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  • nijineko's Avatar
    Today, 04:37 PM
    the conflict resolution mechanic? well, it is a tertiary mechanic in order to provide a method of resolving deadlocks and ties to the primary method, noetic combat. i have been recently contemplating making it a quaternary mechanic so as to provide a greater focus on the purposed intent of the...
    45 replies | 1313 view(s)
  • tesral's Avatar
    Today, 01:02 PM
    Something tells me it's a problem. Phone pile. All the phones in the middle of the table. First person to reach for one before the game is called pays for the pizza.
    8 replies | 179 view(s)
  • tesral's Avatar
    Today, 12:57 PM
    Eastern culture is pretty blood soaked too. Actions have consequences. I have always played that way. If you want a low/no combat game you neeed to offer appropriate conflicts. 40 Orcs with swords are not the deal. You also need to offer your players a satsifying means for resolving...
    9 replies | 146 view(s)
  • Umiushi's Avatar
    Yesterday, 10:11 PM
    I will address these questions and experiments using inline blue text, not to be confused with Blue Truth. In some of the answers I have provided, I allowed for certain assumptions to be made. I want to clarify this further and say that, on the balance, I am not willing to make assumptions...
    455 replies | 10728 view(s)
  • tesral's Avatar
    Yesterday, 02:50 PM
    tesral started a thread [Campaigns / Adventures] Twelve Worlds Setting in Campaign Resources
    The Twelve Worlds Setting It kind of grabbed my brain, moved in, and set up shop. None of this existed two weeks ago, ships, logos, descriptions, none of it. In short an outline for a space fantasy game. Still plenty to do to make a real setting out of it.
    0 replies | 37 view(s)
  • tesral's Avatar
    Yesterday, 02:36 PM
    Role playing is a game, a game is a conflict. Ergo you cannot write conflict out of role playing games. If you don't have it you are writing poetry. Stories required conflict too. Now that said conflict can be resolved various ways. Combat isn't always the best. Yes, you can design and play...
    9 replies | 146 view(s)
  • tesral's Avatar
    Yesterday, 02:32 PM
    If your players want that sort of thing, all to the yes.
    9 replies | 504 view(s)
  • tesral's Avatar
    Yesterday, 02:30 PM
    Tools are as useful as you make them. Too much reliance on a given tool can flavor things and not always well. I'm all in favor of anything that make the mechanics of the game run more smoothly and not in favor it if gets i n the way. If index cards speed things up for you, do it. If a spell...
    8 replies | 179 view(s)
  • tesral's Avatar
    Yesterday, 02:22 PM
    The Ancient Greek aphorism "know thyself" Is I think one of the wisest ever. Once you have reached that you have a handle on everything. Congratulations on reaching the epiphany of knowing thy gaming self. Sadly it is the journey that no one can make for you. Now you can make progress...
    8 replies | 141 view(s)
  • tesral's Avatar
    Yesterday, 02:10 PM
    I would be concerned if it was best always wins circumstance. While yes it might for the way to bet the race is not always to the swift. If it is then why have a contest?
    45 replies | 1313 view(s)
  • Umiushi's Avatar
    Yesterday, 03:44 AM
    This is the sixty-fourth main post for Worm Delve. Players' posts in either thread are due by 11 pm, Saturday, January 31st. The next main post will appear by 11 am, Monday, February 2nd. I'm also a bit fuzzy, but for the sake of consistency, I think we need to take the order of the map updates...
    455 replies | 10728 view(s)
  • Umiushi's Avatar
    01-27-2015, 06:44 AM
    I'll provide a mid-period update to deal with some questions and speculation: A floating disk can be treated as Cover if a character crawls under it, assuming the trap works the way your characters believe it does. I am currently only rolling Insight and Perception checks for player...
    455 replies | 10728 view(s)
  • Umiushi's Avatar
    01-26-2015, 09:10 PM
    My intention is to make the player characters more robust with respect to their attack and defense bonuses against equivalent-level opponents. This will free up character feats for their original purpose of allowing unique customizations. It should also allow the party to defeat enemies more...
    159 replies | 13304 view(s)
  • Umiushi's Avatar
    01-26-2015, 12:12 AM
    It's a good thing it's not a history check but a Prestidigitation cantrip. Basically, Rogur lowers an amphora marked oil down. Noxias removes the crumbling seal and immediately detects extremely rancid-smelling seed oil. Pouring a little bit on the ground and setting the amphora a good few feet...
    455 replies | 10728 view(s)
  • Umiushi's Avatar
    01-25-2015, 04:38 AM
    This is the sixty-third main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, January 27th. The next main post will appear by 11 pm, Thursday, January 29th. Before the party gets too wrapped up in complicated logistics, I should observe that unless the mark for...
    455 replies | 10728 view(s)
  • Umiushi's Avatar
    01-24-2015, 07:41 PM
    With about six hours to go in the players' posting period, I'd like to note that since Derim's objection to the eastern passage is very clear and specific, unless I get more information to the contrary, the party's going to start by going down the northern route. In case you're tempted to bring...
    455 replies | 10728 view(s)
  • nijineko's Avatar
    01-24-2015, 05:17 PM
    as to what i have so far, i now have exactly three rules, which rules even combined are so simple it is actually a diceless system. the first rule describes how to build a character. the second rule describes how traits work. the third rule describes how to resolve conflicts. without going...
    45 replies | 1313 view(s)
  • Malruhn's Avatar
    01-24-2015, 04:13 PM
    Pacifist ideals - and games - work okay until you run into that one butt-head that doesn't wanna be peaceful and WANTS to fight. It may be a TV show, but I keep thinking of Kung Fu - Cain really wanted to live a peaceful life, but kept running into bad guys that just insisted that they needed to...
    9 replies | 146 view(s)
  • Umiushi's Avatar
    01-23-2015, 08:38 PM
    Noxias realizes that this is an ancient human symbol for "oil."
    455 replies | 10728 view(s)
  • Umiushi's Avatar
    01-23-2015, 05:59 PM
    Rogur has exhausted his knowledge but if any other character wants to have a go at identifying the second glyph, it can be done with a DC 15 History Check, or DC 10 for Yrisz. Also, I see Noxias is for and Derim is against entering the eastern passageway. Please settle on the rest of the...
    455 replies | 10728 view(s)
  • Umiushi's Avatar
    01-23-2015, 05:54 PM
    I enjoyed the video, thanks. No problem posting it here and I don't intend to move it, but the most appropriate thread is this one for Unquiet Lands game-related or player-initiated off-topic posts: http://www.penandpapergames.com/forums/showthread.php/9504-General-Discussion
    159 replies | 13304 view(s)
  • nijineko's Avatar
    01-23-2015, 04:53 PM
    hmmm. please go take a look at my rules-light game thread over in the independent/small press sub-forum, if you haven't already - and even if you have, please provide more feedback. on one paw, i've found that while i like having a large range of options available for a character, that does not...
    8 replies | 141 view(s)
  • Umiushi's Avatar
    01-22-2015, 04:42 PM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    The seal comes off and Rogur takes a sniff. The seal wasn't good enough, or the clay too porous. The vinegary tang of spoiled wine assails him, with decidedly unpleasant background scents of yeast and cooked cabbage.
    166 replies | 4870 view(s)
  • Umiushi's Avatar
    01-22-2015, 04:39 PM
    Rogur will need to bring a sample down or Noxias will have to climb up to offer any arcane insights. Meanwhile, Rogur makes a History Check and rolls 11 modified to 14. Knowledge Check (History DC 15 normally, DC 10 due to Rogur's background as an Imareskan merchant ship's officer) Just before...
    455 replies | 10728 view(s)
  • Umiushi's Avatar
    01-22-2015, 04:45 AM
    Umiushi replied to a thread Old, Dark Road in The Unquiet Lands
    The fourth session of Wings Over Rokkasho begin at 4:00 pm PST on Saturday, January 31st, with game-play to start no later than 4:30 pm. We will meet in P&PG Chat, and conduct the game using Maptools version 1.3.b86. The game will begin as Nanbu Miyuki attacks the party on the Obuchi Bypass. ...
    29 replies | 2043 view(s)
  • Umiushi's Avatar
    01-22-2015, 03:03 AM
    The eighth session of Confirmatio will begin at 4:00 pm PST on January 25th with game-play to start no later than 4:30 pm. We will meet in P&PG Chat, and conduct the game using Maptools version 1.3.b86. The game will begin at the conclusion of the fight with the cyclopes. Game Information...
    159 replies | 13304 view(s)
  • Umiushi's Avatar
    01-21-2015, 10:48 PM
    Assuming Yrisz hasn't entered the narrow parts of the northern or eastern passages yet, you cannot see any dead ends in either direction as far as her illumination has reached. It will take one person about an hour to convert one square of difficult terrain into clear terrain in the eastern...
    455 replies | 10728 view(s)
More Activity

