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  • DMMike's Avatar
    10-23-2014, 07:37 PM
    DMMike replied to a thread [Spells / Magic] Mass Sheep in Campaign Resources
    Does this summon real sheep or magical sheep? The spell level (4) points toward a real sheep, I suspect. Animate dead works almost as well. Whenever I find a dead animal on the road in Skyrim, it gets animated and follows me for 60 seconds.
    4 replies | 78 view(s)
  • DMMike's Avatar
    10-23-2014, 03:16 PM
    Well, the game has really easy-to-make characters, and cohorts can quickly become PCs, but I thought I'd include this: Sidebar: Effects of Max DamageIn this game, it’s best to try to avoid killing a PC. The GM should consider using the event of a mostly dead PC to make the plot or character...
    7 replies | 166 view(s)
  • DMMike's Avatar
    10-23-2014, 02:05 PM
    DMMike replied to a thread [DM / Player Tools] Good Artist in Campaign Resources
    Is this a friend of yours who needs a book to illustrate? Because I happen to have a book...
    2 replies | 69 view(s)
  • DMMike's Avatar
    10-21-2014, 11:04 AM
    I looked up Hero, and found that character advancement is done by gaining character-building points, each of which gives you a direct benefit, versus the indirect benefits of gaining experience points. Which I'll interpret as a nod toward granting PCs building points (which I've been calling...
    7 replies | 166 view(s)
  • DMMike's Avatar
    10-19-2014, 11:48 AM
    Character advancement: Characters improve in general power by gaining levels (permanent) and better equipment (temporary). Each level grants an attribute point, a skill point, a perk (that can be substituted for either of the previous two), and a hero point. Since the game does not include...
    7 replies | 166 view(s)
  • DMMike's Avatar
    10-19-2014, 11:21 AM
    Good adventures start with good villains.
    5 replies | 221 view(s)
  • DMMike's Avatar
    10-18-2014, 10:14 AM
    Well, I'm slightly confused about your question, since I thought I had answered it. Perhaps my confusion is shared by others, and this is preventing them from responding? Here, here. RPGs shouldn't be limiting; they should be enabling. To be fair to my former favorite system, 3e D&D had...
    14 replies | 277 view(s)
  • DMMike's Avatar
    10-18-2014, 10:08 AM
    My votes are going to lean heavily in the Norse direction. I find that to be an underserved, awesome genre. Go get 'em, Matt!
    5 replies | 221 view(s)
  • DMMike's Avatar
    10-17-2014, 10:51 AM
    First person to guess my moral from last week's game gets inspiration! Last week, another wagon of excavation supplies arrived at the ambush. Rurik the dwarf and Derk the human hopped off in time to see Little Jon get stabbed in the foot by the goblin he was guarding. Tzadkiel, already...
    11 replies | 320 view(s)
  • DMMike's Avatar
    10-16-2014, 12:25 PM
    Combat design question: Positions in combat are abstracted in order to speed play and facilitate gridless combat. They are called "postures" to help divorce the idea of specific location (position) from each condition. Final Fantasy, as the original inspiration for this combat system,...
    7 replies | 166 view(s)
  • DMMike's Avatar
    10-16-2014, 12:04 PM
    That's about the conclusion to which I was arriving. The next issue, which seems to be just one of definitions, is: why does a "hit" by a battle axe not kill someone? Why not the .308? My answer is that a hit isn't a hit. It's just damage, or as I'll be writing up soon in my sharebrewed game,...
    4 replies | 204 view(s)
  • DMMike's Avatar
    10-16-2014, 11:55 AM
    I was traveling recently, and asked myself, "how can I roll dice when I have no dice or no place to roll them?" Case in point: being in a car makes for a horrible gaming table, but a captive audience. Wanting to go one step further than paper-rock-scissors, I came up with this: 1. GM and...
    2 replies | 70 view(s)
  • DMMike's Avatar
    10-16-2014, 11:47 AM
    Tesral: I'm guessing the 25 pound rule is a medieval-genre rule? Because in a modern game I'd spend 8 pounds on an assault rifle, and the rest on ammo! (Probably doesn't apply to weapons, huh?) Snuffy: does that mean you can't get a head shot without trying to get one? Interesting rule. It...
    14 replies | 406 view(s)
  • DMMike's Avatar
    10-12-2014, 09:26 AM
    Probability for dummies®: Write out all your outcomes. Then create a fraction out of them. Your numerator is your desired outcomes, and the denominator is all outcomes. This works great...for up to maybe three dice. 1d6: 1, 2, 3, 4, 5, 6. Desired outcomes: 2 (5&6). Total outcomes: 6. ...
    5 replies | 144 view(s)
  • DMMike's Avatar
    10-10-2014, 03:40 PM
    Update highlights: Combined actions are now an action-by-action option, instead of a declaration. Combat postures will be simplified into the two major types (offensive and defensive), and three minor types (flanking, mounted, and flying). Each posture interacts with the other postures in...
