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View Poll Results: Which version of Traveller RPG is your favorite? Poll is set for multiple answers. All votes are pr

Voters
63. You may not vote on this poll
  • Traveller or Classic Traveller, CT

    27 42.86%
  • MegaTraveller

    9 14.29%
  • Traveller: The New Era

    6 9.52%
  • Marc Miller's Traveller

    1 1.59%
  • GURPS Traveller

    8 12.70%
  • GURPS Traveller: Interstellar Wars

    5 7.94%
  • Traveller 20, T20

    4 6.35%
  • Traveller Hero

    1 1.59%
  • Traveller 5, T5

    6 9.52%
  • Mongoose Traveller

    13 20.63%
  • Traveller 2300

    8 12.70%
Multiple Choice Poll.
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  Click here to go to the first special guest post in this thread.   Thread: Traveller RPG: Which is your favorite edition, and why?

  1. #1
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Thumbs up Traveller RPG: Which is your favorite edition, and why?

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    It's no secret that i love Traveller RPG and so i thought it would be interesting to start a thread for folks to share with me, and everyone else for that matter, which edition is their favorite, and why?

    Me first: I love Classic Traveller(CT) & Mongoose Traveller(MT), which is similar. If i had to choose an edition, I'd side with CT, but i will be the first to admit that i started with 1st edition, CT, so my preference may just be sentimental.

    Please note: Poll is set for multiple answers, so pick all that apply. Also, your votes are set to private so no one will know your vote.

    This is my first initiated poll. I hope you all enjoy.

    What say you?

    Thoth-Amon
    Last edited by Arch Lich Thoth-Amon; 04-25-2009 at 08:47 PM.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

  2. #2
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    Wish I could vouch for any others, but I've only read/played Mongoose. On that note, I completely love the game. Sadly my traveller game recently fell through, though I'm hoping we can rebuild it.
    Masaru Academy, a roleplaying experience you'll never forget.

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    I played and own several books from Original Traveller. Plus a friend who got out of the game gave me a bunch of his stuff so I have additional gear. I played a few times and found it interesting.

    Interesting enough to get probably half of Megatraveller. I liked it because it seemed more organized. I enjoyed reading it and getting ready to play a game. But I couldn't get any players together.

    I'm again interested and have picked up the Mongoose books to see if I'm interested enough to try and run a few games.

    I must say that the books are a bit on the expensive side all things considered.

    Carl
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    New Era, it was the first RPG I really got into. I like the basic premise of a roman era type universe after a collapse. It Dark Ages space

    I didn't care for the rules that much but I really loved character creation and 90% of the setting
    Playing: Pathfinder
    Running: infrequent VtM game


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    I only own CT and the last time I played it was well over 20 years ago...it was the kind of game everyone had to be into to get it going right..back then you could rope a few non gamers into D&D by sheer curiosity or because they were friends...but with Traveller it was difficult. So I created a lot of Space rogues, hard edged ex Marines, and intellectual ship captains, but rarely played any of them...heck I should pull that game out

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    Honestly, I've only played Classic Traveller back in the day, and I remember liking it.

    I picked up Mongoose's version, and it's very similar to Classic Traveller. In some ways it could benefit from modern design (e.g. instead of dogpiling DMs, change the target number from 8 to reflect intrinsic difficulty), but on the whole I like its minimalist rules, a character sheet that fits easily on an index card, and a move away from XP and "leveling up".
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    I'm glad I came across this thread.

    I was at Barnes & Noble Sunday and saw Traveler by Mongoose on the shelves. I was thinking about checking it out and from this thread I think I will.

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    I've never played any of the games listed. I'm always up to the challenge of learning something new. It would be nice if the game was simple straight-forward and doesn't have a lot of confusing rules. Does anyone have any recommendations?

  9. #9
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Thumbs up

    Quote Originally Posted by Dragon2605 View Post
    I've never played any of the games listed. I'm always up to the challenge of learning something new. It would be nice if the game was simple straight-forward and doesn't have a lot of confusing rules. Does anyone have any recommendations?
    Recommendations for which Traveller editions? CT is awesome, but Mongoose has been putting out their version of CT, as of late. You only really need the Core book for that one, and over time as your addiction settles in, you can always purchase some of the accessory books.

    Traveller, is a combination of Star Wars, Surrenity, Alien/s, Wing Commander, Event Horizon, and others. Point is: It's flexible enough to fit into any future you have a preference for, which is why the game is still so popular even after 30 years.

    Heck, i even had a friend that injected horror(undead) and bugs(starship troopers) into his Traveller games, respectively, for in space, no one can hear you scream.

    The only limitation is your imagination.
    Last edited by Arch Lich Thoth-Amon; 05-18-2009 at 09:41 AM.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    Well, MegaTraveller .. FTW.

    But for what you can buy off the shelf? I think GURPS was made for Traveller.

    Of course, I'm kind of a fan of GURPS so that's prolly biased...

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    I didn't realize there are so many different Traveller editions. Is there any major differences between the different editions? I guess I'm looking for the Pros and Cons of the different editions.

