For Palladium Fantasy i use a special set of rules for Pole-arms: Opponents must spend one action to move within striking range of the wielder. The wielder can counter the action by both characters rolling 1D20 + their P.P. bonuses; the highest roll wins. If the oppoent is in strike range of the wielder then the wielder is at a -2 to strike with either end of the weapon and -1 to disarm.



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