This makes me want to roll every dice I have with an excel spreadsheet ready to record and find their averages. Which, I guess, means "yes" we believe in diminishing probability?
If you have a record of the last 50 rolls of a dice, and are familiar with the results before rolling, and you feel...
Does that actually exist?
Well... apparently so.
Interesting way to adjust the probability of a roll. But after a few bored moments of staring at d20's I think they're built against that type of thing. The 2 and 8 sides are next to the 20. It might be possible to use Dice Control on a...
Some people have that special dice that most recently rolled a NAT 1, meaning its less likely to roll a 1 again in the future because the odds that it rolls 1 twice are 1/400 right? How true is that, or is it just superstition?
This is basically the same as the old "flip a coin three times"...
Simpler. Basically "an armor by any other name would still add +X Defense, so why do we have a bunch of tables listing various armor names and the one point of difference between them when not naming them would work just as well, save page space in print, and be easier to record on a character...
This is the plan. I'd rather not have three separate boxes on a character sheet for Slashing, Bashing, and Piercing defense. I'd rather give armor a Damage Reduction to the one(s) its resistant to and keep it simple. (Same for damage types like Fire / Arcane / Acid etc.)
Like I mentioned in the second post, incorporating specific protections against damage types isn't hard with the proposed rules-lite version, and was of course going to be included either way. Realism is a good place to start, but when it gets in the way of function it can be sacrificed without...
Well that (the specific damage type protection) is still applicable. Generic armor that provides only a +# AR would be the standard, but also available would be armors that provide damage redcution from certain types of attacks. Bashing, Slashing, Fire, Acid, and so on. So you're not missing out on...
So in D&D and however many other RPGs there are a plethora of armors, not really much different from one another. Scale Mail. Breastplate, and Banded Mail all have their "how they were made and what of" text blocks, but statistically the armor rating difference is usually by one point. So why even...
There's PLENTY of good material in there. SCP-093 and the various "color" tests made with it could probably last long enough to play a handful of sessions at least, or even be a full campaign on its own.
Wondering if anyone has used any monsters from the SCP Foundation page in a game yet, and if you have, how it went.
If you don't know the SCP, think of it like an Area 51 or Men in Black of sorts. Tracking and containing the supernatural and dangerous beings in our world and keeping them...
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
D&D and all things Palladium
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
I am looking for a group that plays any Palladium RPG. I have experience in RIFTS, PFRPG, Phase World, and HU2. Would love to get into Splicers or Nightbane.
I have been into pen & paper RPG's for just over 10 years now. Most of that time was spent with Palladium games, but my group disintigrated and I have since been into D&D for the past 3 years. Recently, I've gotten into some Amber Diceless at Xmax Games.
"I don't pretend to have all of life's answers, but I do pretend to be a space man." - Unknown (can't remember source)
"Fool me once, shame on you. Fool me twice, watch out! I'm HUGE!!" - Minsc