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  • DMMike's Avatar
    Yesterday, 08:31 PM
    I am thrilled to announce that version 1.21 of my sharebrewed game, Modos RPG, is now available for your roleplaying pleasure! Lots of other great games out there, so why should you try this one? It's free! Which means that all you have to do to get it is click a few buttons. It...
    0 replies | 22 view(s)
  • DMMike's Avatar
    Yesterday, 08:03 PM
    Writing homebrews is lots of fun! Writing -good- homebrews is lots of work! I'm talking about homebrewed RPG rules, so I'll have to give you a completely different response if you were referring to homebrewed adventures or settings. Do as much playtesting as possible, to make sure that...
    1 replies | 36 view(s)
  • DMMike's Avatar
    Yesterday, 12:06 PM
    Nice post. You're off to a good start, since my internet ADD didn't kick in until I finished reading. The situation you described made me want to be the evil GM in a horror-game: "Sure. You climb down the well." Then I address the other players. "There's a flash in the water, as something...
    3 replies | 70 view(s)
  • DMMike's Avatar
    Yesterday, 11:58 AM
    Welcome Siwy! Those credentials say "future fantasy writer" to me! When you get a break, stop by the Penandpapergames chatroom to visit or check out our monthly mini-con.
    2 replies | 47 view(s)
  • DMMike's Avatar
    Yesterday, 11:54 AM
    DMMike replied to a thread PA gamer in Introductions
    I'm a fan of GRR Martin's Song of Ice and Fire, if the two have anything to do with each other :lol: Good to have you here. Post often, and check out our monthly chatroom mini-cons!
    1 replies | 38 view(s)
  • DMMike's Avatar
    08-18-2014, 05:33 PM
    Valid question, actually. Currently, the majority of physical damage can be reduced with armor. Which is to say that armor is equally effective against a fireball, poison gas, or an arrow (since all three affect the body physically). But I've been toying with the idea that as armor becomes...
    4 replies | 120 view(s)
  • DMMike's Avatar
    08-17-2014, 10:45 PM
    Version 1.21 is on the horizon. It includes a rules module (Star Worlds and Dragons), a handful more monsters, full rules catalog for ease of adding your own rules, updated FAQ, hyperlinks, and an easy-on-the-eyes page background. The Skyrim game in the August mini-con used these rules, and PC...
    3 replies | 129 view(s)
  • DMMike's Avatar
    08-17-2014, 10:37 PM
    DMMike replied to a thread Dragon Kings RPG in Fantasy Discussion
    This is awesome. Suddenly, I find myself planning a rules module to incorporate Dragon Kings in my sharebrewed game!
    8 replies | 285 view(s)
  • DMMike's Avatar
    08-16-2014, 04:43 PM
    Game's over, and I had fun! Thanks everyone for playing. I'm leaning toward running Part 2 of the game in September's minicon, but we shall see. For now, I can really use questions and feedback. What did you think of the game system? What worked well, what didn't? What did you like or...
    15 replies | 479 view(s)
  • DMMike's Avatar
    08-12-2014, 09:54 AM
    This is a good place for it - especially with our awesome, game-friendly chat room. Welcome, and check out our mini-con this weekend if you can! http://penandpapergames.webs.com/
    1 replies | 76 view(s)
  • DMMike's Avatar
    08-12-2014, 09:50 AM
    Right and right. Don't worry, I'm overflowing with opinions - which is why I want an outside perspective! I gave the player a choice of playing a greatsword fighter, fireball-slinger, bard, priest-healer, thief, or hunter. The scenario, which will actually introduce my game at the mini-con...
    4 replies | 120 view(s)
  • DMMike's Avatar
    08-12-2014, 09:27 AM
    DMMike replied to a thread Sup!!! in Introductions
    Welcome, zeiis. We're here to save you from video game monotony. Swing by our mini-con this weekend, if you can! http://penandpapergames.webs.com/
    2 replies | 79 view(s)
  • DMMike's Avatar
    08-07-2014, 04:07 PM
    Hi registered (and unregistered) players: I noticed that the game is listed, above, at being 75% roleplaying and 25% combat. While roleplaying should probably read "non-combat," I realized that the game is still a bit heavy on the combat side, and could run beyond our 3-hour time limit if I...
    15 replies | 479 view(s)
  • DMMike's Avatar
    08-06-2014, 10:50 AM
    Our first scratch-made character is in, courtesy of Abigail! I'm going to post her first draft, and then the changes I'm recommending. Image:...
    15 replies | 479 view(s)
  • DMMike's Avatar
    08-05-2014, 11:01 AM
    Can do. I'd upload the adventure HTML and GM Screen spreadsheet, but I think my allowed space is already maxed.
