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  • fmitchell's Avatar
    Yesterday, 10:30 AM
    fmitchell replied to a thread Why Fantasy? in Fantasy Discussion
    It's easier to raid the past than to predict the future. For better or for worse, most fantasy RPGs converge on the same elements: vaguely medieval world with elves, dwarves, halflings, orcs, and assorted mythological monsters. Even if you swap out some of those elements -- bronze...
    9 replies | 91 view(s)
  • Thriondel Half-Elven's Avatar
    10-26-2014, 12:18 PM
    It's that time of year again! The time of year we ignore the real world and attempt to hammer out 50,000 words. If you don't know what NaNoWriMo is check out the site and sign up! For those of you who do know about it is anyone planning on joining in this year? If so what's your story...
    1 replies | 47 view(s)
  • Thriondel Half-Elven's Avatar
    10-14-2014, 12:17 AM
    I hope I did the math right. So with a 5 OR 6 needed on 3d6 there are 152 possibilities for success. That means a 70% chance of success. Right?
    5 replies | 160 view(s)
  • Thriondel Half-Elven's Avatar
    10-13-2014, 08:44 PM
    Thanks fellas. I thought I had the right idea. That http://www.edcollins.com/backgammon/diceprob.htm website was very helpful!
    5 replies | 160 view(s)
  • fmitchell's Avatar
    10-12-2014, 09:02 AM
    Flip the question around: if you roll 1d6, and you fail if it does not show a 5 or a 6, then you have a 2/3 (67%) chance of failing. If you have 2d6, and you fail only if neither of them show a 5 or 6, then you have a 2/3 * 2/3 = 4/9 (44%) chance of failing. Your chance of failing just went...
    5 replies | 160 view(s)
  • Thriondel Half-Elven's Avatar
    10-12-2014, 02:09 AM
    I'm not one who thinks probability is a fun time. So I had a question. A game is played with d6s. A 5 or 6 on a roll (on a single die face) is a success. On 1d6 that would be 33.34% chance of success and 66.68% of failure (is that right?) If a player rolled 2d6 the chance of success and...
    5 replies | 160 view(s)
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About ronpyatt

Basic Information

Age
46
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GM
Location
City:
Irving
State:
Texas
Zipcode:
75060
Country:
USA
Willing to Travel:
30 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Saturday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Bi-Monthly
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
Numenera, ORE, Cortex, PDQ, HERO
Gaming Worlds:
Looking for a Numenera game
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
Gay, lesbian, bi, and tran friendly players
About Me
Biography:
I play every Thursday. Right now my group is playing Firefly, Pathfinder, Strands of Fate.

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10-25-2014 12:10 AM
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09-11-2006
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Recent Entries

Much Improved Hero System

by ronpyatt on 10-06-2009 at 10:30 AM
Hero System Fans,

Do you have the Hero System 6th Edition?

I've been reading through the 2 volume set of the latest edition of Hero System, and it really has me psyched about trying out all the new features.

They've made so many changes since my introduction into the 3rd Edition and enough changes from 5th to warrant a 6th edition. These changes include one of the most drastic changes to the system: the removal of derived characteristics, which will irritate

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Updated 10-06-2009 at 12:12 PM by ronpyatt

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Dawn of World

by ronpyatt on 08-10-2009 at 01:38 AM
http://www.clanwebsite.org/games/games.html

After reading through Dawn of Worlds, I had to try this game. We picked up drawing pencils, a sheet of 3' by 4' paper, erasers, sharpeners, and tape to hold the paper to the table. There were 5 of us.

The first night we got comfortable with the rules, and began shaping the land. Very cool, if a bit slow going at first. By the end of the 2nd day, we had a detailed map of the world.

In short, the rules tell

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The Angelics: stealing more questions

by ronpyatt on 08-10-2009 at 12:28 AM
Wanted for crimes against the state and ready to flee underground, the party knew they could not leave their mission. They had to risk everything to gain access to the base tower in Order of Hermes. With the help of some custom designed stealth technology and a family member on the inside, they managed to slip in and gather a bit of information from the sacred database.

It wasn't long before they tripped some alarm and had to leave, narrowly escaping what would have been an instant

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The Angelics: somebody's watching

by ronpyatt on 07-17-2009 at 01:26 AM
Just as the party was about to set aside some time to reverse engineer some valuable software, they encountered an angel with the potential to help them solve a few mysteries. The Order quickly tracked down this new angel friend when this angel tried to make a quick and dirty deal for fast money. They captured and took that angel away.

The party soon realized they were being watched, their captured friend knew too much, and the party was afraid their secret would fall into the hands

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The Angelics: earn a little

by ronpyatt on 07-10-2009 at 11:34 PM
Lars, their curious AI, introduced the party to the undermarket denizens, leaving them to fend for themselves in a quest for credit and special software that would render them invisible. Along the way they discovered the deliciously vaporous nature of AI's on the seedy side of the market. A brief encounter with a member of the Order of Hermes answered a critical question about who they would be feeding upon, but this brought them no closer to their quest. Last but not least, a random shooting crippled

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