  12. #12
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    Question

    Quote Originally Posted by Dragon2605 View Post
    I didn't realize there are so many different Traveller editions. Is there any major differences between the different editions? I guess I'm looking for the Pros and Cons of the different editions.
    I don't know if there really are any pros and cons in Traveller. From everyone i have spoken to, it's just a matter of preference. Whereas darelf says he's biased towards GURPS Traveller, i am biased towards CT and MT, so again, it's really about preference.

    I will say this, there are plenty, i mean plenty of old Traveller modules being sold on Ebay. You should check it out sometime.

    Even though i have played most of the versions, i have never played the GURPS version-wanted too, just never have. So, let me make a call out to darelf, for perhaps he will enlighten us on his experiences with said system. I, for one, would love to hear more.

    Let me leave you and others on this thread with this cool Traveller map: http://www.travellermap.com/
    Last edited by Arch Lich Thoth-Amon; 05-15-2009 at 10:16 PM.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

  13. #13
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    I like GURPS too, but it's hard to get new players interested, since character generation can get insanely complicated. I like Mongoose Traveller for its simpler system, although if I ran a game I'd use my own background: far fewer aliens, no psionics, systems with multiple inhabited worlds, more transhumanism, and a machine race separate from run-of-the-mill robots.
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

  14. #14
    Arch Lich Thoth-Amon is offline Cursed by the Gods
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    I ran a Traveller game, originating from Gamma World. Sometimes i like to get creative/shake things up. Here's what i put in the email. Thought you all would find it interesting for i find other GM methods equally interesting. Plus it shows the flexibility that is the game Traveller.

    Players
    You have 7+ race choices to choose from:

    Pure Strain Human: Descendants of man who have avoided mutation and in fact are resistant to mutation.
    Human/or one of the other 6 known races of the Imperium: derelict species not from the planet, no real resistance to the planets radiation and mutogenic properties.
    Humanoids: Intelligent mutated humans or creatures that have assumed humanoid forms and have manipulative paws to use tools. They vary greatly due to mutation.
    Mutated Animals: Intelligent mutated animals who have learned some means of communication.
    Mutated Plants: Intelligent mutated plants who have gained mobility and reaction rates similar to humans.
    Mutated Insectoid: Intelligent mutated insectoid who have learned some way of communication.
    Artificial Life Form: Robotic, Android, programmed with a specific purpose in mind by its creators(capable of learning new things/skills, etc).

    Even though sky's the limit with differing racial characteristics, the dominant of the original species will have separated from the herd, so to speak. Therefore, there are dominant racial groups withing the insectoids(think Sleestack), apemen(planet of the apes), etc. Each race seeing itself as dominant, and weak ties to the other races may exist... from time to time... and who knows what else the scientists were tinkering with before the war.

    Each race has its own inherent benefits and weaknesses. As far as classes go, there really arent any. You just pick up the skills you desire that leads your character into his chosen profession. You want to be a skilled pilot, pick up the necessary skills, et all.

    We will be running your characters with the Gamma World rules, then when you get off-world, we will adjust to Traveller CT. The transition will be very easy.

    Most likely, in the very beginning of your adventuring, you will be a survivalist of sorts, trying to make your way in life. If you choose a Pure Strain Human, you may have escaped, whatever... figure it out later, from an underground high tech complex, not unlike the movie Logans Run. You can be a crashed pirate from another world, trying to escape off-world, and or any of the other races. I'd like you to play 2 characters, more if you are up for it.

    No pregens, unless it is an NPC. We will likely be using them from time to time.

    Let me know if there is an interest in playing an android/robotic type character.

    Also, feel free to throw any wild ideas at me as far as race, background, etc. I'm cool with the unusual... not unlike, for example, a crashed pilot with amnesia...time traveler, perhaps, not unlike Planet of the Apes, or Sphere. In this event, he will be a basic human, not unlike Traveller CT humans, or one of the 6 known races of the Imperium. I'm not against an unknown race if you have envisioned something special, with his/its own inherent strengths and weaknesses. Again, i really want you to get into the shoes of your chosen characters. If you're into the unusual, i am okay with a race that is capable of creating its own offspring, not unlike the movie, Enemy Mine.

    The planet is considered Earth, or Tor?, in Traveller CT, but its not written in stone. I need to read up to make sure my facts are straight. Been years since i ran these in this area of the verse. Going to be fun.

    I have at least 11 Gamma World modules, most of them we will play, until your characters get off-world, if they live long enough to see the day. Play smart and most likely live, play dumb and die.

    I have access to at least 20 CT campaigns, so you have plenty of adventuring to deal with. No worries though, they will be geared towards your players' respective classes.

    I figure we can get through at least one module a month, most likely two.

    Questions?

    Brent
    Last edited by Arch Lich Thoth-Amon; 05-16-2009 at 12:38 AM.
    Thoth-Amon, Lord of the Underworld and the Undead
    Once you know what the magician knows, it's not magick. It's a 'tool of Creation'. -Archmagus H.H.
    The first step to expanding your reality is to discard the tendency to exclude things from possibility. - Meridjet

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    If only you weren't 1450 miles away =p

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