A place for both players and dm to post their takes on the campaign history to date.
A place for both players and dm to post their takes on the campaign history to date.
i'll go ahead and start....
For once, it didn't all begin in a tavern. The tavern was second. First was the blood-curdling scream that sent Path running towards the docks. But he soon checked his headlong pace as the obvious source of the scream came running up the cobblestone road and right past him without even seeing him. A pretty young thing, for a human. She was in obvious distress and shock, blinded by it, in fact.
Not one to be torn by indecision, the obvious answer was that he needed to both investigate where she came from, and to speak with her. So, calmly he strings his bow, nocks an arrow, centers his mind, and all while ignoring how far she was getting from him. Then he shoots her through the leg, dropping her to the ground.
Now, he moves as swiftly as he can, and runs down to the docks. His excellent night vision reveals that something came from the water, and also returned to it. There is no other clues, and he is not about to enter the water when something that may have a clear advantage in said water may still be lurking.
Swiftly returning to the young lady, he finds that she has fainted. Taking advantage of this, he forces a healing potion into her mouth, massaging her throat to make it go down. His arrow had already long vanished. Then he carries her to the first inn he finds, a somewhat well-to-do place in the bordering merchants quarter.
A silent gesture and some money soon secure service for her, and gives him time to write a short note. Finding that the inn-keep is literate, he writes another short note of explanation, and orders for them both. This unusual manner of conduct attracts the attention of a few others, some who offer to help, all to listen... or as soon transpires, read. The others understand Path's gestures and written notes to mean that he is mute.
Some of the others have run into similar situations, there is an unusual rise of uncanny things taking place. Unusual signs have been seen, and things that should rightly be dead, are not staying where they were laid.
Someone suggests that something more than simple chance has brought us together, and that since we are ones who have collectively noticed the problem, then we should investigate further.
Our inquiries over the next few days bring us to the attention of the town administration, who commissions us to seek out the source of these evil happenings. With reward upon return, little-to-no payment upfront, the usual blatherings that the short-lived races seem to find so needful.
We decide to pool our resources and consult a learned divinist. This proves more costly than expected, but Path was able to pay 1/3 of the price with a single coin, of ancient origin, and of great value to a seeker in the past. Our payments prove their worth, and so does the diviner, as something was blocking his efforts, but despite that, he managed to come up with a few leads.
Path had urgent business that needed taking care of, and while he was away, the rest of the group searched out the leads, and met with some success. A previous group of well-doers had sought out the same thing that now disturbs the general peace, and won a partial success against it... if the death of all but two, maybe three, can be counted a success. Armed with new information and a new companion, the group continued to seek the source.
Path returned from his affairs with a treant companion and acquaintance. Together the group found the source of the disturbance... a place know only as the Tomb of Horrors. To our dismay, an academy devoted to the unearthing the secrets of the necromantic arts had been built upon the site, and they were most determined to keep us away.
After much tribulation, and several deaths, fortuitously revived before too much time had passed, the academy was defeated. Several abominations were discovered that were too dangerous to deal with directly, they were entombed by Pook, who also took it upon himself to more or less level the structures surrounding. The building material went towards entombing the evils, and apparently the start of a garden.
This, of course, we did not find out until after we returned from the depths of the tomb. Many traps, of a devious and decidedly macabre and evil nature, were overcome, but some took the lives of yet more of our companions. This time, we had not the resources we needed to revive them, for the one who could do such, was one of the first victims.
These deaths resulted in the most unexpected joining to our group of a new companion, one that had unbeknownst accompanied Path from when he was very young. Within his dagger, slumbered away the spirit of a woman, apparently a human woman, one of rare and unusual powers. Her centuries-long sleep was disturbed by the psychic shock of the sudden deaths of our companions, and the survivors' subsequent mourning. Her abilities proved most effective and useful in the deadly environment we found ourselves. We struggled on through more traps, twists, and dead ends.
