Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
  • Umiushi's Avatar
    Today, 01:22 AM
    Here's a review of the terrain features: Blue Outlines - thin tree trunks are difficult terrain and provide cover from ranged attacks to anyone in the square. Green Outlines - tall grass doesn't impede movement but provides concealment from ranged attacks to anyone lying prone in the...
    51 replies | 633 view(s)
  • Umiushi's Avatar
    07-21-2014, 06:36 AM
    This is the ninth main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 22nd. The next main post will appear by 11 pm, Thursday, July 24th. Round Four - Escalation Bonus +3 Yrisz (Initiative Count 13) Expended: 1 healing surge, Astral Flare (encounter),...
    51 replies | 633 view(s)
  • Malruhn's Avatar
    07-19-2014, 01:29 PM
    I gotta pay more attention to my Facebook "Likes" - this was an unsolicited "Recommended Link" on my timeline. And, yes, I checked for viruses and hidden Java crap before I posted it here. Facebook is getting to know me better than my wife does! Okay, on to critiques. The first...
    3 replies | 67 view(s)
  • Umiushi's Avatar
    07-19-2014, 06:27 AM
    The eighth session of the First Wondrous Legend will begin at 4:00 pm PDT on Saturday, July 19th, with game-play to start no later than 4:30 pm. We will meet in P&PG Chat before moving to Roll20 to conduct the game. The game will begin with the characters approaching the outskirts of...
    22 replies | 862 view(s)
  • Malruhn's Avatar
    07-18-2014, 09:14 PM
    This guy is brilliant - and anyone that wants to create their own campaign world - no matter what genre of game or book or anything - needs to read this: http://io9.com/7-deadly-sins-of-worldbuilding-998817537
    3 replies | 67 view(s)
  • Umiushi's Avatar
    07-18-2014, 09:01 PM
    After a bit of investigation, I think the reason that Pradize's damage in the recent post was incorrectly calculated is because there is a space after the last number in the ROLL tag, while there is no trailing space in the older, otherwise identical, post. The error message is that the split()...
    51 replies | 633 view(s)
  • Umiushi's Avatar
    07-18-2014, 07:27 PM
    simple roll roll with additional space at the end of the ROLL tag
    63 replies | 4877 view(s)
  • Umiushi's Avatar
    07-18-2014, 09:02 AM
    This is the eighth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 19th. The next main post will appear by 11 am, Monday, July 21st. Remember that Escalation increases by +1 each round, so when you post your round 4 actions, your characters...
    51 replies | 633 view(s)
  • nijineko's Avatar
    83 replies | 3214 view(s)
  • Umiushi's Avatar
    07-14-2014, 09:45 AM
    This is the seventh main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 15th. The next main post will appear by 11 pm, Thursday, July 17th. From observation, you can tell that enemies #1 - #3 stop regenerating for one turn after they take radiant damage. ...
    51 replies | 633 view(s)
  • Malruhn's Avatar
    07-13-2014, 05:46 PM
    I wish I would have known you five years ago... I donated nearly an entirely complete collection of Dragon, AND Dungeon mags to a local gaming shop as I didn't want to move them again... several large boxes full... several hundred pounds.
    1 replies | 58 view(s)
  • Umiushi's Avatar
    07-13-2014, 05:19 PM
    Umiushi replied to a thread Memories Remain in The Unquiet Lands
    As a reminder, please use the following link to see the current player character roster. http://www.penandpapergames.com/forums/showthread.php/28033-Memories-Remain?p=191686#post191686
    177 replies | 5878 view(s)
  • Malruhn's Avatar
    07-13-2014, 01:08 PM
    Here's a good, general question. How does a DM/GM teach players the lesson of mortality, that they can (and WILL) die? The HUGE majority of adventures/modules/campaigns are geared toward party levels (CR for D&Ders). How do you teach players that it's totally okay to turn around and run away? ...
    2 replies | 75 view(s)
  • Umiushi's Avatar
    07-11-2014, 06:20 PM
    Sorry for not replying earlier. Yes, the escalation bonus applies across the board for ease of administration, so I'll add on a +1 to Yrisz's attack roll. I also forgot to repeat the character links, so here they are: Konstansz (base +9 to hit and +7 damage with primary attacks)...
    51 replies | 633 view(s)
  • Umiushi's Avatar
    07-11-2014, 01:32 AM
    Umiushi replied to a thread Memories Remain in The Unquiet Lands
    Yes, the game will be scheduled for Sunday, July 13th, in three days' time. I will look forward to seeing you and everyone else there; we currently have 100% confirmed attendance.
    177 replies | 5878 view(s)
  • Umiushi's Avatar
    07-11-2014, 12:38 AM
    This is the sixth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 12th. The next main post will appear by 11 am, Monday, July 14th. My preference is for everyone in the party to be controlled by a player during combat, so Malk0lm will be...
    51 replies | 633 view(s)
  • nijineko's Avatar
    07-10-2014, 11:11 PM
    nijineko replied to a thread Attracting Attention?` in Feedback
