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  • Soft Serve's Avatar
    Yesterday, 10:10 AM
    Wow, some people take things way too seriously. I could never torture my dice like that, imagine how poorly they'd roll afterwards?
    7 replies | 90 view(s)
  • Umiushi's Avatar
    09-28-2014, 09:46 PM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    This is the twenty-ninth main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, September 30th. The next main post will appear by 11 pm, Thursday, October 2nd. Pradize walks past Derim to face the wall, takes off her gloves, and then removes a slender key from her...
    62 replies | 1400 view(s)
  • Umiushi's Avatar
    09-28-2014, 09:45 PM
    This post complements the twenty-ninth Worm Delve main post. Players' posts in either thread are due by 11 pm, Tuesday, September 30th. The next OOC main post will appear by 11 pm, Thursday, October 2nd. Healing Check DC 16 You would not expect the sudden, simultaneous emergence of acute...
    148 replies | 2724 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:56 AM
    Trash it with supplemental material? How can you not like supplemental material?
    32 replies | 1090 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:50 AM
    This makes me want to roll every dice I have with an excel spreadsheet ready to record and find their averages. Which, I guess, means "yes" we believe in diminishing probability? If you have a record of the last 50 rolls of a dice, and are familiar with the results before rolling, and you feel...
    7 replies | 90 view(s)
  • Soft Serve's Avatar
    09-27-2014, 06:25 PM
    Does that actually exist? Well... apparently so. Interesting way to adjust the probability of a roll. But after a few bored moments of staring at d20's I think they're built against that type of thing. The 2 and 8 sides are next to the 20. It might be possible to use Dice Control on a...
    7 replies | 90 view(s)
  • Soft Serve's Avatar
    09-27-2014, 01:10 PM
    Some people have that special dice that most recently rolled a NAT 1, meaning its less likely to roll a 1 again in the future because the odds that it rolls 1 twice are 1/400 right? How true is that, or is it just superstition? This is basically the same as the old "flip a coin three times"...
    7 replies | 90 view(s)
  • Soft Serve's Avatar
    09-26-2014, 11:59 PM
    Simpler. Basically "an armor by any other name would still add +X Defense, so why do we have a bunch of tables listing various armor names and the one point of difference between them when not naming them would work just as well, save page space in print, and be easier to record on a character...
    11 replies | 147 view(s)
  • Soft Serve's Avatar
    09-26-2014, 08:53 AM
    This is the plan. I'd rather not have three separate boxes on a character sheet for Slashing, Bashing, and Piercing defense. I'd rather give armor a Damage Reduction to the one(s) its resistant to and keep it simple. (Same for damage types like Fire / Arcane / Acid etc.)
    11 replies | 147 view(s)
  • Umiushi's Avatar
    09-25-2014, 11:23 PM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    This is the twenty-eighth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, September 27th. The next main post will appear by 11 am, Monday, September 29th. "He heard me, I expect," says Pradize easily, "Interested? My name is Pradize and it's been...
    62 replies | 1400 view(s)
  • Umiushi's Avatar
    09-25-2014, 11:22 PM
    This post complements the twenty-eighth Worm Delve main post. Players' posts in either thread are due by 11 pm, Saturday, September 27th. The next OOC main post will appear by 11 am, Monday, September 29th. Thank you for the detailed first look at your PC, Zus. Within the narrative or outside...
    148 replies | 2724 view(s)
  • Soft Serve's Avatar
    09-25-2014, 09:38 PM
    Like I mentioned in the second post, incorporating specific protections against damage types isn't hard with the proposed rules-lite version, and was of course going to be included either way. Realism is a good place to start, but when it gets in the way of function it can be sacrificed without...
    11 replies | 147 view(s)
  • Soft Serve's Avatar
    09-24-2014, 08:36 PM
    Well that (the specific damage type protection) is still applicable. Generic armor that provides only a +# AR would be the standard, but also available would be armors that provide damage redcution from certain types of attacks. Bashing, Slashing, Fire, Acid, and so on. So you're not missing out on...
    11 replies | 147 view(s)
  • Soft Serve's Avatar
    09-24-2014, 05:05 PM
    So in D&D and however many other RPGs there are a plethora of armors, not really much different from one another. Scale Mail. Breastplate, and Banded Mail all have their "how they were made and what of" text blocks, but statistically the armor rating difference is usually by one point. So why even...
    11 replies | 147 view(s)
  • Umiushi's Avatar
