Another way to do this is almost a Matrix meets Shadow World meets Call of Cthulu scenario.
Joe and Jane average _KNOW_ that magic and monsters and stuff is bullcrap, impossible, AND just the stuff of stories. Those few (Neo and crew) that have been unplugged start out with the knowledge that...
I make my players roll LOTS of perception checks... just to keep them on their toes. If you don't, and then, from out of the blue, ask them to roll a check, they suddenly get mega-curious and it ruins any idea of surprise. By making them roll 40-50 a session, they then stay curious... or not... but...
The websites are great, but my favorite reference is always the local gaming stores. Just ask the geek at the front counter about local groups that play and if there is a gaming bulletin board where the groups advertise for openings in their groups.
MANY stores allow gaming IN the store - and...
I've run both - and can say from personal experience that "fate" is nothing more than railroading on a grand scale.
I run a sand-box style campaign, and that means that while I may present wonderful adventure hooks, it's up to the characters to make their own decisions and "choose their own...
I find the second sentence hard to believe. The DAY BEFORE 4E was dropped, Wizards issued yet ANOTHER press release and spammed their forum boards with, "There is no new edition in any stage of development. Stop asking."
Then, the next day, they had the unveiling of 4E.
They ticked me off -...
I like to use a little from all in the DM's home brewed world.
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
What are you looking for?:
I and my fiance (who is my only means of transportation) are looking for a Dungeons and Dragons 3.5 game preferably, but are open to trying just about any RPG as long as the group is willing to deal with noobs. Someplace close to Johnson State College would be great (on campus would be mind-blowingly awesome), but we're willing to go as far as Burlington (estimated at around 50mi / one hour away) once a week. (If the group is closer then we might be able to play more often.)
I've really only played D&D 3.5 and 4e. I think that 3.5 is as perfect as it's going to get for me, mostly because I like to play with level adjustments and the massive amount of personalization available, but also because I've absorbed most of the rules as a part of my very being at this point. (Though I try not to be a rules lawyer.) I'd like to play as often as possible, I'm completely addicted, but all of my friends who I used to play with have wandered off while I wasn't paying attention and now I find myself suffering from withdrawals. I suppose I could be described as a power gamer or something like that, in that I like to make the most all around powerful character that I can while sticking to the rules. I have one or two non-marshal characters who could easily take out a monster of a CR equal to their level, providing that they get the first hit. I also like to mess with the DM's head and do things that they might not have expected of a PC. Well, I guess this has gotten kind of long, so...
If everything needed to be taught in order to be learned nothing would be known.