At last, we fought with the demi-lich... only it was not. This entire tomb, was nothing but a sham, in a way. A monstrous test to amuse the twisted and evil mind of the true source behind all this destruction. We lost yet another companion in that final battle, only to unexpectedly recover hope, when the gem containing his soul was found intact. And a body to receive it as well... unexpected and ironic that we will be able to turn at least one of the evil plans of the academy towards good instead.
A rare treasure indeed, to take from any tomb; the treasure of hope.
Nijineko has summarized what has happened from the players' point of view; I'm going to just give you a few bullet pointsas reminders of what you know:
- There have been an unusual number of undead things around the area, starting in the town of Kalstrand (where the original party met).
- One thing that you saw was unforgettable: a demon-like face, with an enormous mouth taking up half of it. You hired a sage to research this, and found that this was the sign of an ancient lich, thought to be long gone, named Acererak, also known as the Devourer. There are many ancient references to the Devourer's evil.
- You also found that a party led by a wizard named Desatysso and his companions, among them the mighty and loyal Grunther, had been to the tomb of the Devourer, the Tomb of Horrors. One critical piece of information was contained in a broken amulet that he carried, half of which they left behind in the chamber of the demilich. Half the party perished in this final encounter, but Desatysso got what he had come for (he does not specify what it was). His diary is attached below.
- Desatysso apparently found a gate within the Tomb to another area, a different stronghold of Acererak's. Apparently there are three stages: the Tomb, the City and the Fortress. This gate apparently leads to the City.
- You travelled to the Tomb, and found it surrounded by a school of necromancers, the Black Academy. You went in there, trashed the place in true adventurer style, and conquered the tomb, losing many loyal companions along the way, their bodies destroyed.
- You finally defeated the demilich in his Tomb, only to find out that this was not Acererak at all. You need to resupply, then you will try to figure out how to travel to this other area of Acererak's. You're now figuring out what to do.
Year of the Stag, Day 111
I, Gorik Desatysso, the Wizard of Burntstone, contracted my old companions of the Band of the Hand to accompany me on my quest to discover the true tomb of that ancient but oh, so elusive mage, Acererak. To this end, I've been following clues, digging up old relics, and researching ancient documents. I've learned enough now to feel confident that I stand a far better chance than most of navigating Acererak's legendary burial site, and finally discovering the real truth behind the Tomb. The reward promises to be mighty indeed...
The Band of the Hand is led by Falon T'Selvin, who has a reputation of skill and prowess exceeded by few others. Further, I know this is a strong group by direct experience. I don't doubt their competence, but this may prove to be their most trying adventure if my information is correct. In any event, they accepted the commission; the Band is charged to accompany me and protect me in my explorations of Acererak's Tomb, which is located in the Vast Swamp to the south.
I have assured Falon and the rest that there will be plenty of loot for all, although I've repeatedly insisted that I've more interest in knowledge than in treasure. In fact, I've told them the truth, that I have been researching the archmage Acererak for many years, and the venture to the Tomb is but the first step in a greater undertaking. Falon muttered something to the effect of, "I'm sure dusty texts and forgotten knowledge are reward enough for a mage, but me, I'm looking for cold, hard cash and maybe a little excitement." I replied that he was certain to find excitement enough for a lifetime.
Sather and Lyla have never gotten along. It didn't help matters yesterday when Sather the priestess woke to find Lyla rifling through her component pouch. After seven days of difficult journeying through the Vast Swamp, tensions were already high. It was touch and go there for a while; I didn't know if Lyla was going to get god-cursed or if Sather was going to sprout a brace of knives. Thankfully, I was able to diffuse the violence before anything serious occurred.
We made camp last night in front of a flat-topped hill which we hope will provide us entry into the Tomb.
When the light of day illuminated the hill this morning, we noticed how the piles of rocks and boulders were arranged to give the entire hill the semblance of a giant, grinning skull. This ominous sign does not deter us, however. While Lyla and Tiefon the dwarf search for a possible means of entry, Falon, Grunther, Sather and Aaron busy themselves with concerns of their own, and thus I quickly pen this in my journal.