    09-23-2014, 07:25 PM
    All of those suggestions are allowable.
    148 replies | 2724 view(s)
  • Umiushi's Avatar
    09-22-2014, 08:34 PM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    "The treasure here was looted long ago," Pradize murmurs, "probably by the servants of the one whose lair I'm taking you to. His dwelling is connected to this fortress by an underground tunnel. The surface structure is no more, but the underground chambers seem to be intact to a certain extent. ...
    62 replies | 1400 view(s)
  • Umiushi's Avatar
    09-22-2014, 08:21 PM
    Zus has handed Pradize back to me, and he will be getting his character ready.
    148 replies | 2724 view(s)
  • Soft Serve's Avatar
    09-22-2014, 08:16 AM
    There's PLENTY of good material in there. SCP-093 and the various "color" tests made with it could probably last long enough to play a handful of sessions at least, or even be a full campaign on its own.
    2 replies | 151 view(s)
  • Soft Serve's Avatar
    09-22-2014, 08:11 AM
    Soft Serve replied to a thread Chat is Broken For Me in Feedback
    Sucks, but I'm glad it's not an issue on my end. Unless this is all some elaborate ruse put on by you, the most cowardly of rogues. Or the most roguish of cowards... I can't tell sometimes.
    6 replies | 225 view(s)
  • Umiushi's Avatar
    09-22-2014, 01:08 AM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    This is the twenty-seventh main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, September 23rd. The next main post will appear by 11 pm, Thursday, September 25th. Leaving Yrisz to safeguard the larger raft, the others haul up the smaller one and carry it a few...
    62 replies | 1400 view(s)
  • Umiushi's Avatar
    09-21-2014, 05:21 AM
    The second session of Confirmatio will begin at 4:00 pm PDT on September 21st with game-play to start no later than 4:30 pm. We will meet in P&PG Chat, and conduct the game using Maptools version 1.3.b86. Before the sun rises, the party leaves the Holdfast, heading west...
    146 replies | 11399 view(s)
  • Soft Serve's Avatar
    09-20-2014, 06:58 PM
    Am I alone in this? The flashchat page only loads "Having trouble? Try HTML 5." Which says the page is unavailable.
    6 replies | 225 view(s)
  • Soft Serve's Avatar
    09-19-2014, 09:11 PM
    Wondering if anyone has used any monsters from the SCP Foundation page in a game yet, and if you have, how it went. If you don't know the SCP, think of it like an Area 51 or Men in Black of sorts. Tracking and containing the supernatural and dangerous beings in our world and keeping them...
    2 replies | 151 view(s)
  • Umiushi's Avatar
    09-19-2014, 05:10 AM
    Umiushi replied to a thread Chat Calendar in The Unquiet Lands
    Please remember that the updated calendar is always this first post: http://www.penandpapergames.com/foru...972#post143972 Here is the record of this past winter's chat games: Spring Schedule Sunday, March 23rd: Memories Remain "Time of Torment" - Long life to the King, let all those...
    239 replies | 13219 view(s)
  • Umiushi's Avatar
    09-19-2014, 04:58 AM
    I'm going to summarize and expand the available information in one place. The party, including Fontibell, has spotted three separate camps on the island: A large camp in the southeast with an unknown number of guards A small camp to the north, a minimum of two guards The camp to the...
    148 replies | 2724 view(s)
  • Umiushi's Avatar
    09-17-2014, 04:51 AM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    This is the twenty-sixth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, September 20th. The next main post will appear by 11 am, Monday, September 22nd. It's too cloudy to see the stars, complains Fontibell as she perches on the branches of a...
    62 replies | 1400 view(s)
  • Umiushi's Avatar
    09-17-2014, 04:49 AM
    This post complements the twenty-sixth Worm Delve main post. Players' posts in either thread are due by 11 pm, Saturday, September 20th. The next OOC main post will appear by 11 am, Monday, September 22nd. If the party decides to portage the rafts, the main raft requires a combined total of 50...
    148 replies | 2724 view(s)
  • Umiushi's Avatar
    09-15-2014, 01:33 AM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    This is the twenty-fifth main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, September 16th. The next main post will appear by 11 pm, Thursday, September 18th. There is an outpost on a northern outcropping marked by a handful of torches and couple silhouettes of...
    62 replies | 1400 view(s)
  • Umiushi's Avatar
    09-15-2014, 01:33 AM
    This post complements the twenty-fifth Worm Delve main post. Players' posts in either thread are due by 11 pm, Tuesday, September 16th. The next OOC main post will appear by 11 pm, Thursday, September 18th. Please decide what you are going to do at the shore, such as whether you rest, and any...
    148 replies | 2724 view(s)
More Activity

