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Thread: New Players

  1. #16
    Join Date
    Apr 2009
    Location
    Statesville
    Age
    50
    Posts
    522
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    Torel Swifthammer

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    Personal Information

    Name: Torel Swifthammer
    Player: Windstar
    Race: Mountain Dwarf (Sheild)
    Class: Cleric/Rogue (4e Avenger)
    Alignment: Nuetral Good
    Gender: Male
    Height: 46"
    Weight: 175
    Age: 65
    Level: 5th/5th
    XP: 13750/13750
    Next Level: 27500/20000
    Kit: None
    Religion: Moradin Avenger
    Social Status: Lower Clansmen
    Thane:
    Guild Membership

    Ability ScoresSTR: 13
    Attack adjustment: +0
    Damage adjustment: +0
    Weight allowance: 45
    Max press: 140
    Bend Bars: 4%
    Open Doors: 7 (20)

    DEX: 17
    AC adjustment: -3
    Missile adjustment: +2
    Reaction adjustment: +2

    CON: 16
    Hit point adjustment: +2
    System shock: 95%
    Resurrection chance: 96%
    Poison save: 0

    INT: 13
    Number of languages: 3
    Chance to learn spell: N/A
    Max spell level: N/A
    Max spells per level: N/A
    Illusion immunity: -

    WIS: 18
    Magic defense adjustment: +4
    Cleric spell failure: 0%
    Bonus cleric spells: 4,3,2,2,1,1
    Spell immunity: - NA

    CHA: 11
    Reaction adjustment: 0
    Max henchmen: 4
    Loyalty base: 0


    Hit Points: 37
    Armor Class 5
    Armor Worn: Leather
    Shield Bonus: none
    Dexterity Adjustment -3
    Magical Adjustment - none
    FromBehind - 8

    Saving Throws (w/ Dwarven Modifiers)
    Paralyzation, Poison, and Death Magic - 9 (4 vs. poisons)
    Rods, Staves, and Wands - 12 (7)
    Petrifiction and Polymorph - 11
    Breath Weapon - 15
    Spell - 13 (8)

    Weapon Proficiencies
    Weapon (# prof.) \ THAC0 \ Att/rd. \ Damage \ Type \ Size \ Speed
    Battle Axe \ 18 \ 1 \ 1d8/1d8 \ S \ M \ 7
    Throwing Hammer \ 18 \ 1 \ 1d4/1d4 \ B \ M \ 4
    Crossbow \ 18 \ 1 \ 1d4/1d4 \ P \ M \ 7


    Nonweapon Proficiencies/Languages/Other Skills
    (Skill \ Ability Check \ Modifier)
    Rope Use (1) \ Dex (17) \ none
    Mountaineering (1) \ N/A \ none
    Endurance (2) \ Con (16) \ +1
    Direction Sense \ WIS(18)\ +1
    Healing \ WIS(18)\ -2
    Lang: Common, Dwarven, Undercommon, Elven
    P/P: 30% O/L: 50% FRT: 40% MS: 45% HS: 45% DN: 25% CW: 65% RL: 10%

    Turning: Skeleton/1HD: T Zombie: T Ghoul/2HD: T Shadow/3HD: 4 Wight/5HD: 7 Ghast: 10 Wraith: 13 Mummy: 16 Spectre: 19 Vampire: 20

    Spells:

    1st: Cure light wounds, Detect Magic, Pass without Trace
    2nd: Wyvern watch, Silence, Spiritual Hammer, Hold Person
    3rd: Create Food and Water, Prayer


    Equipment
    (Item \ Location \ Weight)
    Leather \ worn \ 15
    Warhammer \ belt rhs \ 7
    Worn linen clothing \ worn \ 1
    Soft Leather Boots \ worn \
    Thieves Tools\Belt Pounch\1
    Backpack\ 2
    Rope Silk 50' x2\ 10
    grappling hook \ 4
    Pitons x20 \ 10
    Bedroll \ 5
    flint/steel \ 1
    candles x10 \ 1
    rations x10 \ 10
    sm. hammer \ 2
    waterskins x2 \8
    Belt plus 2 pouches \ 2

    Coins (note: it is rare for dwarves within the stead itself to own or carry coinage)
    Gold: Silver: Copper: Electrum: Platinum: Other Coinage:
    Other Valuable
    (Item/Value)
    Last edited by Windstar; 09-26-2009 at 07:50 AM.
    Windstar - Escapee from the D&D'ers retirement home. Trust in the Shadows!!

  2. #17
    Join Date
    Jul 2009
    Location
    Portsmouth
    Age
    23
    Posts
    302
    Downloads
    3
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    0
    Name: Adiir (Last name was taken from him)
    Player: Marley
    Race: Mountain Dwarf (Sheild)
    Class: Fighter
    Alignment: Neutral Good
    Languages: Common, Dethek, (Written as well)
    Gender: Male
    Height: 42
    Weight: every bit of 200lb's
    Age: 54
    Level: 1st
    XP: 0
    Next Level: 2000
    Kit: None
    Religion: Gorm
    Social Status: Slayer (Outcast)
    Thane:
    Guild Membership Former Hands of the Gods member
    Ability Scores
    STR: 18/95
    Attack adjustment: +2
    Damage adjustment: +5
    Weight allowance: 235
    Max press: 380
    Bend Bars: 35%
    Open Doors: 15 (3)
    DEX: 17
    AC adjustment: -3
    Missile adjustment: +2
    Reaction adjustment: +2
    CON: 17
    Hit point adjustment: +3
    System shock: 97%
    Resurrection chance: 98%
    Poison save: -
    INT: 16
    Number of languages: 5 (bonus non-weapon prof. if you would prefer)
    Chance to learn spell: N/A
    Max spell level: N/A
    Max spells per level: N/A
    Illusion immunity: -
    WIS: 12
    Magic defense adjustment: 0
    Cleric spell failure: 5%
    Bonus cleric spells: 0
    Spell immunity: --
    CHA: 7
    Reaction adjustment: -1
    Max henchmen: 3
    Loyalty base: -2
    Hit Points: 13 (Start with maximum, including Con. Bonus)
    Armor Class 4
    Armor Worn --
    Shield Bonus 1
    Dexterity Adjustment - 3
    Magical Adjustment - none
    FromBehind - ?