Choosing the proper entrance between the two openings we uncovered was a challenge in itself, but soon we entered by what I felt was the proper route when we discovered Acererak's boastful verse. The verse was not immediately clear to us, but we endeavored to discuss its meaning as best we could. I'm sure that if I had the time that I devoted to studying the Amulet, the meaning of the rhyme would become clear as well...but we didn't tarry for long.
We chose firstly the arch, but I fear it may not have been the most productive, as we ended up in what seemed a forsaken prison; a room with seemingly no exits and no features save for a set of three ominous looking levers. We all breathed easier when a little experimentation yielded a configuration for the levers that opened up a previously concealed door in the room.
Suffice it to say that we traversed a few rooms in this manner, side-stepping traps where we could, and wincing in pain where we could not. We are resting now in what appears to be some sort of ancient chapel. I am at the end of my watch; it's time for me to wake Tiefon so I can get some rest myself.
A day much like yesterday. I'm exhausted; we've hardly moved from our last location. I'll write more tomorrow if we gain any ground.
Much has happened, and my heart is sorely heavy; we lost Tiefon the dwarf yesterday. Today, Grunther lost an arm.
A damnable patch of green slime covered Tiefon head to foot in but an eyeblink. The dwarf didn't even have a chance to scream before he was rendered into just so much putrescent plasma himself. We couldn't even recover his belongings in the mess. Never has a companion been lost to me so suddenly or so completely; we didn't even have a body for Sather to attempt to restore the tie to. I shall speak no more of Tiefon, as it grieves me too much.
To compound matters, Grunther the big warrior and Falon's friend stuck his arm where he shouldn't have during one of our backtracks. With a horrible scream he pulled it back, but it was completely gone, cut as if by a razor edge. Only Sather's powerful magic prevented all the life blood of the dim-witted Grunther from spilling out upon the uncompromising stones of the Tomb's floor. I expect he'll still be able to swing that axe of his with all his strength once he's calmed down a bit. It's taking all of Falon's leadership to restrain the big man from embarking upon a rampage of destruction throughout the Tomb for vengeance. Of course, that would only be suicide, and thus Falon proves his leadership by restraining his companion.
At the moment we are taking our own rest in what appears to be some sort of abandoned laboratory. We hope that nothing will disturb us here as we attempt to take stock. I am determined to go on, and Falon is bound by his contract to accompany me. He would anyway; he is not the sort to back down from any enterprise once it's fairly begun.
Disaster seems to dog our every step now. It seems that with every chamber we win through to using our wits as our guide, we pay the price of another life. It is Aaron to whom I allude. We opened a door, and a stone wall appeared, blocking our retreat. A huge juggernaut on stone rollers issued from a hidden door and rolled towards us. After a long battle, with the aid of Grunther's mighty arm, we finally destroyed it, but Sather's leg was crushed under it, and Aaron was caught under it and squashed to jelly. Sather tried her best, but the damage was too extensive; Aaron's life had permanently fled from him. Sather was heartbroken. I think she and Aaron were very close, closer than the rest of us had ever realized. We composed the remains as best we could, but Sather sits and stares now, and the rest of us worry about her. Furthermore, she was only partially able to heal her own leg; she walks slowly and painfully now, with a limp. If she can't go on, further hurts which befall us will be difficult to withstand. We shall rest another day before we attempt to persuade her to venture onward.
Thankfully, I have nothing but good news to write about for a change. After a day of rest following Aaron's untimely demise, we moved inward, towards our goal. We came then into a truly large pillared room. Upon an ebony dais sat a silver throne. As if an offering from the gods of balance for our recent losses, the implements to our quest's end lay in easy reach upon the throne itself: a crown and a scepter. After a few false starts, we were able to move towards the physical remains of Acererak.
We found an imposing chamber with a ceiling all of silver, complete with a granite sarcophagus. The statuary, the chests, and the gold filigreed urn all indicate that we have finally discovered our real goal. The road has been long, the dangers fierce, and the loss of life is unconscionable; I hope that what I seek makes it all worthwhile. We are resting now before we open the sarcophagus. We need to be utterly fresh and rested, and completely alert when we crack it open. The ancient document which I perused so long ago leads me to believe that this could be our most desperate struggle yet. But if we succeed, I will have the means to proceed to the next part of my plan...
