- United States of America
- Willing to Travel:
- 20 miles
- Availability (Days):
- Availability (Times):
- Afternoons, Evenings
- Desired Gaming Frequency:
- Preferred Genres:
- Fantasy, Science Fiction / Futuristic, Space Opera
- Favorite RPGs:
- D&D, Star Wars (any edition), Star Trek (Fasa, LUG)
- Gaming Worlds:
- Forgotten Realms, Homebrew, any Star Wars or Star Trek setting
- Preferred Playing Style:
- 50% Roleplaying / 50% Combat
- Ideal Group Size:
- Medium Groups (Between 4 and 6 players)
- Online RPGs?:
- What are you looking for?:
- A balanced blend of action/combat with role play/thinking.
- I've been gaming for 20+ years. First exposed to Basic DnD in '80, but didn't really play regularly until '89 when 2e DnD was released. Since that time I've played Fasa Star Trek, Champions, 2e/3e/4e DnD, Mage: The Ascension and Vampire: The Masquerade, a variety of d20 games, Masterbook, and Shadowrun 3e. When I first got into gaming, I gamed several times a week. Now that I'm in my mid 30s, I average somewhere between every other week to once every three weeks as my schedule allows. I'm currently feeling burn out with gaming, only due to the fact that I've essentially gamed with the same group of guys for most of the 20 years I've been gaming. It all feels very stale and I need newness.
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- 05-03-2012 11:29 AM
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Showing Friends 1 to 5 of 5
View Dytrrnikl's Blog
on 10-25-2010 at 08:39 PM
Maybe I'm old school in thought, however, Sascha's most recent blog, along with some other things that have struck a cord with me, really got me thinking about one simple question, "WHAT HAPPENED TO HAVING A THICK SKIN?!"
I was ridiculed mercilessly for living with my Grandmother while I was child, for having second hand clothing, for going through someone else's trash to find bike's to clean-up, cannibalize, and slap together just to have a bike. I got my ass kicked on an
on 10-06-2010 at 09:55 PM
First, to anyone who has read my Draining Magic blogs, I apologize, as I discovered to my dismay that in Part 2, I posted my system for an alternate spell casting system for which I have not worked out all of the bugs as of yet.
Here is what I came up with, something which has worked out well so far in the limited playtests I have done.
1. No more # of spells per level per day. Instead, each spellcasting class has a Maximum Spell Level Known. This is based upon the spell
on 10-06-2010 at 09:02 AM
Ok, as I said previously, magic that ultiamtely has a draining effect on the caster has always resonated with me. Well, here is what I've created (hopefully original).
A few terms, used for convenience:
Spells - cover arcane and divine spells, as well as psionic powers.
Magic - covers arcane and divine magic, as well as psionics.
Caster - all classes that cast or manifest
First, a nod to 4E, as I seperate spells into quick and dirty spells
on 10-04-2010 at 06:43 AM
Something I have been working on for awhile is modifying some mechanics in regards to magic - be it arcane, divine, or (for those of you that lump it all in one) psionics.
The Inspiration: Something that has always resonated with me in regards to magic, is that it is taxing in some fashion; that the human or demi-human body isn't truly capable of constantly handling the energies being channeled through or manipulated by the individual. Shadowrun had a nice drain mechanic to simulate
on 09-05-2010 at 10:38 AM
When I first joined P&P, I was in the midst of gamer burn out looking for something - anything to reinvigorate my gaming passion. I'm the type of person, that probably over thinks things, and as is typical, have spent a good deal of time over the last year and half, trying to figure out why gaming just wasn't enjoyable for me. Recently, thanks to some insight from my wife - who happens to loathe the fact that I game, but figures if I enjoy it who is she to judge. She made mention that she's