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View Profile: scottb - Pen & Paper Games
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  • DMMike's Avatar
    01-26-2015, 12:42 PM
    Yeah. We want details! I shiver to think of diceless games though. The dice are magical little gems that hold the answers to everything within them. Why pass up such cool, little baubles? One reason to skip them is that most dice rely on numbers, which require mathematical thinking instead...
    44 replies | 1301 view(s)
  • DMMike's Avatar
    01-25-2015, 11:18 AM
    Malruhn - good points. Some bad guys are all about death, but let's be real here: the only creatures that don't have an interest in self-preservation are undead, robots, and living things who are guarding something more valuable than life (like their kids). Don't let the thread name fool you, by...
    7 replies | 124 view(s)
  • DMMike's Avatar
    01-24-2015, 11:39 AM
    "(Pacifism) is unrealistic and undoable in a game." Sign of the times, huh? The question, to me, is how does the GM keep things interesting? I've thought about a pacifist Skyrim game, but I'm not sure that it's possible. I feel like half of the quests require the death of a creature, even if...
    7 replies | 124 view(s)
  • DMMike's Avatar
    01-22-2015, 11:04 AM
    I have very bad news: I'm almost done reading a Dance with Dragons. Which means that my only exposure to a medieval setting in which combat is a bad thing will go on hiatus. Have you played in or run a campaign that shuns combat? Have you seen players maintain interest when something less than...
    7 replies | 124 view(s)
  • DMMike's Avatar
    01-19-2015, 12:09 PM
    Hello gamers: I'd like to GM a Lord of the Rings/Game of Thrones style game on a weekly (evening) basis. Day of the week is pretty flexible - depends on what the group needs. Also, I'll be using a learn-as-you-play style to teach the game system, which is pretty easy. The game is very...
    0 replies | 63 view(s)
  • DMMike's Avatar
    01-19-2015, 10:49 AM
    Spell cards: I wouldn't use them. I'd just use my character sheet. Playing cards: to me, these have a pretty heavy wild-west flavor. Which would be great in a wild-west game, but not in other games. Maybe I should just focus on the "kings," "queens," and Alice in Wonderland... More cards...
    6 replies | 163 view(s)
  • DMMike's Avatar
    01-18-2015, 08:57 AM
    As one of my favorite parts of the game, modules need to be done right. Iíve cut a lot of subjective material from the modules chapter, and Iím hoping that whatís left is short and sweet. Each sample module is getting a makeover, and the rules module is complete, although I canít code the...
    25 replies | 952 view(s)
  • DMMike's Avatar
    01-17-2015, 01:30 PM
    Welcome, fellow 'Zonie! This site has a chatroom that's great for online games, and the best way to get involved in the forums is to start a thread. I'm designing a game as well, and I'm a recovering 3.5 addict so if you want to bounce any ideas off me just say so!
    3 replies | 143 view(s)
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About scottb

Basic Information

Age
31
Badges and Icons
My Icon:
Player
Location
City:
Tempe
State:
Arizona
Zipcode:
85281
Country:
USA
Willing to Travel:
15 miles
Availability
LFG/LFP:
No
Availability (Days):
Saturday, Sunday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Monthly - 3 or more games per month.
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
GURPS, Dungeons & Dragons, Marvel
Gaming Worlds:
Technomancer, steampunk, Forgotten Realms,
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
No
What are you looking for?:
I like to feel camaraderie with a DM rather than animosity; I'm not at the table to beat someone. I know that systems can be brittle, so I try to treat them fairly. I've played 4.0 D&D, but it runs more like a tabletop war game than I'm happy with. That said, I've played 3.5 D&D games that were entirely story-driven with no combat; that was woefully unfulfilling. I've played high and low magic games, high and low power games and I play nice with people new to a game system.
About Me
Biography:
I'm a big fan of story-driven games. Games I've run have favored skill checks and intuition as much as direct damage dealing madness. My play style varies; In 3.5 games I've run a bitter loner sorcerer, a book-smart but unworldly wizard with a vow of nonviolence and a mysterious mute psychic warrior who abused ploymorph. In other systems, I've played an Afghani CIA informant, a magic-wielding ex-Spetsnaz soldier working for the CDC, an automatronic crime-solving van with identity issues and an african-american angel/janitor working at Berkeley University during the 1940's, that I best recall.

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General Information
Last Activity
02-16-2010 11:58 AM
Join Date
08-30-2009
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