    Saving Throws (w/ Dwarven Modifiers)
    Paralyzation, Poison, and Death Magic - ?
    Rods, Staves, and Wands - ?
    Petrifiction and Polymorph - ?
    Breath Weapon - ?
    Spell - ?

    Weapon Proficiencies
    Weapon (# prof.) \ THAC0 \ Att/rd. \ Damage \ Type \ Size \ Speed
    Battle Axe (2) \ 17 \ 2/3 \ 1D8/1D8 (+7) \ S \ Med \ 7
    Hand Axe(1)\18\ \ 1D6 + 5
    Nonweapon Proficiencies/Languages/Other Skills
    (Skill \ Ability Check \ Modifier)
    Dethek (Free) \ Int. (16) \ none
    Dethek R/W (Free) \ Int. (16) \ +1
    Common R/W\ int (16)\
    Blacksmithing\ str
    Fire building\ Wisdom
    Cooking\ int
    Blind fighting\
    Tracking\ wisdom
    Weaponsmith (secondary skill)
    Equipment
    (Item \ Location \ Weight)
    Battle Axe \ Hanger on back \ 7
    Sheild (Clan carved off.) \ Hanger on back \ 5
    Breeches\ worn\ 2
    Worn linen clothing \ worn \ 1
    Iron Shod Boots \ worn \ 2
    Belt\ worn
    Backpack\worn\2
    Winter blanket\ in backpack
    Dry rations 3 weeks\ in backpack
    Waterskin\ in backpack
    Coins (note: it is rare for dwarves within the stead itself to own or carry coinage)
    Gold: Silver: Copper: Electrum: Platinum: Other Coinage:
    Other Valuable
    Nose ring. Chain connecting to ear ring. Gold band on arm.
    Full Name/History/Background:
    Lineage (3 generations)Both to be worked out.

    OOC: I am the new comer. I have never played 2E and didn't really know how to make a character, so for now this sheet is a work in progress.

  3. #18
    Join Date
    Apr 2009
    Posts
    86
    Downloads
    0
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    0
    Cool! We have a new player.

  4. #19
    Join Date
    Dec 2008
    Location
    Shandon
    Posts
    637
    Downloads
    0
    Uploads
    0
    Name: Duren Dgal
    Player: Azar
    Class: Rouge-1
    HP: 8
    THAC0: 20
    AC: 5
    Alignment: Neutral
    Gender: Male
    Height: 4' 4"
    Weight: 150 lb.
    Hair Color: Black
    Eye Color: Green
    Age: 42
    XP: 0
    Next Level: 1250
    Kit: none
    Religion:
    Social Status: ?
    Thane:?
    Guild Membership:?

    ABILITY SCORES
    STR: 12
    attack ajustment: +0
    damage adjustment: +0
    weight allowance: 45 lb.
    Max press: 140 lb.
    open doors: 7
    bend bars / lift gates: 4%

    DEX: 17
    reaction adjustment: +2
    missile attack adjustment: +2
    defensve adjustment: -3

    CON: 16
    hit point adjustment: +2
    system shock: 97%
    ressurection survival:96%
    poison save: +0

    INT: 14
    # of languages: 4
    spell level: n/a
    chance to learn spell: n/a
    max # of spell level: n/a
    spell imunity: n/a

    WIS: 10
    magic defense adjustment: +0
    bonus spells: 0
    chance of spell failure: 15%
    spell imunity: -

    CHA: 13
    maximun # of hanchmen: 5
    loyalty base: +0
    reaction adjustment: +1

    Weapon Proficiencies
    Weapon (# prof.) \ THAC0 \ Att/rd. \ Damage \ Type \ Size \ Speed
    Short Bow(1) \ 18 \ 1d6 / 1/1 \ P \ Medium \ 7
    Short Sword(1) \ 20 \ 1d6 1/1 \ S \ Medium \ 3

    Nonweapon Proficiencies/Languages/Other Skills
    (Skill \ Ability Check \ Modifier)
    Ancient History(1) \ INT(14) \ -1
    Disguise(1) \ CHA(13) \ -1
    Local History(1) \ INT(14) \ -1



    Thieving Skills
    Pick Pockets: -5%
    Open Locks:40%
    Find/Remove Traps: 25%
    Move Silently: 10%
    Hide in Shadows: 10%
    Detect Noise: 5%
    Climb Wall: 30%
    Read Languages: -5%
    Backstab: x2

    Languages
    Common
    Dwarf
     
    Equipment
    Padded Armor 4 gp
    Shortsword 10 gp
    Belt 3 sp
    Good Cloth Cloack 8 sp
    Gloves 1 gp
    Sword Scabbard 4 gp
    Tunic 8 sp
    Last edited by Azar; 11-12-2009 at 01:00 AM.

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