How arrogant of me to think that with but a hop, skip, and a jump I should have delivered into my hands the singular material necessary to move on to the lost City and Fortress which I seek. I should have done more research, I should have been more careful, I should have...not brought my friends here to die.
Allow me to start over so that you may know what befell the once strong company known as the Band of the Hand. We were diverted in the opening of the sarcophagus when the ever-observant Lyla discovered what appeared to be another concealed route. Excited, we issued down this new passage. It seemed that luck was with us; in short order we were able to penetrate two consecutive secret doors. Overeager, perhaps, we at long last discovered the vault of Acererak's physical remains.
A hoard of glittering, flashing treasure first caught our eyes. The quiescent skull seemed of little import; in fact it seemed a treasure itself with its gemstone fixtures. I must admit that I was distracted from my goal at the sight of such treasure. All of us soon paid, some of us more than others.
Alas, the physical remains of Acererak were still connected with his far-roaming essence! If only I had thought to destroy the skull immediately...before I could do more than stare, the dust of the demilich's body had swirled into a manlike shape and began to press an attack. We reacted as quickly as we could. Some of us targeted this apparition, some the skull...but this availed us not at all: Acererak sucked the life from Lyla before she could do much more than shriek. Her body mouldered to dust in the next heartbeat. Falon was next; his spirit was stripped from him as easily as an anteater might suck a morsel from an anthill. Sather brought the full powers of her diety to bear upon the horror that was killing us; it was in vain. Abandoning all thought of the quest, she and Grunther gathered up Falon's dusty remains and fled. My most powerful battle spells were having absolutely no effect and neither did the Amulet when I presented it strongly in hopes of recognition. Fearing imminent death, I grabbed what I had come for and fled as well.
It is now two hours since we have run screaming from the vault. The demilich has not followed us, thank the good gods. I have to believe that if it made the effort to pursue us, we would all now be dead. However, alive though she is, I fear that Sather has finally broken with reality: she has been cursing the name of Pelor for the last half hour. I know only one thing. I have what I came for. I must harden my heart and move on to the next part of my plan. To not do so would make the loss of lives here utterly vain. My conscience could not support such an additional burden, although I now believe that I was out of my reckoning. Acererak's gauntlet may be too much for me. Be that as it may, I will continue on the long road that I have begun.
If you are reading this, then my struggle for knowledge has not been in vain. My quest has led me to this questionable precipice, and now, finally, I leave this legacy behind me if I should not return myself. Few have preceded me to where I go now, and I'm not certain that I'll have the strength to succeed against the might of the one who names himself Acererak. The road to this point has not been easy, and the loss of many of my erstwhile companions is a sore blow. In any event, I add this short epilogue to the actual journal of my quest into Acererak's tomb of horrors in order to give any future readers an understanding of myself and my goals.
My interest in this subject was roused many years ago, when in my wide travels I chanced upon a document which was obviously many centuries old. I quickly deciphered the old mode of Common in which it was written, and was amazed to discover that it was penned by none other than the legendary Acererak, who had disappeared from common knowledge almost a century past. What quite intrigued me is that by the date, the document was thousands of years old! In fact, the document was so aged that I'm afraid that it soon crumbled to dust. However, I was able to discover a great many things regarding the origin of this mythic figure.
The document was apparently a sort of personal memorabilia, being the last thing he wrote as a living being. In the same way that I am upon a boundary of no certain returning writing these pages, so also was Acererak writing a quick encapsulation of his earlier life before he moved on to another level of existence from which there was certainly no coming back. He penned the document immediately before he undertook the ritual which he believed would transform his living flesh to that of an undead lich. The parallel intrigues me, but I hope that my journey is not quite so transfigurative as Acererak's...