    2 replies | 142 view(s)
  • DMMike's Avatar
    08-04-2014, 11:51 PM
    You're only writing too much if it keeps you from finishing the planning for your next game session. Game session ready? Write all you want! Set up a database if you're having trouble keeping all the ideas in order. Game session not ready? Ignore all ideas that aren't related directly to the...
    7 replies | 152 view(s)
  • DMMike's Avatar
    08-03-2014, 10:51 AM
    I just completed a short playtest of my sharebrew RPG. Questions and comments on the following results are welcome! A PC ran a hunter, wearing light armor (a sort of studded leather) and wielding a dagger, werewolf claws, and a hunting bow. The NPC guard, acting as a trainer, was wearing scale...
    4 replies | 120 view(s)
  • DMMike's Avatar
    08-02-2014, 10:04 PM
    Woohoo! Tempting as it would be to keep one, I think a Starter Set would make a great dungeon-survivor prize! Sign me up.
    8 replies | 245 view(s)
  • DMMike's Avatar
    07-31-2014, 10:16 PM
    With a little practice, a laptop can save you time and table space. Dice rollers, maps, spreadsheets for combat - all at your fingertips. Best part: mood music.
    4 replies | 147 view(s)
  • DMMike's Avatar
    07-30-2014, 10:25 PM
    4-month update: well, lots of the facts are out now. I have to say, the similarities between 5E and my homebrew (was an open design process) are a little creepy. But 5E has a shining point: it looks to be 3E minus the large bonuses. AND 5E has invested in character backgrounds, all but forcing...
    30 replies | 959 view(s)
  • DMMike's Avatar
    07-28-2014, 10:05 AM
    DMMike replied to a thread [D&D] Keeping it Classy in News
    So, the "paths" from 4E are back? I hope they did a lot of in-house playtesting, because I'm not really seeing choice points; I'm seeing many, many classes.
    1 replies | 124 view(s)
  • DMMike's Avatar
    07-27-2014, 10:56 AM
    Some reflections on my homebrew here: In a melee, or close combat amongst several combatants, you generally have two choices: try to kill the guy next to you, or prevent yourself from being killed. Secondary choices are to protect your buddy from getting killed, or assist your buddy in killing...
    0 replies | 82 view(s)
  • DMMike's Avatar
    07-26-2014, 09:20 AM
    Game's full as of this post. I highly encourage interested persons to swing by anyway and watch. If there's a seat open, you could still get in. Also, I added a dice-rolling note to the Chatroom Conventions post.
    15 replies | 479 view(s)
  • DMMike's Avatar
    07-25-2014, 09:07 PM
    Does anyone wanna see the draugr stat-block?
    15 replies | 479 view(s)
  • DMMike's Avatar
    07-25-2014, 09:03 PM
    This is a question for modern-genre players who have dabbled in medieval games: What does more damage: a .308 round or a battleaxe? or a more subjective question: How does "damage" from medieval games compare to "damage" from modern games?
    1 replies | 92 view(s)
  • DMMike's Avatar
    07-24-2014, 07:17 PM
    Hmmm...let's weigh in: Setting = Campaign World = where a campaign takes place. Campaign = collection of adventures tied together with a theme. Or a Macguffin. Adventure = a roleplaying introduction, climax, and denouement. Session = one sitting of a roleplaying game. QED
    6 replies | 204 view(s)
  • DMMike's Avatar
    07-24-2014, 02:19 PM
    To add some rhyme and reason to our game, we'll use the following conventions during the game: Marching order: The party will choose a default formation in which to move. This can be whatever you want; a column is most common in dungeons. You must also determine who stands in each position. ...
    15 replies | 479 view(s)
  • DMMike's Avatar
    07-24-2014, 01:59 PM
    Skyrim: Return to Volskygge has a forum thread here: http://www.penandpapergames.com/forums/showthread.php/29428-Skyrim-Return-to-Volskygge Although signing up for the last spot is done here: http://www.penandpapergames.com/forums/showthread.php/29516-PPGCon-Player-s-Reservations
    1 replies | 240 view(s)
  • DMMike's Avatar
    07-24-2014, 10:51 AM
    Good catch. But I'm sure Malruhn was using the royal "guy." Let's call out some offenders of the mistakes. The latter being (apologies on formatting): 1. Not thinking about basic infrastructure. 2. Not explaining why events are happening now.3) Creating fictional versions of real-life human...
    7 replies | 201 view(s)
  • DMMike's Avatar
    07-23-2014, 11:08 AM
    Edit: Good link at the end for webs.com. Let's roll some e-dice!
    1 replies | 375 view(s)
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