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  • DMMike's Avatar
    03-31-2014, 08:56 PM
    I'm really excited to look at all the 5E artwork and steal all the cool flavor ideas...while reading at Barnes and Noble. And every time I walk out I'll still have $50 in my pocket.
    17 replies | 346 view(s)
  • DMMike's Avatar
    03-29-2014, 10:22 PM
    Well, as I mentioned above, I could see the GM having 5-7 pregenerated monsters. The smart way to do them would be to rate them weaker than, equal to, and tougher than the PCs. Two of each...and an endboss. But I think it would be easy enough to provide links to other monster generators, if...
    8 replies | 195 view(s)
  • DMMike's Avatar
    03-26-2014, 08:57 AM
    Does this mean what I think it means? Given current technology, space travel is limited to moon landings (or so we're told). Sure, we could dump some people on Mars, but we'd either have to dope them up or force them to play Second Life over the whole trip, just to keep them from going (mildly)...
    6 replies | 171 view(s)
  • DMMike's Avatar
    03-26-2014, 08:48 AM
    Here's my basic idea: version 1 of the random dungeon generator creates a complex that is a generic "dungeon." Which is to say, underground, tile/brick, and dangerous. Much like anything made by the ancient Nords of Skyrim. Before a GM clicks "Next room," he can tailor a handful of things: ...
    8 replies | 195 view(s)
  • DMMike's Avatar
    03-23-2014, 12:02 AM
    Now you have me wondering about the nuances of copyright law. I seem to recall that terribly common terms, like ogre, can only have reserved rights within a certain scope. For example, if you name your robot factory "Red," then someone else can still name their book "Red," and yet another person...
    8 replies | 195 view(s)
  • DMMike's Avatar
    03-22-2014, 01:05 AM
    With the name OGRE? I hope you're kidding. Who's not kidding: the people not choosing to respond to my pleas for help. Strange, I would love a room-by-room automatic dungeon designer. It would almost run itself without a GM. Yet, not a peep from the masses. I guess they're all using...
    8 replies | 195 view(s)
  • DMMike's Avatar
    03-18-2014, 11:02 PM
    "...and the steel guardian falls. The last bit of unstirred dust in the room clouds up above it, and your ears ring from the returning silence. What do you do?" "I check the treasure chest for traps!" "Hold, Stickypalms. We're racing against time, remember? GM, I lead the party...
    8 replies | 195 view(s)
  • DMMike's Avatar
    03-18-2014, 10:54 PM
    Yeah. I looked up action points - I guess they have three uses, and their influence increases at higher levels. The main differences are that Hero Points do only 1d6 bonus, and are supposed to be used to reinforce character concept (not just grant better rolls).
    10 replies | 428 view(s)
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About scottb

Basic Information

Age
30
Badges and Icons
My Icon:
Player
Location
City:
Tempe
State:
Arizona
Zipcode:
85281
Country:
USA
Willing to Travel:
15 miles
Availability
LFG/LFP:
No
Availability (Days):
Saturday, Sunday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Monthly - 3 or more games per month.
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
GURPS, Dungeons & Dragons, Marvel
Gaming Worlds:
Technomancer, steampunk, Forgotten Realms,
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
No
What are you looking for?:
I like to feel camaraderie with a DM rather than animosity; I'm not at the table to beat someone. I know that systems can be brittle, so I try to treat them fairly. I've played 4.0 D&D, but it runs more like a tabletop war game than I'm happy with. That said, I've played 3.5 D&D games that were entirely story-driven with no combat; that was woefully unfulfilling. I've played high and low magic games, high and low power games and I play nice with people new to a game system.
About Me
Biography:
I'm a big fan of story-driven games. Games I've run have favored skill checks and intuition as much as direct damage dealing madness. My play style varies; In 3.5 games I've run a bitter loner sorcerer, a book-smart but unworldly wizard with a vow of nonviolence and a mysterious mute psychic warrior who abused ploymorph. In other systems, I've played an Afghani CIA informant, a magic-wielding ex-Spetsnaz soldier working for the CDC, an automatronic crime-solving van with identity issues and an african-american angel/janitor working at Berkeley University during the 1940's, that I best recall.

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Last Activity
02-16-2010 10:58 AM
Join Date
08-30-2009
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