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  • DMMike's Avatar
    04-07-2015, 12:59 AM
    Yes, those are references to Modos RPG, and the quick-and-easy house rules you could throw in. If you've played D&D, you'll see a similarity between attributes and abilities. Modos RPG has three attributes, which you can use broadly or tailor them to your character. It's easy to add new...
    4 replies | 156 view(s)
  • DMMike's Avatar
    04-02-2015, 10:44 AM
    As long as you're open to drawing up some perfectly-tailored-game-specific rules (read: house rules), you should try Modos RPG. It's free, very flexible, and not crunchy at all. Some ideas: Synchronicity: you can create another attribute for this, using the attribute bonus for all skills...
    4 replies | 156 view(s)
  • DMMike's Avatar
    03-25-2015, 08:24 AM
    DMMike replied to a thread [Kobold Quarterly] Howling Tower: A Need for Speed in News
    I like this concept: act quickly on your turn, get more immersion. Let me point some fingers though: if the game grinds to a halt on a player's turn, it's not just the player's fault. The GM is at fault for allowing the game to stop (not skipping over the player), and the RPG is at fault -...
    1 replies | 137 view(s)
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About scottb

Basic Information

Age
31
Badges and Icons
My Icon:
Player
Location
City:
Tempe
State:
Arizona
Zipcode:
85281
Country:
USA
Willing to Travel:
15 miles
Availability
LFG/LFP:
No
Availability (Days):
Saturday, Sunday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Monthly - 3 or more games per month.
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
GURPS, Dungeons & Dragons, Marvel
Gaming Worlds:
Technomancer, steampunk, Forgotten Realms,
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
No
What are you looking for?:
I like to feel camaraderie with a DM rather than animosity; I'm not at the table to beat someone. I know that systems can be brittle, so I try to treat them fairly. I've played 4.0 D&D, but it runs more like a tabletop war game than I'm happy with. That said, I've played 3.5 D&D games that were entirely story-driven with no combat; that was woefully unfulfilling. I've played high and low magic games, high and low power games and I play nice with people new to a game system.
About Me
Biography:
I'm a big fan of story-driven games. Games I've run have favored skill checks and intuition as much as direct damage dealing madness. My play style varies; In 3.5 games I've run a bitter loner sorcerer, a book-smart but unworldly wizard with a vow of nonviolence and a mysterious mute psychic warrior who abused ploymorph. In other systems, I've played an Afghani CIA informant, a magic-wielding ex-Spetsnaz soldier working for the CDC, an automatronic crime-solving van with identity issues and an african-american angel/janitor working at Berkeley University during the 1940's, that I best recall.

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Last Activity
02-16-2010 11:58 AM
Join Date
08-30-2009
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