Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic
Advanced Dungeons & Dragons (2nd ed.)
Original game world (fantasy, but it's gone elsewhere before...)
Preferred Playing Style:
75% Roleplaying / 25% Combat
What are you looking for?:
New players, sometimes, but mostly people willing to play short term, for cameos, as NPCs/monsters for short term events, etc.
D&D game for us old-timers reforming in S. Austin
My wife and I are losing one of our members due to family difficulties.
We co-DM a long-running campaign, though sometimes a player will run a one-shot.
We meet Sundays, from 11 a.m. to 5 p.m. firstname.lastname@example.org
Everything is open to negotiation, including starting over at first level.
The game has a 2nd edition base, but has incorporated original, first, and third edition components over the years.
I've had this campaign going for thirty years plus, so it's very rich, with lot's of detail and options, but it's also fairly capable of being changed (all that is required is a vote of the majority).
This is a chance to jump in at a new start in a long-running campaign. Module hopping is fun, but a long-running campaign builds a depth of character and believability not unlike that of a good novel or a truly enjoyable movie. Having a background in theater helps. We may be a table-top game rather than live action, but that doesn't stop us from making it real in it's own way. Multiple plots/story lines, believable NPCs, regions/countries/cities/NPCs that continue to develop independent of the PCs all contribute.
I have been collecting Original, First, and Second edition books for three decades (complete collection), and have many of the Third Edition books. Almost everything can be found somewhere in the campaign, but is selectively placed for a unique cultural feel to each nation, each area.
This is not a group for those who like out of character drama, or do not understand what a democracy is. We have a cohesive group that can be very effective at adventuring and gaming, and we've managed to avoid the party infighting most experienced gamer groups see, if only because people who wanted it left. A game that is free of that, where you can just practice your hobby, is rare. We're offering it.
If you run such a game, keep in contact with us. We'll share materials, ideas, resources, references, so that your game can shine. If you come and our game is not a match, I can probably connect you with multiple resources for finding a game.
If you would like to try a game that is continuous, supportive of real life concerns, but that meets consistently and has room for your ideas, come join us for a game. Visitors are welcome, always.