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  • Umiushi's Avatar
    Today, 12:34 AM
    This is the twelfth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, August 2nd. The next main post will appear by 11 am, Monday, August 4th. For those of you new to escalation, remember that the maximum escalation bonus has been reached. Even...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-28-2014, 05:56 AM
    This is the eleventh main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 29th. The next main post will appear by 11 pm, Thursday, July 31st. Thanks for pointing out Positioning Strike; I have fixed Rogur's status. I also corrected a number of lingering...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-27-2014, 10:07 PM
    The first session of Confirmatio is currently scheduled for Sunday, August 24th, so this thread is open again.
    128 replies | 10182 view(s)
  • Umiushi's Avatar
    07-27-2014, 10:03 PM
    I've recently sent Tured the requisite links on the game's background.
    62 replies | 5419 view(s)
  • Umiushi's Avatar
    07-27-2014, 06:27 AM
    Umiushi replied to a thread Memories Remain in The Unquiet Lands
    The eighteenth session of the Memories Remain adventure Time of Torment will begin at 4:00 pm PDT on Sunday, July 27th, with game-play to start no later than 4:30 pm. Well will meet in P&PG Chat, and conduct the game using Maptool version 1.3.b86. The game will begin as the party battles the...
    178 replies | 5954 view(s)
  • Umiushi's Avatar
    07-26-2014, 12:38 AM
    http://www.penandpapergames.com/forums/showthread.php/9613-Out-of-character-adventure-discussion?p=162341#post162341 Welcome back. The three year anniversary of your first post was on Sunday.
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-25-2014, 03:32 AM
    This is the tenth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 26th. The next main post will appear by 11 am, Monday, July 28th. Congratulations, Palpatim! It's an honor to have had you playing for five years, and I hope we will enjoy your...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-24-2014, 07:01 AM
    From the previous round, will Noxias cast his Shield spell to save himself from another 11 points of damage? I understand that Palpatim is busy, so Ithelryn or Cutopia, feel free to take this question.
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-23-2014, 01:22 AM
    Here's a review of the terrain features: Blue Outlines - thin tree trunks are difficult terrain and provide cover from ranged attacks to anyone in the square. Green Outlines - tall grass doesn't impede movement but provides concealment from ranged attacks to anyone lying prone in the...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-21-2014, 06:36 AM
    This is the ninth main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 22nd. The next main post will appear by 11 pm, Thursday, July 24th. Round Four - Escalation Bonus +3 Yrisz (Initiative Count 13) Expended: 1 healing surge, Astral Flare (encounter),...
    71 replies | 920 view(s)
  • Malruhn's Avatar
    07-19-2014, 01:29 PM
    I gotta pay more attention to my Facebook "Likes" - this was an unsolicited "Recommended Link" on my timeline. And, yes, I checked for viruses and hidden Java crap before I posted it here. Facebook is getting to know me better than my wife does! Okay, on to critiques. The first...
    6 replies | 138 view(s)
  • Umiushi's Avatar
    07-19-2014, 06:27 AM
    The eighth session of the First Wondrous Legend will begin at 4:00 pm PDT on Saturday, July 19th, with game-play to start no later than 4:30 pm. We will meet in P&PG Chat before moving to Roll20 to conduct the game. The game will begin with the characters approaching the outskirts of...
    22 replies | 893 view(s)
  • Malruhn's Avatar
    07-18-2014, 09:14 PM
    This guy is brilliant - and anyone that wants to create their own campaign world - no matter what genre of game or book or anything - needs to read this: http://io9.com/7-deadly-sins-of-worldbuilding-998817537
    6 replies | 138 view(s)
  • Umiushi's Avatar
    07-18-2014, 09:01 PM
    After a bit of investigation, I think the reason that Pradize's damage in the recent post was incorrectly calculated is because there is a space after the last number in the ROLL tag, while there is no trailing space in the older, otherwise identical, post. The error message is that the split()...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-18-2014, 07:27 PM
    simple roll roll with additional space at the end of the ROLL tag
    63 replies | 4917 view(s)
  • Umiushi's Avatar
    07-18-2014, 09:02 AM
    This is the eighth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 19th. The next main post will appear by 11 am, Monday, July 21st. Remember that Escalation increases by +1 each round, so when you post your round 4 actions, your characters...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-14-2014, 09:45 AM
    This is the seventh main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 15th. The next main post will appear by 11 pm, Thursday, July 17th. From observation, you can tell that enemies #1 - #3 stop regenerating for one turn after they take radiant damage. ...
    71 replies | 920 view(s)
  • Malruhn's Avatar
    07-13-2014, 05:46 PM
    I wish I would have known you five years ago... I donated nearly an entirely complete collection of Dragon, AND Dungeon mags to a local gaming shop as I didn't want to move them again... several large boxes full... several hundred pounds.
    1 replies | 68 view(s)
  • Umiushi's Avatar
    07-13-2014, 05:19 PM
    Umiushi replied to a thread Memories Remain in The Unquiet Lands
    As a reminder, please use the following link to see the current player character roster. http://www.penandpapergames.com/forums/showthread.php/28033-Memories-Remain?p=191686#post191686
    178 replies | 5954 view(s)
  • Malruhn's Avatar
    07-13-2014, 01:08 PM
    Here's a good, general question. How does a DM/GM teach players the lesson of mortality, that they can (and WILL) die? The HUGE majority of adventures/modules/campaigns are geared toward party levels (CR for D&Ders). How do you teach players that it's totally okay to turn around and run away? ...
    2 replies | 84 view(s)
  • Umiushi's Avatar
    07-11-2014, 06:20 PM
    Sorry for not replying earlier. Yes, the escalation bonus applies across the board for ease of administration, so I'll add on a +1 to Yrisz's attack roll. I also forgot to repeat the character links, so here they are: Konstansz (base +9 to hit and +7 damage with primary attacks)...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-11-2014, 01:32 AM
    Umiushi replied to a thread Memories Remain in The Unquiet Lands
    Yes, the game will be scheduled for Sunday, July 13th, in three days' time. I will look forward to seeing you and everyone else there; we currently have 100% confirmed attendance.
    178 replies | 5954 view(s)
  • Umiushi's Avatar
    07-11-2014, 12:38 AM
    This is the sixth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 12th. The next main post will appear by 11 am, Monday, July 14th. My preference is for everyone in the party to be controlled by a player during combat, so Malk0lm will be...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-10-2014, 05:16 AM
    A few more comments: Thanks for reminding me about First Strike. I have edited the prior post. Let me know if you want me to run Pradize. I will continue to link to the absent characters with each combat round update. Also please remember that the attack and damage bonuses differ for...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-10-2014, 05:04 AM
    I think we've reached a consensus for where to go for now, then. I will keep the requirement that players be familiar with the Player's Handbook, but players can now utilized options from the entire set of rules that are allowed for this campaign. As far as treasure goes, I don't care if it's a...
    63 replies | 4917 view(s)
  • Umiushi's Avatar
    07-10-2014, 03:13 AM
    I want to answer some more questions and make one announcement. I will post the combat summary for round one in 20 hours or so to give everyone one more chance to amend their actions, should they desire. Rogur The new map should indicate that Rogur is moving into a square of clear terrain. ...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-08-2014, 06:33 PM
    Staying the course it is. Also I have word that Ithelryn will try to be back by next Tuesday, and I'm expecting to hear back from Cutopia or see Cutopia's post in the very near future. I do want to say a word about "rails." If you "derail" from a game on rails, you get the same metaphorical...
    63 replies | 4917 view(s)
  • Umiushi's Avatar
    07-08-2014, 06:21 AM
    This version of the map has some of the non-clear terrain marked. Everything in and near the expected combat area is marked, but the peripheries of the map generally aren't. Blue Outlines - thin tree trunks are difficult terrain and provide cover from ranged attacks to anyone in the square. ...
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-07-2014, 08:22 PM
    I have very little time to write this, so I'll respond in full later. Very briefly, you can spend a minor action on a Perception check to note any differences, if they exist, between your assailants. There are terrain effects, and I'll describe them in full later tonight or early this morning.
    71 replies | 920 view(s)
  • Umiushi's Avatar
    07-07-2014, 08:15 PM
    I was expecting something like this. I've known for a long time that the party is allergic to treasure, even if you're in denial about it. Now that you're finally going on an adventure whose express purpose is to gather treasure, the following things happen: Faced with a choice between the...
    63 replies | 4917 view(s)
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About korhal23

