Critical Fumble Deck
<table><tr><td valign="top">http://ecx.images-amazon.com/images/I/31fOme4BvdL.jpg</td><td>Critical Fumble Deck [Paizo Publishing]
by Paizo Staff
Release Date: 2008-04-30
Amazon Price: $9.99 as of 03/07/2008 09:44:05 AM PST
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I never had any issue improvising a description of a botched action (PC or NPC). Actually it's one of the fun things in GMing :) This deck sounds like a joy killer to me...
Oh, I don't know, sounds kind of fun. Who doesn't like a good crit/fumble chart "for-the-win," as my old Dallas group would have said.
My fantasy group has a critical fuble chart for both actions and skills. Roll a d12 and see what hijenks ensue. My favorites are "communicable sword in the neck" and a "severe case of breasts."
Blessed be Beshaba!!!
Having predetermined fumbles kinda takes away from the art of GMing, in my opinion. Besides, consulting a deck every time someone rolls a one can slow things down a bit. As well as the fact that it might not always make sense, depending on the weapon being used or the setting.
on the other hand, when used theatrically... the dramatic pause to consult the deck with ensuing wince can really drive the virtual knife home. ^^
Gotta love crit/fumbles. I use them all the time.
This is the one I devised for our group. I loved critical failures.
After they roll a 1 and then fail their reflex save then roll 1d20 for result:
1. Item Breaks, player rolls 1d6 and takes that in damage.
2. Item Breaks, player takes no damage.
3. Item Partially Breaks, future attack rolls suffer -3 damage to target.
4. Item stuck in environment, ½ action to unstuck
5. Item stuck in environment, 0 action to un-stick
6. Drop Item, ½ action to recover
7. Drop Item, 0 action to recover
8. Critical Miss, friend takes ½ damage from attack (roll for which friend)
9. Critical Miss, friend struck, no damage taken, but friend's action disrupted
10. Injure Self, take ½ damage from attack
11. Critical Miss, other enemy takes ½ damage from attack (roll for which)
12. Critical Miss, other enemy hit, no damage taken, but enemy's action disrupted
13. Got something in eye, ½ action to recover (unless able to blind fight)
14. Critical Miss, slip and fall on your butt, ½ action to recover
15. Throw Item 180 degrees from target, ½ (or distance) action to recover.
16. Throw item, item lost until able to find it /after/ battle.
17. Muscle Strain, -2 to AC, skill roll, or attack bonus until recovering 1 point of magical healing, or resting for 7 days.
18. Major Muscle Strain, -4 to AC, skill rolls, or attack bonuses until cure serious wounds cast upon subject or rest for 1 month.
19. Weak Spot Exposed, opponent gains +5 dmg next round.
20. Bad Footing, foot stuck in terrain, ½ move to unstuck.
I like it. Mind if i borrow it, for i also love crit fumbles... crit hits too for that matter.
Originally Posted by Moritz
Dude, it's all yours. And anyone else who wants to take from it. I'm all about helping out my fellow oppressor, er I mean DM.
I prefer to wing it as per the current circumstances. Like if you roll Object stuck in the environment, and it's a club on the Astral plane? No matter how wonderful the deck or complete the chart it cannot cover every circumstance.
That's part of the fun: adjust accordingly. I've been playing with crit/fumbles for over 30 years, and i still love it.
If anything, i have a collection of them, from 1-20, to 1-100. All depends on the game, the players, and my mood. I got something(good or bad) for everyone.
Who really goes to the astral plane anymore? Sure, way back in 1st ed it was the hot-spot for travelers. But today, the really great vacation and adventure places are like Underdark and level 453 of the Abyss. Oh, and of course the Isle of Dread is still hitting after all these years.
(cue travel channel music)
<cue travel="" channel="" music=""></cue>
I think the deck sounds like fun. Takes away from taking the time to make up a chart. I would love to know what all is in it. And if there are any funny things.
Ahh, the Glimmersea, Underdark, and the Isle of Dread. Great memories one and all... if one lived to tell about it.
Originally Posted by Moritz