5 Visitor Messages

  1. View Conversation
    I'd like to join the Adventure Writer's Guild. I may be an inexperienced DM, but I've got enthusiasm and a fertile imagination. I'd like to learn how to better harness those traits to benefit everyone.
  2. Sure....let me come up with a better idea than the one I put up, then.
  3. View Conversation
    Hey Ben... I've been thinking about the adventure writers guild and while i see it as a cool opportunity, there's really only a few motivated people up there. I want to keep pushing to see if we can collaborate as a group, but i would like to put forward may a little side effort between just you and I. Basically same thing, we'll both come up with an side trek idea and then we do your first, and collaborate to finish mine after that. I've never worked collaboratively before and i don't want my first experience, which seems like its gonna be a lot of drawn out online exchanges, to sour me to it. You really got this group started, and you seem really motivated in the adventure writing area... sooooo.... interested in collaborating just between you and I? I understand if not... it means yet another thing to put effort into and family always take priority... but let me know if it may be something you want to do.
  4. No...my name is "Sir"
  5. View Conversation
    I bet your name is Ben or something
Showing Visitor Messages 1 to 5 of 5
About DM_Running_Farland_3.5

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Hillsboro
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New Hampshire
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03244
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USA
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More than 50 miles
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Friday, Saturday
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Evenings
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Monthly - 2 games per month.
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Player
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Fantasy
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Dungeons and Dragons 3.
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Farland (farlandworld.com/index3.html)
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75% Roleplaying / 25% Combat
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Medium Groups (Between 4 and 6 players)
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Yes
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I am looking for an online role playing game (play-by-chat, play-by-messenger) that meets once a week on a Friday or Saturday night.
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The Big.
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Playing in the darkness. www.farlandworld.com
"Dude, we totally play 1d4-2 Friday nights per month. More or less."

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Entering Elder Daven

by DM_Running_Farland_3.5 on 04-26-2009 at 12:37 PM
After leaving the sheriff behind in the custody of the village priest, the Ely, Rana and company continued on to Elder Daven.

They nearly fell victim to a strangely clean ogre that was plying the "trade" on the road to Elder Daven.

Heinrich managed to sneak up behind him and attempted to hamstring him but failed. When the ogre finally got the chance to go on the offensive, Heinrich found himself with a 50-pound great axe lodged in his left shoulder.

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