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View Poll Results: Which version of Traveller RPG is your favorite? Poll is set for multiple answers. All votes are pr

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  • Traveller or Classic Traveller, CT

    23 40.35%
  • MegaTraveller

    8 14.04%
  • Traveller: The New Era

    6 10.53%
  • Marc Miller's Traveller

    1 1.75%
  • GURPS Traveller

    6 10.53%
  • GURPS Traveller: Interstellar Wars

    5 8.77%
  • Traveller 20, T20

    4 7.02%
  • Traveller Hero

    1 1.75%
  • Traveller 5, T5

    4 7.02%
  • Mongoose Traveller

    9 15.79%
  • Traveller 2300

    6 10.53%
Multiple Choice Poll.
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Results 16 to 23 of 23

Thread: Traveller RPG: Which is your favorite edition, and why?

  1. #16
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    i put gurps and d20 versions, as i'm most familiar with the system. i'd be interested in any online based game. ^^ though i really need to find a job first.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
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  2. #17
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    I have played Classic and T20. I prefer the T20 version, though I will be getting the Mongoose version as soon as I can.
    Manny
    “A government should not mobilize an army out of anger. Military leaders should not provoke war out of wrath. Act when it is beneficial, desist if it isn’t. This is the way to secure a nation and keep the armed forces whole.” ~Sun Tzu

  3. #18
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    Since I have apparently been "called out"...

    I like GURPS for this kind of game. That is hard. Hard sci-fi, gritty fantasy, etc. Anytime you want the feel of the game to lean towards the side of verisimilitude..

    I see Traveller very much in that light. I first played it as MegaTraveller though, and I still have a soft spot for the random chargen, and the completely wacky mechanics.

    Anyway, I suppose if you were a HERO fan, then that would do just as well.

    As for "getting into GURPS", well, there's not much to say there. Some people enjoy spending two hours of chargen in their point-fiddling and some do not. A good idea for those people is, ask them for a quick summary of the character they want, and knock it out for them... don't make them do something they hate to do.

    That last part is really a rule for any gaming...

  4. #19
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    I appreciate CT for the vast wealth of material to mine, but never liked the character generation or development.

    I like some aspects of MegaTraveller background, and like the dynamic nature of the campaign. (Wasn't as fond of the coverage in the few TNE books I have.)

    I abandoned D20 when D&D went to third edition, which has kept me away from D20 Traveller thus far. The concept of character classes has lost it's appeal for me. My preference isn't so strong that it would prevent me from picking it up if I local game were to materialize however.

    Overall though, I'm now quite fond of GURPS Traveller. I can take all the background material I want from other flavors and bring them in, and have the access to a wealth of other 'flavor material' at my fingertips. For that reason, I'd have to mark it my favorite flavor. (But again, like ice cream -- I can have a favorite, but still enjoy them all, right? )
    Last edited by Razmus; 05-29-2009 at 03:55 PM.

  5. #20
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    As I don't actually play the game and mine it mercilessly for fluff edition matters little. I usually go for GURPS books as they are easy to find and for me at least easy to understand.

    So I would have to say the GURPS edition, but not for any love of the system.

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  6. #21
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    I answered Traveller 2300, even though it really isn't Traveller in any way, shape or form, and the publisher acknowledged that by changing the name to 2300 AD. I really got into the setting, and thought the aliens were some of the best ever designed. My only gripe about the setting was the fixed-distance limit on the stutterwarp drives. Although I understand why it was necessary to the setting, it felt arbitrary, and strained my suspension of disbelief.

    The original Traveller is the only other edition I've played. I probably still have many of the little black books in my basement, if one of my high school friends didn't end up with them instead. But if I was going to put together a Traveller game today, I'd probably use GURPS, because that's been my "go to" system for the past 15 plus years.

  7. #22
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    I picked Mongoose, but only because I feel like they addressed many of my issues with Classic. You can still use all of your Classic supplements and Library Data and all that with the new game with very few modifications, and that makes me happy as well.

    That said, they don't get everything right. Space Combat is still a total mess, and for anything short of single ship versus single ship, I'd likely graft on a different system entirely, like Starmada, to get the results.

    The extra bonus for Mongoose is that they're still cranking out material fast and furious for the setting, and it seems like every month in their free Signs and Portents magazine online, they're brining another old CT module up to Mongoose Traveller speed.

  8. #23
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    I played classic, and Megatraveller and loved them both. I STILL after all these years almost do a Trillion Credit squadron in my mind AND remember most of the ship hexadecimal info lines.... Sad is it not?

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