- Age
- 34
Badges and Icons
- My Icon:
- GM
Location
- City:
- Monroeville
- State:
- Pennsylvania
- Zipcode:
- 15146
- Country:
- United States
- Willing to Travel:
- 20 miles
Availability
- LFG/LFP:
- LFG
- Availability (Days):
- Friday, Saturday, Sunday
- Availability (Times):
- Evenings
- Desired Gaming Frequency:
- Weekly - 2 games per week
Gaming Preferences
- Player/GM:
- Player
- Preferred Genres:
- Fantasy
- Favorite RPGs:
- Dungeons & Dragons, Shadowrun
- Preferred Playing Style:
- 50% Roleplaying / 50% Combat
- Ideal Group Size:
- Medium Groups (Between 4 and 6 players)
- Online RPGs?:
- Yes
- What are you looking for?:
- I prefer games with that are balanced between role playing and combat. I'm not against games that are more focused on either aspect, the social aspect of the game will always make it fun.
I'm most familiar with D&D but I wouldn't mind getting into Shadowrun a bit more as well.
About Me
- Biography:
- I've played D&D since the 2nd Edition rules. I had been the DM for several campaigns. Shadowrun I've only been a player for.
Real life caused a couple year lapse in gaming. For the past year I've been back to playing in OpenRPG of 4th Edition D&D and Shadowrun.
Total Posts
- Total Posts
- 977
- Posts Per Day
- 0.67
Albums
- Total Albums
- 1
- Total Pictures
- 6
Visitor Messages
- Total Messages
- 2
- Most Recent Message
- 09-01-2009 04:56 PM
Downloads
- Downloads
- 0
- Uploads
- 0
General Information
- Last Activity
- 01-02-2013 07:55 PM
- Join Date
- 06-06-2009
- Referrals
- 0
9 Friends
Showing Friends 1 to 9 of 9
View Q-man's Blog
by
Q-man on 07-22-2011 at 12:09 PM
For almost all of my gaming I’ve played in the Forgotten Realms setting. The few times I was out of there it was in a custom world, which was thematically the same as Forgotten Realms. After 15 years of Forgotten Realms its starting to get to be about time to see something new. As luck would have it, D&D has had dozens of settings in the past, so there’s plenty of options out there to choose from. Now the real trouble is picking one to play in.
Scanning down the list I can
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by
Q-man on 07-15-2011 at 02:25 PM
For about two years now I've been DMing a D&D 4E campaign in MapTools. In the interest of trying to improve as a DM I like to take a moment from time to time and take a look at how things have been going; what parts I've done well and which parts I need to improve. Normally I'd base a lot of this on table talk from the players, its pretty easy to figure out what portions they liked based on their commentary. Since we're playing online this source of information isn't as available, despite
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by
Q-man on 07-07-2011 at 08:19 AM
A while back, I complained about the lack of useful content in the D&DI subscription. Just recently I found a section that I really like, I don’t know that it makes the subscription worthwhile, but its certainly a bright spot in it.
Most of the modules they offer are on the bland side, very little RP, then a dungeon crawl. This is probably a format that probably works for a some players. Myself, I prefer a story that is told throughout the adventure, there ought to be places
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by
Q-man on 05-09-2011 at 06:44 AM
Last time I promised that MapTool would hide and reveal enemies and sections of the map as the players moved around. Then I showed you how to get MapTool to draw white lines representing the vision. Which is just a tad short of the promise I made.
So lets play with more settings and see if we can't make that happen then. Choose Preferences from the Edit menu, go to the Application tab and look for the check box "Auto-expose fog on token movement" and be sure its checked.
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by
Q-man on 05-06-2011 at 08:27 AM
Some time ago I worked out how to make good use of the line of sight calculations in MapTool. Its pretty neat how it works. The players are shown an outline if what their characters can see; any tokens not within that shape are not shown to them. Which is really need for the Seeker in our group, he has a habit of hiding behind pillars and popping out to fire a few arrows on his turn before returning to cover. When he's behind the pillar he actually can't see whats going on in the melee, so every
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