    i did have some programmers working on converting Gametable into a format usable through a site - but they petered out. i haven't managed to track down new programmers. i would like this site to become THE best support for PBP, PBC, & online TRPG players. as i have previously mentioned, i have...
    21 replies | 505 view(s)
  • Umiushi's Avatar
    07-10-2014, 05:16 AM
    A few more comments: Thanks for reminding me about First Strike. I have edited the prior post. Let me know if you want me to run Pradize. I will continue to link to the absent characters with each combat round update. Also please remember that the attack and damage bonuses differ for...
    51 replies | 633 view(s)
  • Umiushi's Avatar
    07-10-2014, 05:04 AM
    I think we've reached a consensus for where to go for now, then. I will keep the requirement that players be familiar with the Player's Handbook, but players can now utilized options from the entire set of rules that are allowed for this campaign. As far as treasure goes, I don't care if it's a...
    63 replies | 4877 view(s)
  • Umiushi's Avatar
    07-10-2014, 03:13 AM
    I want to answer some more questions and make one announcement. I will post the combat summary for round one in 20 hours or so to give everyone one more chance to amend their actions, should they desire. Rogur The new map should indicate that Rogur is moving into a square of clear terrain. ...
    51 replies | 633 view(s)
  • Umiushi's Avatar
    07-08-2014, 06:33 PM
    Staying the course it is. Also I have word that Ithelryn will try to be back by next Tuesday, and I'm expecting to hear back from Cutopia or see Cutopia's post in the very near future. I do want to say a word about "rails." If you "derail" from a game on rails, you get the same metaphorical...
    63 replies | 4877 view(s)
  • Umiushi's Avatar
    07-08-2014, 06:21 AM
    This version of the map has some of the non-clear terrain marked. Everything in and near the expected combat area is marked, but the peripheries of the map generally aren't. Blue Outlines - thin tree trunks are difficult terrain and provide cover from ranged attacks to anyone in the square. ...
    51 replies | 633 view(s)
  • Umiushi's Avatar
    07-07-2014, 08:22 PM
    I have very little time to write this, so I'll respond in full later. Very briefly, you can spend a minor action on a Perception check to note any differences, if they exist, between your assailants. There are terrain effects, and I'll describe them in full later tonight or early this morning.
    51 replies | 633 view(s)
  • Umiushi's Avatar
    07-07-2014, 08:15 PM
    I was expecting something like this. I've known for a long time that the party is allergic to treasure, even if you're in denial about it. Now that you're finally going on an adventure whose express purpose is to gather treasure, the following things happen: Faced with a choice between the...
    63 replies | 4877 view(s)
  • Umiushi's Avatar
    07-07-2014, 07:36 AM
    This is the fifth main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 8th. The next main post will appear by 11 pm, Thursday, July 10th. Yes, according to Pradize, there's one more night to be spent in the forest. For this posting period, only Rogur and...
    51 replies | 633 view(s)
  • Umiushi's Avatar
    07-07-2014, 07:18 AM
    Umiushi replied to a thread Characters in The Unquiet Lands
    Pradize Striker Companion Medium Humanoid Female black hooded cloak, scythe, skull mask Traits As Far as I Will Go (trigger - Pradize takes damage while bloodied or has more than 36 points of damage) If Pradize is still bloodied during her next available move action, she will use...
    72 replies | 8199 view(s)
  • Umiushi's Avatar
    07-04-2014, 08:11 AM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    This is the fourth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 5th. The next main post will appear by 11 am, Monday, July 7th. The rest of the day is spent moving at a hurried pace. You stop for the night well before sunset, when Yrisz...
    6 replies | 117 view(s)
  • Umiushi's Avatar
    07-04-2014, 08:09 AM
    This post complements the fourth Worm Delve main post. Players' posts in either thread are due by 11 pm, Saturday, July 5th. The next OOC main post will appear by 11 am, Monday, June 7th. Please roll initiative and state what you're wielding. What I meant to describe in the skill challenge...
    51 replies | 633 view(s)
  • Umiushi's Avatar
    06-30-2014, 04:31 AM
    This is the third main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 1st. The next main post will appear by 11 pm, Thursday, July 3rd. I'm coming off of a very busy week, so this post is more abbreviated than I would prefer. However, let's use this lull as...
    51 replies | 633 view(s)
  • nijineko's Avatar
    06-29-2014, 03:41 PM
    for me it would depend on what the game was, and if i had time on the day and the time it was being conducted. oh, and if my internet access was actually functioning that day (hit or miss for me).
    16 replies | 364 view(s)
More Activity

