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  • DMMike's Avatar
    03-25-2015, 08:24 AM
    DMMike replied to a thread [Kobold Quarterly] Howling Tower: A Need for Speed in News
    I like this concept: act quickly on your turn, get more immersion. Let me point some fingers though: if the game grinds to a halt on a player's turn, it's not just the player's fault. The GM is at fault for allowing the game to stop (not skipping over the player), and the RPG is at fault -...
    1 replies | 88 view(s)
  • DMMike's Avatar
    03-21-2015, 12:55 AM
    Is Jasper still stuck playing the Gargantuan Red Dragon figurine?
    2 replies | 111 view(s)
  • DMMike's Avatar
    03-19-2015, 08:43 AM
    DMMike replied to a thread [Kobold Quarterly] Pulp Sorcery: The Secret Art of Better Spell Descriptions in News
    I was hoping this thread was titled, "Pub Sorcery." But I'm considering the implications of spells being listed in the GM's guide, instead of the player's guide...
    1 replies | 111 view(s)
  • DMMike's Avatar
    03-15-2015, 09:33 AM
    Yup. Make it explicit. Assume your audience knows basically nothing until you tell it to them. Weighing in is great for the players. In fact, the players should almost be always doing something more than playing just one character (because the GM plays every other character, AND adjudicates...
    52 replies | 2014 view(s)
  • DMMike's Avatar
    03-14-2015, 10:00 AM
    After petitioning the chat room for some bard-design help last night, this is what I came up with (yes, this is the entire character sheet): Kevwin of Bordrock, bard, level 3Attributes: P 14, M 8, MP 11 Skills: Defend (parry) +7 (+2), deceive +1 Perks: Toughness (18), heroic companion,...
    0 replies | 74 view(s)
  • DMMike's Avatar
    03-14-2015, 09:10 AM
    No, it's not an encounter that's over in four seconds. The Four-Second Encounter is the one that you didn't plan, aren't ready for, and the players are already knee-deep in it. I'm turning it into a GM tool, and it looks like this so far: Just like the monster, anything you write up in four...
    8 replies | 304 view(s)
  • DMMike's Avatar
    03-14-2015, 12:53 AM
    ...which is...fluffy vs. crunchy? We'll break out of "cottage" when enough video gamers decide to cross over to tabletops. Then a gamer will be a gamer.
    47 replies | 8172 view(s)
  • DMMike's Avatar
    03-10-2015, 02:10 AM
    Since we're in the 20-teens now, do we get a new "Indie RPG" definition? Indie RPG: an RPG written by 10 people or less who were not paid salaries or wages by the production company, during the production of the RPG. Or does "indie" just mean "independent" of corporations?
    47 replies | 8172 view(s)
  • DMMike's Avatar
    03-03-2015, 09:19 AM
    First game crashed for various reasons. I'll run another one for any diehard Skyrim fans with the following solutions: - Game time determined by whole group, I guess weeknights are possible too. - Roleplaying/combat blend is flexible, but the default (at least in Skyrim) is 75% combat. -...
    16 replies | 486 view(s)
  • DMMike's Avatar
    03-03-2015, 09:06 AM
    1) Require them to watch your favorite sci-fi movie before the game starts, and be sure to give them a sizeable chunk of fiction to read based in your campaign setting. 2) Just go ahead and lose players, since that's why you're starting a new game anyway. 3) Star-Quake sounds cool to me, but...
    5 replies | 175 view(s)
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About scottb

Basic Information

Age
31
Badges and Icons
My Icon:
Player
Location
City:
Tempe
State:
Arizona
Zipcode:
85281
Country:
USA
Willing to Travel:
15 miles
Availability
LFG/LFP:
No
Availability (Days):
Saturday, Sunday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Monthly - 3 or more games per month.
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
GURPS, Dungeons & Dragons, Marvel
Gaming Worlds:
Technomancer, steampunk, Forgotten Realms,
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
No
What are you looking for?:
I like to feel camaraderie with a DM rather than animosity; I'm not at the table to beat someone. I know that systems can be brittle, so I try to treat them fairly. I've played 4.0 D&D, but it runs more like a tabletop war game than I'm happy with. That said, I've played 3.5 D&D games that were entirely story-driven with no combat; that was woefully unfulfilling. I've played high and low magic games, high and low power games and I play nice with people new to a game system.
About Me
Biography:
I'm a big fan of story-driven games. Games I've run have favored skill checks and intuition as much as direct damage dealing madness. My play style varies; In 3.5 games I've run a bitter loner sorcerer, a book-smart but unworldly wizard with a vow of nonviolence and a mysterious mute psychic warrior who abused ploymorph. In other systems, I've played an Afghani CIA informant, a magic-wielding ex-Spetsnaz soldier working for the CDC, an automatronic crime-solving van with identity issues and an african-american angel/janitor working at Berkeley University during the 1940's, that I best recall.

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Last Activity
02-16-2010 11:58 AM
Join Date
08-30-2009
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