10 Visitor Messages

  1. View Conversation
    Morning yukon........Remember me?
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    Did our game get cancelled? I'm waiting on the server now, so I'm assuming something's up.
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    I just wanted to say thanks to you and everyone for the game Sunday. I'm still learning, so thanks for putting up with the noob.
  4. View Conversation
    One question: Have you guys made your aforementioned jump to the 4.0 system, or should I be creating my character with the 3.5 system in mind? Also, what level do you want my character to be for submission purposes?
  5. View Conversation
    When will you find out if you get it?
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    Best of luck to you, yukonhorror. What's the job, btw?
  7. View Conversation
    That's only 28 miles, 40 minutes away. When will you find out if you're moving out this way, yukonhorror?
  8. View Conversation
    Would that be Castro Valley?
  9. not yet. I want to at least get a gander at it though. But I am pretty busy today. I am anxious for the swordmage content. That's my favorite arcane class.
  10. View Conversation
    So the Arcane Powers book came out today. Have you checked it out yet?
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About yukonhorror

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32
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Location
City:
Rapid City
State:
South Dakota
Zipcode:
57702
Country:
USA
Willing to Travel:
30 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Saturday, Sunday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Fantasy, Super Heroic
Favorite RPGs:
D&D(1-4e) HERO
Gaming Worlds:
any is fine with me
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
4e D&D
About Me
Biography:
I like D&D. I dig 4e as a DM or player;
3.5 is a solid system, but I could never play a game that started out at a level lower than 4;
can't tell you why, but disliked 2e;
I like 1e, but have played it to death and am almost bored with it at this point. The only way I could play is with oriental adventures. I always wanted to try out a kensai, but never got the opportunity.

Gurps looks cool, but complicated.

Played palladium games (heroes unlimited and ninjas and superspies) but only a couple of sessions.

Made a character for shadowrun (but that's as far as the game went).

I wasn't a fan of rolemaster.

Really getting into HERO 6e.

Genre-wise, I like high-fantasy, but any fantasy setting is fine. Genre-mixing is fun. I.e. ninjas in a medieval setting does not upset me, it intrigues me.

I would like to go for a more in-depth super hero campaign though. Maybe something like the eXiles comic. Traveling through dimensions to prevent bad stuff from turning the world upside down.

I am an engineer, so game mechanics not only make sense to me (don't have to explain rules to me), but I also really like solid mechanics. Also, for someone who is unclear about rules systems, I am pretty good at conveying how they work.

I used to play all the time, but that was a long time ago. Thanks to this site, have hooked up with some online gamers. Things didn't turn out, but I will probably find another online game.

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"I'm not going crazy. I'm going sane in a CRAZY world!"

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View yukonhorror's Blog

Recent Entries

D&D next playtest feedback: rogue class/skill system

by yukonhorror on 05-30-2012 at 04:17 PM
so I forgot to really comment on my opinions regarding the skill system, so will do that in addition to assessing the rogue/halfling as a whole.

Again, I like the racial bonuses do damage dice on certain weapons. Especially for dagger, cause normally it is worthless as a weapon.

Regarding skills and background, I said I like them, but I really like the freeformness of skills. Using what makes sense as a check and have the player roll. The background (and class in this

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D&D next playtest feedback: classes as a whole, fighter in specifics

by yukonhorror on 05-29-2012 at 11:22 AM
I am going to do my best and stay objective. It is nice to see the thingy from mike mearls regarding intention. I think it helps to provide constructive feedback. By knowing his motivations, I can properly assess his implementation.

Let's walk through the fighter (in the context of all the classes) section by section.

Regarding AC and HP, these are obviously relative. Without yet playing, I cannot assess if the target was hit, but one must keep in mind the balancing

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5e playtest: 45 min glance 1st impressions (3.x hardliners have finally won the flame war)

by yukonhorror on 05-25-2012 at 01:54 AM
I'll put that into more context as I go on, but this is the first of my feedback/impressions/etc... regarding the playtest released by WOTC for 5th edition.

A bit of foreshadowing, at first glance, it seems as though the game has gone back to a more 3.x mentality/mechanic rather than progressing forward to something new and innovative. To me, that is why have a new edition, and why adopt one. Sooo... let's go back in history.

I grew up on 1st edition AD&D. loved

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D&D character in HERO: binding soulborn tempest

by yukonhorror on 05-08-2012 at 08:15 AM
Name: Groger Race: shifter
Total Cost: 175 pts (50 pts of complications)

STR: 20 (10) SPD: 3 (10)
CON: 14 (4)
DEX: 13 (6) OCV: 6 (15)
INT: 10 (0) DCV: 4 (5) [+1]
EGO: 14 (4)
PRE: 10 (0)

PD[rPD]: 4 (2) [+8] ED[rED]:: 4 (2) [+2]
REC: 10 (7) END: 60 (8)
STUN: 38 (9) BODY: 14 (4)

Movement modes: 12 m run, 4 m leap, 4 m swim
Characteristic costs: 86

Skills (33):

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D&D character in HERO: draconic shaman guy

by yukonhorror on 05-07-2012 at 08:35 AM
I couldn't think of a good name for this agglomeration of dragon/healing.


Name: Soshani Race: Human
Total Cost: 175 pts (50 pts of complications)

STR: 16 (6) SPD: 3 (10)
CON: 14 (4)
DEX: 13 (6) OCV: 6 (15)
INT: 10 (0) DCV: 3 (0) [+2]
EGO: 16 (6)
PRE: 18 (8)

PD[rPD]: 6 (4) [+6] ED[rED]:: 6 (4) [+4]
REC: 10 (7) END: 45 (5)
STUN: 40 (10) BODY: 16 (6)

Movement

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