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  • Malruhn's Avatar
    Today, 10:38 AM
    Malruhn replied to a thread [Spells / Magic] Mass Sheep in Campaign Resources
    Stupid spells like this could save a village from starvation and earn SERIOUS reputation bonuses for a caster.
    2 replies | 35 view(s)
  • jpatterson's Avatar
    10-19-2014, 09:06 AM
    I agree that I also like "ostensibly" useless object, but ones which CAN be useful in the right circumstances. I gave out a pillow that a magic user could easily detect, though he didn't know its nature, so they kept it and traded it around and different people used it each night and eventually...
    14 replies | 490 view(s)
  • jpatterson's Avatar
    10-19-2014, 09:02 AM
    Looking good, I'll be interested to see how something like this works from scratch, start to finish. Actually giving a little info on each step or how you decide what to include or start would be helpful to some, I imagine. Like for me, I can do this too, come up with, maybe randomly, a basic...
    5 replies | 207 view(s)
  • Malruhn's Avatar
    10-17-2014, 10:44 PM
    Malruhn replied to a thread [Gear (General)] Deceptively useless Magical "Artifacts" in Campaign Resources
    I introduced a bunch of "crap" magical items to a group once that whined and complained about how useless they were. Fast forward a year, the campaign ran its course and a new DM starts a new campaign. Session three, the biggest whiner starts asking the DM how much a Cauldron of Cooking would...
    14 replies | 490 view(s)
  • jpatterson's Avatar
    10-16-2014, 01:03 PM
    Interesting. I'm not sure how to even start considering the "odds" on this type of thing. I suspect anything deliberately generated is likely, at least more likely than chance, to have at least slight bias, both on the part of the GM and Players, though I don't know if there is often enough...
    2 replies | 67 view(s)
  • jpatterson's Avatar
    10-14-2014, 01:33 PM
    I've uploaded Ghoulblasters, my free restatement of West End Games' Ghostbusters RPG system from the 80s. What ya gonna download? http://www.penandpapergames.com/forums/downloads.php?do=file&id=135
    1 replies | 64 view(s)
  • jpatterson's Avatar
    10-12-2014, 02:45 AM
    When you say 2d6, do you mean pool (each individual die is its own result) or summed (2+3=5)? I presume you're talking about dice pools since the rest of your question seems to lean that way. Here is the thing on individual dice rolled in a pool. They each are their own individual objects with...
    5 replies | 134 view(s)
  • jpatterson's Avatar
    09-30-2014, 01:27 PM
    Well that's a given, all those variables you mention would assume to be relatively even or consistent. And obviously most trials are done in any experiment using in the hundreds or sometimes thousands because probability does seem to "pool" in certain threshholds, and smaller trials (of say 300...
    10 replies | 216 view(s)
  • Soft Serve's Avatar
    09-29-2014, 10:10 AM
    Wow, some people take things way too seriously. I could never torture my dice like that, imagine how poorly they'd roll afterwards?
    10 replies | 216 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:56 AM
    Trash it with supplemental material? How can you not like supplemental material?
    35 replies | 1193 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:50 AM
    This makes me want to roll every dice I have with an excel spreadsheet ready to record and find their averages. Which, I guess, means "yes" we believe in diminishing probability? If you have a record of the last 50 rolls of a dice, and are familiar with the results before rolling, and you feel...
    10 replies | 216 view(s)
  • jpatterson's Avatar
    09-28-2014, 04:19 AM
    I am also not a math whiz and never had a physics or probability or any classes that would be helpful in this example, but I think comparing a coin flip to a die roll is perhaps a flawed analogy because one is binomial and the other has a larger set of results. As you provided, probability is...
    10 replies | 216 view(s)
  • Soft Serve's Avatar
    09-27-2014, 06:25 PM
    Does that actually exist? Well... apparently so. Interesting way to adjust the probability of a roll. But after a few bored moments of staring at d20's I think they're built against that type of thing. The 2 and 8 sides are next to the 20. It might be possible to use Dice Control on a...
    10 replies | 216 view(s)
  • Soft Serve's Avatar
    09-27-2014, 01:10 PM
    Some people have that special dice that most recently rolled a NAT 1, meaning its less likely to roll a 1 again in the future because the odds that it rolls 1 twice are 1/400 right? How true is that, or is it just superstition? This is basically the same as the old "flip a coin three times"...
    10 replies | 216 view(s)
  • Soft Serve's Avatar
    09-26-2014, 11:59 PM
    Simpler. Basically "an armor by any other name would still add +X Defense, so why do we have a bunch of tables listing various armor names and the one point of difference between them when not naming them would work just as well, save page space in print, and be easier to record on a character...
    11 replies | 210 view(s)
  • Malruhn's Avatar
    09-26-2014, 09:51 PM
    Malruhn replied to a thread [DM / Player Tools] New Race: Drokal (Pathfinder RPG) in Campaign Resources
    I don't see any down-side to playing a Drokal. No penalty to Diplomacy due to tattoos in your face? This sounds like there would have to be a level adjustment of +1 to play one... Just a thought.
    2 replies | 96 view(s)
  • jpatterson's Avatar
    09-26-2014, 12:59 PM
    For simplicity, I feel you can't beat a small handful of differences, like Light (leather), Medium (mail or scale), Heavy (plate and mail) and maybe Full (plated armor), with only significant differences of multiple armor ratings in difference (2, 5, 7 and 9 for example). I do agree there are...
    11 replies | 210 view(s)
  • Soft Serve's Avatar
    09-26-2014, 08:53 AM
    This is the plan. I'd rather not have three separate boxes on a character sheet for Slashing, Bashing, and Piercing defense. I'd rather give armor a Damage Reduction to the one(s) its resistant to and keep it simple. (Same for damage types like Fire / Arcane / Acid etc.)
    11 replies | 210 view(s)
  • Soft Serve's Avatar
    09-25-2014, 09:38 PM
    Like I mentioned in the second post, incorporating specific protections against damage types isn't hard with the proposed rules-lite version, and was of course going to be included either way. Realism is a good place to start, but when it gets in the way of function it can be sacrificed without...
    11 replies | 210 view(s)
  • jpatterson's Avatar
    09-25-2014, 04:24 PM
    Hi there Cassie, and welcome to Pen and Paper Games! That was a great intro thread and you sound like someone that's easygoing person that also has a very clear idea of what you want in gaming, and who has a good number of different games under your belt, which is terrific! Good work on the post! ...
    5 replies | 151 view(s)
  • jpatterson's Avatar
    09-24-2014, 11:59 PM
    I wish I had that problem, where I accidentally made rules lite games. All my stuff keeps getting away from me with scope-creep and self-bloating. What I want to see or not see if a bit vague. That's like asking "What is your favorite solid object?" with no other criteria. In context of what?...
    11 replies | 240 view(s)
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6 Visitor Messages

