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  • DMMike's Avatar
    Yesterday, 11:07 PM
    So...pending Umiushi. Cool. Find or Advertise thread is here: http://www.penandpapergames.com/forums/showthread.php/29984-PPG-s-1st-Annual-HoliCon Seadog, GM or player on the 13th? If GM, I need your game info.
    7 replies | 154 view(s)
  • DMMike's Avatar
    Yesterday, 11:05 AM
    This is the discussion thread for my upcoming HoliCon game, but anyone's welcome to discuss. I'll be running my indie game, which is intended to be rules-light, so picking it up quickly should be easy. The game's homepage is here, but some rules have changed for simplicity - hence this discussion...
    0 replies | 37 view(s)
  • DMMike's Avatar
    Yesterday, 10:24 AM
    Come one, come all! December 13th marks a new holiday for gamers, Pen and Paper Games' HoliCon! We're seeking GMs and players for a festive day of roleplaying and virtual dice rolling. Tell your relatives you'll be busy, because if you didn't have a game planned before, you have one now! ...
    0 replies | 39 view(s)
  • DMMike's Avatar
    Yesterday, 10:12 AM
    Let's do the 13th then. And make it official. Maybe Matt can give us one of those cool blue thread backgrounds for it. Can Umi run a game on the 13th, too? I'll run another Skyrim game, just because it's so fun to send Youtube soundtrack messages through the chat interface. And I'll send...
    7 replies | 154 view(s)
  • DMMike's Avatar
    11-25-2014, 03:05 PM
    The first monster is in the revamped bestiary. He’s a scary one: the musician! Artist, musician, level 1 Attributes: P 8, M 10, MP 13 Skills: persuade 2 (1), profession (artist) 4 (0) Perks: specialize (artist) Gear: guitar, guitar case, harmonica, Swiss army knife d4 Concept:A street...
    20 replies | 545 view(s)
  • DMMike's Avatar
    11-25-2014, 03:02 PM
    Well get to work! I'll be rallying the troops soon, since I have a few other bites. If I can't get a regular thing going, maybe a one-day game-a-thon will suffice for now?
    4 replies | 108 view(s)
  • DMMike's Avatar
    11-18-2014, 10:31 AM
    I'll keep you posted, falinxelote. Rather, I'll keep this thread posted. I have another interested party... 4. If a guy taps out or skips someone else's game (SEG), he must wait at least two sessions to play his game again. Change to? 4. . . . he must play two SEGs before his game...
    4 replies | 108 view(s)
  • DMMike's Avatar
    11-17-2014, 10:46 PM
    I'm itching to run another Skyrim game on my ever-evolving rule set. And what better setting for flying reindeer? Or mischievous elves? What I really need to hash out though, is a way to make the game a dungeon-crawl competition. Multiple players join, but the PC that survives the longest...
    7 replies | 154 view(s)
  • DMMike's Avatar
    11-16-2014, 01:59 PM
    Do you have a finished or in-process RPG, and need some playtesters? Is it one that can be played online? Are you willing to playtest someone else's game to earn your playtesters? A homebrewer just posted a thread asking people to playtest his game, and it occurred to me: why can't you buy...
    4 replies | 108 view(s)
  • DMMike's Avatar
    11-15-2014, 01:11 PM
    I just finished the first draft of the 1.3 physical conflict section, and I'm excited. Why excited? Well I had the new rules in mind, and I was pondering the age-old question: what does a GM do when his draugr get charged by PCs? And this caused me to explore the limits of the system. The...
    20 replies | 545 view(s)
  • DMMike's Avatar
    11-14-2014, 12:25 PM
    Yes! I think this sort of system would work great for chases. It replaces "was my roll good enough to catch him?" with "okay, my progress indicates I've almost got him!" I just spotted something in Green Ronin's Song of Ice and Fire Roleplay, and thought it looked like a good idea. So here's...
    20 replies | 545 view(s)
  • DMMike's Avatar
    11-11-2014, 01:25 PM
    Progress just got remodeled. It's an abstract way for the GM to measure goal completion. Here's an example: 3 PCs are trying to sew enough tassled uniforms to thoroughly confuse a gang of banditos when it arrives in the village. The GM sets the PC's max progress at 60, and bandito max...
    20 replies | 545 view(s)
  • DMMike's Avatar
    11-11-2014, 10:12 AM
    Alright, maybe that's not the best choice for a name, but with holidays coming up some people are going to have more time for a good, old fashioned, online game! December 13 or 20th? Who's in?
