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  • wizarddog's Avatar
    07-19-2015, 06:41 PM
    Questions you may ask: Can I play a spell caster? Yes. Just plan your caster to adhered to the atmosphere of the story. Be prepare to explain why things happen around you that cannot be explained and not be surprised every draws suspicion on you when you cast a spell. Other players know of your...
    2 replies
  • wizarddog's Avatar
    07-12-2015, 06:30 PM
    To enhance the atmosphere of the horror genre, certain rules have been generated to give the feel of the dark and dangerous world and the intimate connection PC will have with the folk of the region. Focus is placed on roleplaying and character development. The game only works if all the players...
    2 replies
  • wizarddog's Avatar
    07-12-2015, 06:25 PM
    All players characters have some connection to the land of Ffrenargh; meaning they have a stake in its fate and are knowledgeable of its history. Creating a character in the Myrk Players follow the Players Handbook in generating characters by generating scores, choosing a race, class,...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 06:20 PM
    Alternate Hit point Mechanics: The following is adjusted rules for the game regarding hitpoint lost and recovery. Natural healing: Being wounded is dangerous and healing natural is a slow process; a result of the grim reality of mortality. To emphasize the feeling of dread and fear of death...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 06:17 PM
    wizarddog started a discussion Taint and Madness in group The Myrk 5e Horror Game
    Fighting the forces of darkness not only takes a toll on one’s body but on one’s soul. The great evil that lurks in the world has the capacity of scaring one both spiritually and emotionally. To show this mechanically, taint is the dreaded force that causes the player to fall into despair and give...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 06:16 PM
    wizarddog started a discussion Undertakings in group The Myrk 5e Horror Game
    In between adventures (usually a month) players take on undertakings to establish themselves in the region. These undertakings allow the player to do downtime activities to improve their PC, their wealth or family ties. Players may take only one undertaking between adventures. Undertakings...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 06:11 PM
    wizarddog replied to a discussion The Ffenrach in group The Myrk 5e Horror Game
    The Main Land (Map Key): This area is claimed by the Lord Spirituals its isolation from the seat of power and the main trade routes make it a more cosmopolitan and tolerate community. However, it location and wealth has made it very susceptible to bandits from the west forcing the Shimmering City...
    2 replies
  • wizarddog's Avatar
    07-12-2015, 06:08 PM
    Vipen-Isle Vipen-Isle is, perhaps, the most dismal part of the Ffenargh. Once it was the site of a small manor and its estates, but the noble family which ruled here has died out and the Lords of Eylea have lost any control over the area. Now, the major power on the island is Vyedma, an annis who...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 06:07 PM
    Other sites: F18 Ash Fork: A town mostly known for the Laughing Badger inn. The Laughing Badger is considered one the most popular Inns in all of the Ffengarh due to its cheerful atmosphere and the proprietor, Maddock. However, several months ago a nasty barroom brawl had injured the man and...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 06:04 PM
    Lorge Island & Corpsemire Corpsemire and the island of Lorge (see Map F) together made up the manor of Lorge where Rughlor once ruled and where he brought his new bride Nuala. Since the couple died, it has become a foul, evil place where civilized men rarely, if ever, go and which the Lords of...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 06:03 PM
    Myrk Island and Sphagbog Myrkfast Hall Myrk Island and the Sphagbog (see Map F) make up the manor ruled over by the D'Arcy family from their fortified home, Myrkfast Hall. Villages (Map Key) F12 Stumps: Buildings - 12 houses surrounded by a briar stockade Lady Baliff May Inhabitants - 51...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 05:59 PM
    The Shimmering City of Eylea By the general standards of the Ffenargh, Eylea is a lively, vibrant place, but to any outsider, its grey, damp walls, and lethargic air will be depressing indeed. Much of the atmosphere of Eylea is imparted by its inhabitants, most of whom are servants of one kind or...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 05:58 PM
    Island of Holm The "island" of Holm is connected to the outside world by a causeway (F1) and (with the exception of Eylea) is the part of the Lords' Spiritual domain least affected by the gloom and malaise of the fen. Near the edges of this realm, the land is much more stable but under threat by...
    1 replies
  • wizarddog's Avatar
    07-12-2015, 05:55 PM
    wizarddog started a discussion The Ffenrach in group The Myrk 5e Horror Game
    The Ffenargh is a region of chill, gloomy fen. Those few beings who eke out a meagre living here, live in squalid villages on small "islands" of dry land surrounded by marsh. The region is ruled by the Lords Spiritual from their decrepit temple/palace of Eylea To keep order, they have an army...
    2 replies
  • wizarddog's Avatar
    07-11-2015, 02:10 AM
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