Fantasy, Science Fiction / Futuristic, Space Opera
Generally anything diceless or relatively freeform
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
Playing in a diceless environment tends to take a lot of the potential imbalances out of experimental campaigns. I have what I think are a few neat ideas if any strong roleplayers are willing to try it out, something that will give the players more opportunity to define the world they will play in.
I have an extensive array of pdf rpgs. I've tried out every edition of DnD till 3.5, Alternity, I've blended star drive with fading suns, and ideas from other space operas. Access to Star Wars D20, Wheel of Time RPG, Space 1889 (not very good in my opinion but I keep it nonetheless), Paranoia, as well as a few free systems I've found online. I haven't yet played Amber, but I've read through it and it seems awesome.
I pretty much lean back and forth between medieval fantasy and space opera/sci fi. I'll play in a crunchy setting, but when I GM I tend to like things fairly loose.