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  • wizarddog's Avatar
    08-09-2015, 02:38 AM
    Undertakings In between adventures (usually a month) players take on undertakings to establish themselves in the region. These undertakings allow the player to do downtime activities to improve their PC, their wealth or family ties. Players may take only one undertaking between adventures....
    6 replies
  • wizarddog's Avatar
    08-09-2015, 02:37 AM
    Taint and Madness Fighting the forces of darkness not only takes a toll on one’s body but on one’s soul. The great evil that lurks in the world has the capacity of scaring one both spiritually and emotionally. To show this mechanically, taint is the dreaded force that causes the player to fall...
    6 replies
  • wizarddog's Avatar
    08-08-2015, 05:18 PM
    MILESTONES are a mechanic that shows the PCs have reached a significant point in the story that could change the tide. The DM designs, designates and determines where and when the MILESTONE is met. MILESTONES are reached by different criteria determined by the DM. For example, the PC's collecting...
    6 replies
  • wizarddog's Avatar
    08-08-2015, 05:04 PM
    Gaining inspiration Because this is a horror theme game players during their adventures gain inspiration when supporting the atmosphere of the game. This includes becoming overly cautious, responding accordingly to the horrors before them, and reacting in realistic ways to their situation. In...
    6 replies
  • wizarddog's Avatar
    08-04-2015, 12:12 PM
    Fighting the Enemy: Part of the fun in the horror based game is trying to understand your enemy. In the course of the adventure, the PC are at a disadvantage when they don't know what they are up against. In this setting, attempting to face the enemy without the right knowledge and materials is...
    6 replies
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