Originally Posted by
Skygalleons
I guess I am the exact opposite when it comes to wanting to be involved with GURPS. I tried literally for years with my absolute favorite settings to get interested in GURPS, but I could not. The system is just too bloody complex. While not as bad as anything from the defunct FGU, who were at least honest enough to say "The system is complex because life is complex," GURPS manages to make even the simplest thing a week long event. Character creation or even worse, ship design are brutal. I can't speak for the math majors out there, but if your system involves cube roots, it is too complicated!
In addition to the needless, one could even say mindless, complexity, my major problem with anything designed by SJGames is the company's insistence on one second long combat rounds. As an experienced marksman, with more years in the Army than I care to remember, a GURPS character can do more in one second than any human can possibly do.
However, on the other hand, the extremely detailed nature of GURPS has one very strong plus. If you need a resource book, you simply can not beat a GURPS book. If I am running a setting and there is a GURPS book for that setting, I will snap it up as the GURPS book, even though it will never be used as the game being played, as I know it will cover the setting I am running better than anything short of a doctoral thesis on the topic.
I guess it is gamers like yourself that keep GURPS afloat as somebody must like the complexity to keep the system alive after so long. Many far easier, and in my opinion fun, systems have had their parent company fold up over the years, so who is to say which view point is right. Good on ya for sticking to your system of choice. I can admire a gamer of conviction even if I completely disagree with their opinion.