I value story based roleplaying over die rolling, but the dice are there for a reason (plus they make cool noises when they bounce off the table).
Players in my games must be: curious, strong roleplayers, and have an interest in interacting with challenging, complex, storylines, willing to maintain a family friendly play environment, commited to regularly attend sessions and help keep the story line moving forward.
25 years of roleplaying experince. Trying to get back into gaming after a very long hiatus. Game Systems Include:
Arcanum, Champions (Hero System), Dungeons and Dragons(original, basic, expert, Advanced, 2nd Ed, 3rd ed, 3.5, and 4e), GURPS, Vampire: the Masquerade, Werewolf: the Apocalypse, Mechwarrior, Rolemaster, Traveler, The Fantasy Trip, Elric!, Earthdawn, Aftermath, Rifts, Palladium, Runequest, Shadowrun, Twilight 2000, Teenagers from Outer Space, Paranoia, TMNT, Pendragon, and who knows what all else I have forgotten.