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  • DMMike's Avatar
    03-25-2015, 08:24 AM
    DMMike replied to a thread [Kobold Quarterly] Howling Tower: A Need for Speed in News
    I like this concept: act quickly on your turn, get more immersion. Let me point some fingers though: if the game grinds to a halt on a player's turn, it's not just the player's fault. The GM is at fault for allowing the game to stop (not skipping over the player), and the RPG is at fault -...
    1 replies | 79 view(s)
  • DMMike's Avatar
    03-21-2015, 12:55 AM
    Is Jasper still stuck playing the Gargantuan Red Dragon figurine?
    2 replies | 96 view(s)
  • DMMike's Avatar
    03-19-2015, 08:43 AM
    DMMike replied to a thread [Kobold Quarterly] Pulp Sorcery: The Secret Art of Better Spell Descriptions in News
    I was hoping this thread was titled, "Pub Sorcery." But I'm considering the implications of spells being listed in the GM's guide, instead of the player's guide...
    1 replies | 100 view(s)
  • DMMike's Avatar
    03-15-2015, 09:33 AM
    Yup. Make it explicit. Assume your audience knows basically nothing until you tell it to them. Weighing in is great for the players. In fact, the players should almost be always doing something more than playing just one character (because the GM plays every other character, AND adjudicates...
    52 replies | 2007 view(s)
  • DMMike's Avatar
    03-14-2015, 10:00 AM
    After petitioning the chat room for some bard-design help last night, this is what I came up with (yes, this is the entire character sheet): Kevwin of Bordrock, bard, level 3Attributes: P 14, M 8, MP 11 Skills: Defend (parry) +7 (+2), deceive +1 Perks: Toughness (18), heroic companion,...
    0 replies | 68 view(s)
  • DMMike's Avatar
    03-14-2015, 09:10 AM
    No, it's not an encounter that's over in four seconds. The Four-Second Encounter is the one that you didn't plan, aren't ready for, and the players are already knee-deep in it. I'm turning it into a GM tool, and it looks like this so far: Just like the monster, anything you write up in four...
    8 replies | 301 view(s)
  • DMMike's Avatar
    03-14-2015, 12:53 AM
    ...which is...fluffy vs. crunchy? We'll break out of "cottage" when enough video gamers decide to cross over to tabletops. Then a gamer will be a gamer.
    47 replies | 8157 view(s)
  • DMMike's Avatar
    03-10-2015, 02:10 AM
    Since we're in the 20-teens now, do we get a new "Indie RPG" definition? Indie RPG: an RPG written by 10 people or less who were not paid salaries or wages by the production company, during the production of the RPG. Or does "indie" just mean "independent" of corporations?
    47 replies | 8157 view(s)
  • DMMike's Avatar
    03-03-2015, 09:19 AM
    First game crashed for various reasons. I'll run another one for any diehard Skyrim fans with the following solutions: - Game time determined by whole group, I guess weeknights are possible too. - Roleplaying/combat blend is flexible, but the default (at least in Skyrim) is 75% combat. -...
    16 replies | 482 view(s)
  • DMMike's Avatar
    03-03-2015, 09:06 AM
    1) Require them to watch your favorite sci-fi movie before the game starts, and be sure to give them a sizeable chunk of fiction to read based in your campaign setting. 2) Just go ahead and lose players, since that's why you're starting a new game anyway. 3) Star-Quake sounds cool to me, but...
    5 replies | 172 view(s)
  • DMMike's Avatar
    03-01-2015, 10:21 AM
    I'm officially a supporter. I don't need compensation for my meager contribution - that would be akin to buying something, and then getting your money back with the purchase. So thanks for the great site, admins! Keep up the good work.
    25 replies | 2457 view(s)
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