
Originally Posted by
korhal23
Disarm is a Level 17 fighter power, Exorcism of Steel. Rogues have something similar, but I can't think of it's name. It should not, however, be a main ability. It is NOT an easy thing to do to someone, and being disarmed is a harsher and harsher penalty the more time wears on and the higher leveled the player is. Sure, a player might miss his +1 to attacks at low levels, or maybe his +2... but when weapons start getting up around +5 and +6, being disarmed is a terribly harsh penalty. Combine that with the fact that someone else (likely an enemy if they aren't retarded) is going to pick up your weapon (doesn't provoke an opportunity attack anymore) and you are now worthless until the enemy with your sword dies by someone else's hand, essentially, if you don't have a backup weapon (and who would? In 4E all magic items are Returning)
Now, consider looking at fantasy and sci-fi, and really action type movies and books... how often does someone get disarmed? Once? Maybe? If you want to disarm someone for story purposes, fine, but it's kinda cheese territory if used more than once a fight or so.
Pick any level 30 weapon based class... fighter, swordmage, rogue... now pick any mob that they might face. Now, try to justify the use of any power except disarm. You can't do it.
Heck, you don't even drop your sword when you're stunned, helpless, unconscious, or any other condition anymore... it just doesn't have a prominent place in the high-magic action adventure of 4E D&D, and rightly so.
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