Trapsmith: Bat Trap
Originally posted on Wednesday 11-07-2012 02:01 AM at koboldquarterly.com
Standing over Robin’s motionless body, Gavin felt a slight pang of regret. Maybe he shouldn’t have teased the youth about his lack of experience. Robin’s bold charge of the albino dire bat had been glorious, but the fiendish bat had savaged the boy’s chest to a bloody pulp in return.
Scrounging through the boy’s pockets revealed some coins, which Gavin pocketed, and a can of ham, some wire, and several doses of medicine that relieved pain. Knowing that the bat would return—drawn in by the boy’s blood—Gavin had an idea. The albino dire bat was nothing more than an oversized mouse with wings. And trapsmiths know everything about building a better mouse trap.
Again Gavin felt that small pang of regret as he prepared Robin’s body, but it couldn’t be helped. At least the reward money for the albino dire bats’ fur would soothe his feelings.
Dungeon security has much in common with pest control, with adventurers being the pest and traps the control. The bat trap uses a body as bait. The bait has been prepped with several doses of medicine. The can of ham is opened, and the metal from the can is cut into many razor-sharp pieces that are attached to pieces of wire. Two of the larger metal pieces are attached to the bait’s hands. In its final form the bat trap will sedate, grab, and rend.
Bat Trap *****CR 5
Type mechanical; Perception DC 19; Disable Device DC 20
Trigger touch; Reset none
Effect bait (consuming the bait exposes the target to 1d4 doses of dull pain poison)
Effect grab (the target gains the grappled condition; overcoming the trap’s CMD of 26 frees the target from the grapple; freeing oneself deals 2d6 damage)
Effect razor sharp shards (attack +15 melee, 1d6+1 shards for 1d4+4 damage per shard, for each shard that hits, the target suffers 1 point of bleed damage)
Type poison, ingested; Save Fortitude DC 14
Onset 1 minutes; Frequency 1/minute for 6 minutes
Effect 1d2 Wis damage, target ignores aches and pains for 1 hour; Cure 1 save
What can Gavin do with caltrops, a rope, some alchemical silver, and a candle?
Name four adventuring items and receive a murderous trap in return.
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