I agree tes... I made the same point earlier when Comeliness was mentioned by someone else... if there's more than one race in the game, it's a BS stat.
I'm also in agreement concerning the verbal components. No one but the basest, newest roleplayers would slog through a conversation with "I'm going to intimidate, then diplomacy, then Julie how about you seduce?" No. A thousand times no. You merely roleplay through a situation, and when it sounds like a player's tone lines up with the appropriate skill check you have them roll it, usually with a bonus or penalty based on the strength or weakness of their threat/offer/bargain/hotness.
If you don't make your fighter scream some exclamation, or perform a kata with a fake weapon to illustrate his attack, then making the wizard speak a verbal component is silly and unfair. Besides, what's to say it's even something pronounceable? It could be an ancient, dead (also: TOTALLY FAKE) language, it could be a tongue/possessor spirit, or something else... but even if it's only "By Fire Be Purged!" does the game really benefit from REQUIRING them to say that? No. If a player in my game feels the desire to add such a flourish to their spell, great! If it's all the time, or they have a few incantations, great! But requiring it every time is of no value. I agree, pointless extra bookkeeping designed to interfere with the player, not the character.
Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."
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