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  • Soft Serve's Avatar
    09-29-2014, 10:10 AM
    Wow, some people take things way too seriously. I could never torture my dice like that, imagine how poorly they'd roll afterwards?
    10 replies | 228 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:56 AM
    Trash it with supplemental material? How can you not like supplemental material?
    35 replies | 1205 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:50 AM
    This makes me want to roll every dice I have with an excel spreadsheet ready to record and find their averages. Which, I guess, means "yes" we believe in diminishing probability? If you have a record of the last 50 rolls of a dice, and are familiar with the results before rolling, and you feel...
    10 replies | 228 view(s)
  • Soft Serve's Avatar
    09-27-2014, 06:25 PM
    Does that actually exist? Well... apparently so. Interesting way to adjust the probability of a roll. But after a few bored moments of staring at d20's I think they're built against that type of thing. The 2 and 8 sides are next to the 20. It might be possible to use Dice Control on a...
    10 replies | 228 view(s)
  • Soft Serve's Avatar
    09-27-2014, 01:10 PM
    Some people have that special dice that most recently rolled a NAT 1, meaning its less likely to roll a 1 again in the future because the odds that it rolls 1 twice are 1/400 right? How true is that, or is it just superstition? This is basically the same as the old "flip a coin three times"...
    10 replies | 228 view(s)
  • Soft Serve's Avatar
    09-26-2014, 11:59 PM
    Simpler. Basically "an armor by any other name would still add +X Defense, so why do we have a bunch of tables listing various armor names and the one point of difference between them when not naming them would work just as well, save page space in print, and be easier to record on a character...
    11 replies | 222 view(s)
  • Soft Serve's Avatar
    09-26-2014, 08:53 AM
    This is the plan. I'd rather not have three separate boxes on a character sheet for Slashing, Bashing, and Piercing defense. I'd rather give armor a Damage Reduction to the one(s) its resistant to and keep it simple. (Same for damage types like Fire / Arcane / Acid etc.)
    11 replies | 222 view(s)
  • Soft Serve's Avatar
    09-25-2014, 09:38 PM
    Like I mentioned in the second post, incorporating specific protections against damage types isn't hard with the proposed rules-lite version, and was of course going to be included either way. Realism is a good place to start, but when it gets in the way of function it can be sacrificed without...
    11 replies | 222 view(s)
  • Soft Serve's Avatar
    09-24-2014, 08:36 PM
    Well that (the specific damage type protection) is still applicable. Generic armor that provides only a +# AR would be the standard, but also available would be armors that provide damage redcution from certain types of attacks. Bashing, Slashing, Fire, Acid, and so on. So you're not missing out on...
    11 replies | 222 view(s)
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About InMediaRes

Basic Information

Location
Country:
Canada
Willing to Travel:
5 miles
Availability
LFG/LFP:
No
Availability (Times):
Evenings
Desired Gaming Frequency:
Restricted or Variable Schedule
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Fantasy, Science Fiction / Futuristic, Space Opera
Favorite RPGs:
Generally anything diceless or relatively freeform
Gaming Worlds:
mostly homebrew
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
Playing in a diceless environment tends to take a lot of the potential imbalances out of experimental campaigns. I have what I think are a few neat ideas if any strong roleplayers are willing to try it out, something that will give the players more opportunity to define the world they will play in.
About Me
Biography:
I have an extensive array of pdf rpgs. I've tried out every edition of DnD till 3.5, Alternity, I've blended star drive with fading suns, and ideas from other space operas. Access to Star Wars D20, Wheel of Time RPG, Space 1889 (not very good in my opinion but I keep it nonetheless), Paranoia, as well as a few free systems I've found online. I haven't yet played Amber, but I've read through it and it seems awesome.

I pretty much lean back and forth between medieval fantasy and space opera/sci fi. I'll play in a crunchy setting, but when I GM I tend to like things fairly loose.

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04-19-2009 08:33 AM
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