    7 replies | 154 view(s)
  • DMMike's Avatar
    11-11-2014, 09:32 AM
    I finished Skyrim. Twice. And I want to play Dragon's Dogma because it got a lot of good reviews and has nice graphics... But while I play DD I'm constantly saying to myself, "wow, this part of the game was way better in Skyrim." Anyone have this problem?
    9 replies | 239 view(s)
  • DMMike's Avatar
    11-10-2014, 12:08 PM
    Roll X choose 1 sounds like a very nice simplifying step. You could simplify those task types further by making one standard action, and anything more complicated is just a combination of multiple actions.
    33 replies | 770 view(s)
  • DMMike's Avatar
    11-08-2014, 06:16 PM
    This game works on an action-by-action basis, so you don't have to wait for your turn if you don't want to. However, characters waiting for their turn can get better results, and this careful action planning just got redesigned: https://modos-rpg.obsidianportal.com/adventure-log
    20 replies | 545 view(s)
  • DMMike's Avatar
    11-06-2014, 09:11 PM
    Inspired by another thread on skill difficulty: I'm beginning the conflict chapter remodel. Up for careful rephrasing: the take half rule. This game uses opposing d20 rolls to determine contests, with the higher result finding more success. The take half rule states that anytime a die...
    20 replies | 545 view(s)
  • DMMike's Avatar
    11-04-2014, 02:01 PM
    Thanks for the help - the draft spells I have so far are agreeing with you. I have: Burn, level 3, 1d8 damage over 3 actions, caster chooses one target per action. Flare, level 4, 1d8 damage after 4 actions, and spell affects 4 different targets. Since flare is a "multi" target spell,...
    20 replies | 545 view(s)
  • DMMike's Avatar
    11-03-2014, 12:19 AM
    I'm not specifically looking for an in-system response, but since you asked: Everyone takes one action at a time. Which is to say - you're one person, so you have the physical limitations of one person. If someone casts a spell at you, you can spend your time defending against that spell,...
    20 replies | 545 view(s)
  • DMMike's Avatar
    11-02-2014, 01:11 PM
    Designing some higher-level spells today, and there are two different ways to deal multiple dice of damage: 1) damage-over-time. As a fire spell, this would be a sort of flame-thrower effect. One target at a time. 2) all-at-once. This sort of fire spell would deal no damage until the end of...
    20 replies | 545 view(s)
  • DMMike's Avatar
    10-29-2014, 07:22 PM
    Good idea, but it has its limits. You still need to protect the PCs from each other, and themselves. And since not all players are the best story-writers, the GM needs to maintain enough control to keep a decent story going. For example, a PC with too much agency might build himself a castle...
    33 replies | 770 view(s)
  • DMMike's Avatar
    10-29-2014, 07:07 PM
    I would have gone political intrigue. Can you tell I'm reading a Song of Ice and Fire?
    2 replies | 235 view(s)
  • DMMike's Avatar
    10-29-2014, 07:06 PM
    I missed Theme? Argh! And Villains is the final poll? Does this mean we're out of the design process, like 5e beta-testers on their final playtest?
    4 replies | 279 view(s)
  • DMMike's Avatar
    10-29-2014, 10:16 AM
    DMMike replied to a thread Why Fantasy? in Fantasy Discussion
    It's a tough question, but my thoughts on medieval fantasy are slowly condensing into this: Pre-industrial age people took care of business. Things were done with people-power. Their accomplishments came from fortitude instead of technology and chemistry. Or to put it another way:...
    10 replies | 237 view(s)
  • DMMike's Avatar
    10-28-2014, 02:09 PM
    DMMike replied to a thread [Kobold Quarterly] Monster Mondays: Sand Gorgon in News
    Sand Gorgon, level 14 Abilities: Physical 20, Mental 8, Metaphysical 16 Skills: cast spell (float) +4 (1)
    1 replies | 143 view(s)
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About Shishkobold

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37
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Sandy
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Utah
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84070
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United States
Willing to Travel:
15 miles
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LFG/LFP:
No
Availability (Days):
Saturday, Sunday
Availability (Times):
Afternoons, Evenings
Desired Gaming Frequency:
Weekly - Once per week
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Player
Preferred Genres:
Fantasy
Favorite RPGs:
D&D
Gaming Worlds:
Faerun
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)

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