I want to tackle something that came up recently in my game and I am sure has vexed GM and player alike in many a campaign -- character altering debilitation or disfigurement. This may be something that has an actual game mechanics effect, such as the character loosing a hand, or it might be something that purely affects the image a player has of his character, such as a nasty battle scar. What are your thoughts for or against inflicting permanent damage on a player character?
I think its pure roleplaying awesome. You now have a chance to play someone who might have some depression or other mental issues around loosing their hand. Playing out how you come to terms with it and how you learn to compensate. I once ran a vampire game where the pretty boy was turned into a Nosferatu (he figured he would be a Toreador but the evil GM was picking clans), not only did he have to deal with the change of human to vampire but he also had to deal with changing from handsome ladies man to hideous leper look. He loved it, it gave the character a depth it wouldn't have had if he was a pretty vampire.
Last edited by MortonStromgal; 06-12-2009 at 10:30 PM.
Playing: Pathfinder
Running: infrequent VtM game
"I'm beautifully hideous!" - Sven the Nosferatu
Bookmarks