  1. View Conversation
    Glad to meet you and remember #279 I cannot base any elf off any British Prime Minister.
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    Hi Jspanky!

    i'm clash bowley, I live in Burlington, and I run a group on Saturdays between 1 and 9. We mostly play my own games, which are published by Flying Mice Games, though we do play other games. If you are interested, contact me.

    -clash
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    Happy Late B-day, Have a great day.
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    Happy Birthday!
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    Hi Jenn,

    Sorry to take so long to get back to you. Has anything changed with the times your available to play? Mondays and Thursdays might be hard to swing. I'm trying to get together a group that could play either Friday night, Saturday afternoon/evening, or Sunday anytime.

    Thanks,
    Tom
  6. View Conversation
    Welcome to the site. There are a good amount of games around your area.
Showing Visitor Messages 1 to 6 of 6
About Jspanky

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Date of Birth
November 5, 1984 (29)
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I Voted! - ENnies 2010
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City:
Gillette
State:
Wyoming
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82718
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United States
Willing to Travel:
More than 50 miles
Availability
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LFG
Availability (Days):
Friday, Saturday, Sunday
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Afternoons, Evenings
Desired Gaming Frequency:
Weekly - Once per week
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Player
Preferred Genres:
Fantasy, Modern, Science Fiction / Futuristic, Strategic (Miniatures), Super Heroic
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Dungeons & Dragons, Gurps, Shadow Run, Rifts, WoD, etc
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Forgotten Realms, Pathfinder, 3.5,Eberron, Shadowrun, etc
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50% Roleplaying / 50% Combat
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Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
Looking for a group of bout 5-6 players.
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Jennifer
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I am the small cute scary one. beware.

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