5 Visitor Messages

  1. View Conversation
    I'd like to join the Adventure Writer's Guild. I may be an inexperienced DM, but I've got enthusiasm and a fertile imagination. I'd like to learn how to better harness those traits to benefit everyone.
  2. Sure....let me come up with a better idea than the one I put up, then.
  3. View Conversation
    Hey Ben... I've been thinking about the adventure writers guild and while i see it as a cool opportunity, there's really only a few motivated people up there. I want to keep pushing to see if we can collaborate as a group, but i would like to put forward may a little side effort between just you and I. Basically same thing, we'll both come up with an side trek idea and then we do your first, and collaborate to finish mine after that. I've never worked collaboratively before and i don't want my first experience, which seems like its gonna be a lot of drawn out online exchanges, to sour me to it. You really got this group started, and you seem really motivated in the adventure writing area... sooooo.... interested in collaborating just between you and I? I understand if not... it means yet another thing to put effort into and family always take priority... but let me know if it may be something you want to do.
  4. No...my name is "Sir"
  5. View Conversation
    I bet your name is Ben or something
Showing Visitor Messages 1 to 5 of 5
About DM_Running_Farland_3.5

Basic Information

Date of Birth
April 7
Badges and Icons
My Icon:
Player
Location
City:
Hillsboro
State:
New Hampshire
Zipcode:
03244
Country:
USA
Willing to Travel:
More than 50 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Friday, Saturday
Availability (Times):
Evenings
Desired Gaming Frequency:
Monthly - 2 games per month.
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Fantasy
Favorite RPGs:
Dungeons and Dragons 3.
Gaming Worlds:
Farland (farlandworld.com/index3.html)
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
I am looking for an online role playing game (play-by-chat, play-by-messenger) that meets once a week on a Friday or Saturday night.
About Me
Real Name:
Your Daddy

Signature


The Big.
The Bad.
The Ben.
Playing in the darkness. www.farlandworld.com
"Dude, we totally play 1d4-2 Friday nights per month. More or less."

Statistics


Total Posts
Total Posts
358
Posts Per Day
0.18
Visitor Messages
Total Messages
5
Most Recent Message
03-08-2010 10:39 AM
Downloads
Downloads
0
Uploads
0
General Information
Last Activity
05-28-2013 09:04 PM
Join Date
04-03-2009
Referrals
0

15 Friends

Showing Friends 1 to 10 of 15
Page 1 of 2 12 LastLast
View DM_Running_Farland_3.5's Blog

Recent Entries

Entering Elder Daven

by DM_Running_Farland_3.5 on 04-26-2009 at 12:37 PM
After leaving the sheriff behind in the custody of the village priest, the Ely, Rana and company continued on to Elder Daven.

They nearly fell victim to a strangely clean ogre that was plying the "trade" on the road to Elder Daven.

Heinrich managed to sneak up behind him and attempted to hamstring him but failed. When the ogre finally got the chance to go on the offensive, Heinrich found himself with a 50-pound great axe lodged in his left shoulder.

Read More

Categories
Campaign Logs