To make things simpler, I would use the same yard-stick for all actions. The way you have your ranged attacks and tasks right now are two systems - just stick to one:
touch = simple
short range = moderate
medium range = moderate
long range = complex
Out of range = ridiculous (why have this if...
I like the looks on my players' faces when they go looking for "Tomorrowland", and it just can't be found... until someone starts researching and discovers that there is a local place called "Kentucky" that, in the language of the Old Ones (TM), translates as "Land of Tomorrow". (it really does...
And for mapping hints: get some topographical maps from the interweb and print them out - go to a place like Office Depot or similar to get big, poster sized ones (should cost less than $5 for one good black and white poster).
Then choose an elevation marker - and starting at the existing...
http://translate.google.com is the bestestest tool out there for exactly the reasons Tesral listed - you type in ONE word (or a series) and you can get about 30 different foreign words for it/them. And what's REALLY cool is the little speaker icon underneath the translated words. Click on it and...
Falin, actually almost all of my problems with 3.5 went away with Pathfinder - and 3.5 destroyed almost all my problems with 2.0 (I skipped 3.0). I went from a 3" binder of house rules to about 3 pages with 3.5, and now I'm down to about a half-dozen "rules" I kept (killed familiars hurt casters,...
Table of Contents for my Tome of Goodness (The Campaign World of Silvertide).
2. World Overview (planetary cultural and geologic history)
3. Known World Overview (short intro to the campaign area - two pages long
4. Known World Nations (about 10 pages each for all of the various...
Indeed! I remember racing into battle with "cursed" versions of my character's main weapon in hand - to "trip" and drop it accidentally as I was almost engaging the enemy. Invariably, one of the folks in the enemy party would pick it up and attempt to use it against us. (insert insane giggling...
I like to use a little from all in the DM's home brewed world.
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
What are you looking for?:
I and my fiance (who is my only means of transportation) are looking for a Dungeons and Dragons 3.5 game preferably, but are open to trying just about any RPG as long as the group is willing to deal with noobs. Someplace close to Johnson State College would be great (on campus would be mind-blowingly awesome), but we're willing to go as far as Burlington (estimated at around 50mi / one hour away) once a week. (If the group is closer then we might be able to play more often.)
I've really only played D&D 3.5 and 4e. I think that 3.5 is as perfect as it's going to get for me, mostly because I like to play with level adjustments and the massive amount of personalization available, but also because I've absorbed most of the rules as a part of my very being at this point. (Though I try not to be a rules lawyer.) I'd like to play as often as possible, I'm completely addicted, but all of my friends who I used to play with have wandered off while I wasn't paying attention and now I find myself suffering from withdrawals. I suppose I could be described as a power gamer or something like that, in that I like to make the most all around powerful character that I can while sticking to the rules. I have one or two non-marshal characters who could easily take out a monster of a CR equal to their level, providing that they get the first hit. I also like to mess with the DM's head and do things that they might not have expected of a PC. Well, I guess this has gotten kind of long, so...
If everything needed to be taught in order to be learned nothing would be known.