    7 replies | 166 view(s)
  • DMMike's Avatar
    10-10-2014, 12:55 PM
    Have you ever watched a spy thriller and wondered if there’s an RPG for it? Thought that a legendary monster would make a great addition to your game, but didn’t know how to fit it into the rules? Wanted to seamlessly convert your tabletop game to a chatroom game? And back? Now there’s a free...
    7 replies | 166 view(s)
  • DMMike's Avatar
    10-09-2014, 07:08 PM
    The combat effect I'm going for here is like this: GM or Mapper rolls up the room and its contents. All PCs announce their intent, and everyone rolls for one round. Damage gets dealt, and non-attack actions get resolved. All characters suffer Countdown damage every 10 actions. Next round...
    18 replies | 580 view(s)
  • DMMike's Avatar
    10-09-2014, 07:06 PM
    Let's play next week. I'm not sure tonight will work well enough for everyone. I think I hear another wagon-full of heroes pulling up behind the first one...(insert your character here).
    11 replies | 320 view(s)
  • DMMike's Avatar
    10-07-2014, 08:53 PM
    Game down! Martin029348272882340059 informs me that he can play at 6 Arizona time tomorrow or Thursday. Tomorrow's no good for me, but there's still a chance for Thursday, if everyone's interested. Otherwise, next game is Tuesday.
    11 replies | 320 view(s)
  • DMMike's Avatar
    10-04-2014, 07:00 PM
    Funny, I thought I had posted more. Anyway - the combat rules are still very ROUGH. Input is appreciated! -------------------- Mimics Not all treasure wards are actually treasure wards. Some, when a PC grabs one, are actually monsters that look like treasure. The wards around mimics...
    18 replies | 580 view(s)
  • DMMike's Avatar
    10-04-2014, 06:25 PM
    Supplemental material ruined 3rd edition. Too many feats and prestige classes. Not enough playtesting. Granted, 3rd edition also had some excellent SM. But feats and class abilities were too easily broken, and when you start telling players that they can't use the book on which they spent their...
    35 replies | 1205 view(s)
  • DMMike's Avatar
    10-03-2014, 05:25 PM
    How very interesting! It seems that the D&D designers knew that opportunity attacks were a sticking point, so they streamlined them down, but did not completely remove them. I bet that an optional rule shows up in the DMG: ranged attacks and spells provoke opportunity attacks when within...
    11 replies | 320 view(s)
  • DMMike's Avatar
    10-01-2014, 03:53 PM
    First encounter: complete. Thanks MetroKnight for stopping by and giving a name to our pre-generated folk-hero-fighter (Little Jon). As far as I know, we still have 2-3 slots open for other players. Thanks spidey for being our OOC rules lawyer. If anyone wants to chime in on my question of...
    11 replies | 320 view(s)
  • DMMike's Avatar
    09-29-2014, 07:00 PM
    Anything you want. However, the more rules you write is the more tactical you can get. The fewer rules you write is the more you depend on rule zero. I was aiming for simplicity with my system, and drew a lot from Skyrim and Final Fantasy to do it. Let's see how many rules it took: -...
    14 replies | 277 view(s)
  • DMMike's Avatar
    09-29-2014, 05:40 PM
    I hope this means, "if you're an expert die roller, and can call your roll 9 times out of 10, then you can easily call the result with some confidence." If it means, "if you've recorded every roll you've ever made, then you'll be able to predict your next roll," it will need more justification. ...
    10 replies | 229 view(s)
  • DMMike's Avatar
    09-26-2014, 12:55 PM
    Note: I need descriptions for monster-swarm tactics... SwarmsMore often than not, one monster will have several friends. A swarm is any group of monsters numbering four or more that generally move as a group. Except for health, their scores are the same as the individual monsters of that type....
    18 replies | 580 view(s)
  • DMMike's Avatar
    09-26-2014, 11:51 AM
    Let me rephrase: Do you want armor types to be simpler, or more complex? Your original post says that armor types are only different by 1 armor point, so "what's the point?" Which I interpret as, "armor isn't complex/interesting enough." The OP also says that armors should be reduced to...
    11 replies | 222 view(s)
  • DMMike's Avatar
    09-26-2014, 11:38 AM
    If you're using grid coordinates, you're wandering out of the realm of rules-light. I guess you could probably keep it fairly simple, though: - pieces move up/down, left/right, in a number of spaces equal to their Speed. - movement through walls or other pieces are not allowed. (Unless you're a...
    14 replies | 277 view(s)
  • DMMike's Avatar
    09-25-2014, 09:48 AM
    Why bother? Well, you're excluding the rest of the differences in armor types, so, you have some sort of straw-man argument here. 3rd edition armors has different descriptions, costs, armor bonuses, weights, encumbrances, hindrances (ACPs), and mobility (max dex). That's a good variety. 5th...
    11 replies | 222 view(s)
  • DMMike's Avatar
    09-25-2014, 08:30 AM
    I'll pull from the one that I wrote (link in signature). Want to see: Fast, simple, conflict-resolution dice system. Flexibility to try different things without needing rules for them. Don't want to see: Tables. Convoluted mechanics (see the Star Wars system with 6 or 8 types of dice for...
    14 replies | 277 view(s)
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