- Date of Birth
- December 10, 1967 (46)
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- For the last ten years, Jess Hartley has worked as a freelance writer, editor and developer, predominantly in the roleplaying game industry.
Jess started working with White Wolf in 2003, when she penned the Exalted novel, “In Northern Twilight". Since then, she has written content for Skinchangers, Reliquary (which she also developed), Midnight Roads and Innocents from the World of Darkness core game line, The Beast That Hunts The Blood (Nosferatu Clanbook) for Vampire: The Masquerade, Free Council, Silver Ladder and Mysterium for Mage: The Awakening, all four of the Promethean: The Created supplements (Pandora’s Book, Strange Alchemies, Magnum Opus and Saturnine Night), “Predators” for Werewolf: The Forsaken and “The Compass of the Celestial Directions 1: The Blessed Isle” for Exalted Second Edition. She’s also contributed to the Scion line (Scion: Demigod and Scion: God,) and was part of the core team that created Changeling: The Lost and Hunter: The Vigil, working on both the core rule books, as well as several supplements for each of the lines.
One of Jess’ latest projects has been helping create Geist: The Sineaters, White Wolf’s newest game line, which debuted in August of 2009, as well as multiple electronic projects such as Collection of Horrors, Ready-Made Changeling Characters, and The Rose-Bride’s Plight, a Changeling: The Lost Storyteller Adventure System .pdf product, which was nominated for an ENnie for Best Adventure.
A life-long native of the Pacific Northwest, she’s recently found herself transplanted to the wilds of Southeastern Arizona, where she dwells with her husband and daughter and a menagerie of other interesting creatures. She’s an active member of The Camarilla and the Society for Creative Anachronism, and participates in a plethora of other strange and curious hobbies and pastimes which often make her neighbors and acquaintances scratch their heads in confusion.
More information about Jess can be found through her website at www.jesshartley.com, and questions or inquiries can be addressed to “firstname.lastname@example.org”.
Writer, Editor, All Around Wordsmith
"One Geek to Another
" - Advice, Etiquette and Ethics for the Geek World
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View JessHartley's Blog
on 10-06-2009 at 09:39 AM
In a recent letter from one of my readers, I was asked about how to deal with a specific form of writer's block. Not the inability to write anything, in this case, but being stymied partway into a project because you suddenly realize that the story feels familiar. In an instant, you've gone from energized about your latest work to double-checking every aspect of it against any book, movie or song you've ever heard.
The letter from "Stuck in a Rut" (amd my response) will
on 09-15-2009 at 07:19 PM
Wow, this has been an exciting week for me! Crazy busy (hey, this is becoming habit) so I'm going to touch lightly on what I can.
Tinker's Damn (Steampunk Card Game)
Monday, I sent off the prototype of Tinker's Damn for review by my first game company. This is thrilling, not just because the game is finally ready to show others, but because I wowed the owner/lead game designer enough with the inquiry letter to lead him to ask to see the prototype. I know that (like being published
on 09-15-2009 at 07:08 PM
Recently, I've had the pleasure of doing some game-creation work for Lone Shark Games, a fantastic collective of game-makers, event planners and all around fun-makers.
You may have encountered their work at Gen Con's Guardian 6 events or Puzzle Hunts.
Or, if you work for a cool enough company, it's possible they may have organized or invented games for one of your events.
You may have played "[ame="http://www.amazon.com/Playroom-Entertainment-Unspeakable-Words-Game/dp/B000UC8BPE"]Unspeakable