Basic Information

Location
City:
Montgomery
State:
Alabama
Zipcode:
36115
Country:
United States of America
Willing to Travel:
20 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday
Availability (Times):
Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Strategic (Miniatures), Super Heroic
Favorite RPGs:
D&D, Spycraft, L5R, Cortex System, Aces & Eights, nWoD
Gaming Worlds:
Not really.
Preferred Playing Style:
No Preference
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
Honestly I'm looking for just about any game, any system (I love learning new ones), any mix of combat and RP.
As a GM i tend to alternate between RP and Combat heavy campaigns. I'm also extremely capable and willing to teach new systems to players. Only requirement I have for players is that you're available MOST of the time when we're going to meet.
About Me
Biography:
Well I'm in the Air Force stationed in Montgomery Alabama, and I've been playing RPGs and Wargames since I could roll dice. Oh jeez, name a system I've probably played it or at least read a bit about it. I started on D&D back in the day, then expanded to other d20 games, primarily Star Wars and then eventually really fell in love with RPGs when I discovered Spycraft. I started wargaming with Warhammer Fantasy years ago. I now have a WH40K Eldar army needing assembled, and the fifth edition book needing to be read :P I presently own every 4E D&D book, though I've fallen a tad behind on Star Wars Saga. In part because of my love of wargames and minis games, I like the direction D&D and Star Wars and Spycraft and whatnot are going, and because of my love of super nuanced rule heavy games like Aces & Eights, I tend to avoid rules-lite RPGs.

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Fighter: "I can kill a guy in one turn."
Cleric: "I can kill a guy in half a turn."
Wizard: "I can kill a guy before my turn."
Bard: "I can get three idiots to kill guys for me."

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