In the record, Acererak claims to have been the bastard son of a demonic entity and an unfortunate human female named Valinda. The woman survived the ordeal, and gave birth to a son. The woman did not cast aside the progeny of this union. She could easily have done so because of Acererak's obvious supernatural deformities, but instead raised him with the love only a mother can lavish upon even the most disfigured of children. A strange tale, I grant you, but the document indicated that Acererak's early years were not unlike many a normal child's upbringing.
This idyllic existence ended in Acererak's 10th year. A mob of nearby villagers, frightened of the boy's appearance, put torch to the house and killed Acererak's mother. The boy lived only because of his cambionic (half-demon) nature. The child became a desperate, hunted fugitive, and only barely survived to adulthood. It was during these years that every vestige of love, mercy, loyalty, and pity were driven from the cambion. Acererak became a cold, hard man with hate in his heart and revenge on his mind for the humans who had killed his mother and hunted him near to death.
Acererak found the means to study the arts of wizardry and evil necromancy. Being an entity of enchanted lineage himself, these arts came quickly to him, and he soon became a master of spells. In the text, there was also a reference to someone or something called Tenebrous, to which Acererak owed much of his power, but the details are unfortunately not explained. In any event, it was during this time that Acererak decides that he shall enhance his magical powers by becoming a lich. However, maddeningly, Acererak hints that lichdom is only the first step in some elaborate scheme which he does not deign to describe!
Next, the document discussed a Tomb, a City, a Fortress, and finally something called the Amulet of the Void. It is my belief that the three locations named constitute actual places which Acererak planned to build. Further, it was intimated that through this Amulet passage from one to the next would be possible. The last sentence of the document read, "And so in the fullness of time I shall cast the Amulet out into the lands of Men, that it may draw to me those of proper mettle. Only those of keenest luck and greatest skill will win through to me in my ultimate Fortress of Conclusion. There, they shall receive a magnificent reward for their persistence."
As you can probably imagine, this greatly intrigued me. A little research into the matter indeed divulged that there was said to be a hidden Tomb of he who called himself Acererak, but nowhere in all my searches was there ever any mention whatsoever of a Fortress of Conclusion. It came to me then that perhaps only I, of all who had sought after it, had access to this secret knowledge. If the Amulet truly existed, and was in the hands of living men, its significance was probably unguessed. Otherwise, it probably lay long forgotten in some treasury or burial mound. I decided that I would have it for myself.
Suffice it to say that after a long, arduous search, I ultimately gained the Amulet of the Void. I gaze upon it now, and as I do so, the memory of the years of effort I spent in acquiring it and then the effort I spent in deciphering its encrypted runes rushes through my mind. What a devilishly simple key it was, after all. For those who follow me on my journey of discovery, apply this key to the runes on the Amulet: subtract three, then read. There are two exceptions, but not troublesome ones. The other difficulty was that although the letters are those of our alphabet, the language is an ancient mode of Common that has very little to do with our language; with magical aid, plus the above-mentioned key, I was finally able to discover the hidden message of the Amulet.
It has all led to this. I regret nothing. When my pen leaves this page, I shall step forward through the portal, leaving behind this record and the Amulet for those with the bravery to follow me.
[The following is written in different handwriting.]
The Wizard is now gone.
He led me and mine to our doom. He gives me this Journal and this Amulet as if it makes up for the LOSS of EVERYONE and everything I hold dear. I spit upon him. I hope he finds nothing but Death. I stand now outside the Tomb, looking at the lonely hill of one long undead, one left better off undisturbed. I have cast the broken Amulet at the base of the hill. Let the wild beasts of the swamp fight over it, or use it if they will. My god has abandoned me, and I can find not a single shred of compassion for any that walk on two legs. LEAST OF ALL, will I carry out the last wishes of he whom I despise above all others: DESATYSSO.
We also managed to (we think) properly decode the amulet, now that we have both halves... something about the mouth that devours is more than it seems?
You have figured it out.
"The face of the fiend does more than devour; with the least of my form, 'tis the key to power."
although many died one found true joy for her last act transformed her into raw wild surge of magic she always longed for...Kiri got everything she ever wanted :) so some good did occur also
true... we still miss her though.