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  • Umiushi's Avatar
    07-28-2014, 05:56 AM
    This is the eleventh main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 29th. The next main post will appear by 11 pm, Thursday, July 31st. Thanks for pointing out Positioning Strike; I have fixed Rogur's status. I also corrected a number of lingering...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-27-2014, 10:07 PM
    The first session of Confirmatio is currently scheduled for Sunday, August 24th, so this thread is open again.
    128 replies | 10147 view(s)
  • Umiushi's Avatar
    07-27-2014, 10:03 PM
    I've recently sent Tured the requisite links on the game's background.
    62 replies | 5409 view(s)
  • Umiushi's Avatar
    07-27-2014, 06:27 AM
    Umiushi replied to a thread Memories Remain in The Unquiet Lands
    The eighteenth session of the Memories Remain adventure Time of Torment will begin at 4:00 pm PDT on Sunday, July 27th, with game-play to start no later than 4:30 pm. Well will meet in P&PG Chat, and conduct the game using Maptool version 1.3.b86. The game will begin as the party battles the...
    178 replies | 5947 view(s)
  • Umiushi's Avatar
    07-26-2014, 12:38 AM
    http://www.penandpapergames.com/forums/showthread.php/9613-Out-of-character-adventure-discussion?p=162341#post162341 Welcome back. The three year anniversary of your first post was on Sunday.
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-25-2014, 03:32 AM
    This is the tenth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 26th. The next main post will appear by 11 am, Monday, July 28th. Congratulations, Palpatim! It's an honor to have had you playing for five years, and I hope we will enjoy your...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-24-2014, 07:01 AM
    From the previous round, will Noxias cast his Shield spell to save himself from another 11 points of damage? I understand that Palpatim is busy, so Ithelryn or Cutopia, feel free to take this question.
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-23-2014, 01:22 AM
    Here's a review of the terrain features: Blue Outlines - thin tree trunks are difficult terrain and provide cover from ranged attacks to anyone in the square. Green Outlines - tall grass doesn't impede movement but provides concealment from ranged attacks to anyone lying prone in the...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-21-2014, 06:36 AM
    This is the ninth main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 22nd. The next main post will appear by 11 pm, Thursday, July 24th. Round Four - Escalation Bonus +3 Yrisz (Initiative Count 13) Expended: 1 healing surge, Astral Flare (encounter),...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-19-2014, 06:27 AM
    The eighth session of the First Wondrous Legend will begin at 4:00 pm PDT on Saturday, July 19th, with game-play to start no later than 4:30 pm. We will meet in P&PG Chat before moving to Roll20 to conduct the game. The game will begin with the characters approaching the outskirts of...
    22 replies | 886 view(s)
  • Umiushi's Avatar
    07-18-2014, 09:01 PM
    After a bit of investigation, I think the reason that Pradize's damage in the recent post was incorrectly calculated is because there is a space after the last number in the ROLL tag, while there is no trailing space in the older, otherwise identical, post. The error message is that the split()...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-18-2014, 07:27 PM
    simple roll roll with additional space at the end of the ROLL tag
    63 replies | 4909 view(s)
  • Umiushi's Avatar
    07-18-2014, 09:02 AM
    This is the eighth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 19th. The next main post will appear by 11 am, Monday, July 21st. Remember that Escalation increases by +1 each round, so when you post your round 4 actions, your characters...
    69 replies | 882 view(s)
  • Soft Serve's Avatar
    07-17-2014, 09:17 PM
    Soft Serve started a thread Assorted Additions in Feedback
    Please consider adding the following. Spoiler Tags in forum posts. Helpful for concealing big rolls in PBP games and large images in other thread types or for the standard "spoiler stuff" that people want to keep out of direct eye-sight just in case. For example, threads about Game of Thrones. ...
    0 replies | 53 view(s)
  • Soft Serve's Avatar
    07-17-2014, 02:44 PM
    Agreed about the chat-friendly bit. If the judges here want to try to test one of the games submitted, the chat is the only way we could do that.
    11 replies | 201 view(s)
  • Soft Serve's Avatar
    07-14-2014, 04:05 PM
    Soft Serve replied to a thread Attracting Attention?` in Feedback
    MAYBE WE SHOULD HAVE A CON! :p /snark It has been working Mora, the chatroom record is now like 27 right? Or 25? And there's usually more people in there than there used to be. I still feel like the forums don't get as much attention as they used to / should. But we're stepping in the right...
    21 replies | 565 view(s)
  • Soft Serve's Avatar
    07-14-2014, 03:58 PM
    We have the ability to put up files for download. And yeah, user votes and polls can be used. It shouldn't be too hard to figure out. I assumed the only reason we weren't already talking about / working on one is because of the P&PG con coming up taking a lot of focus.
    11 replies | 201 view(s)
  • Umiushi's Avatar
    07-14-2014, 09:45 AM
    This is the seventh main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, July 15th. The next main post will appear by 11 pm, Thursday, July 17th. From observation, you can tell that enemies #1 - #3 stop regenerating for one turn after they take radiant damage. ...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-13-2014, 05:19 PM
    Umiushi replied to a thread Memories Remain in The Unquiet Lands
    As a reminder, please use the following link to see the current player character roster. http://www.penandpapergames.com/forums/showthread.php/28033-Memories-Remain?p=191686#post191686
    178 replies | 5947 view(s)
  • Umiushi's Avatar
    07-11-2014, 06:20 PM
    Sorry for not replying earlier. Yes, the escalation bonus applies across the board for ease of administration, so I'll add on a +1 to Yrisz's attack roll. I also forgot to repeat the character links, so here they are: Konstansz (base +9 to hit and +7 damage with primary attacks)...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-11-2014, 01:32 AM
    Umiushi replied to a thread Memories Remain in The Unquiet Lands
    Yes, the game will be scheduled for Sunday, July 13th, in three days' time. I will look forward to seeing you and everyone else there; we currently have 100% confirmed attendance.
    178 replies | 5947 view(s)
  • Umiushi's Avatar
    07-11-2014, 12:38 AM
    This is the sixth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, July 12th. The next main post will appear by 11 am, Monday, July 14th. My preference is for everyone in the party to be controlled by a player during combat, so Malk0lm will be...
    69 replies | 882 view(s)
  • yukonhorror's Avatar
    07-10-2014, 04:17 PM
    My dates are a bit wonky, but that is this weekend correct? Alright, see you then.
    178 replies | 5947 view(s)
  • Umiushi's Avatar
    07-10-2014, 05:16 AM
    A few more comments: Thanks for reminding me about First Strike. I have edited the prior post. Let me know if you want me to run Pradize. I will continue to link to the absent characters with each combat round update. Also please remember that the attack and damage bonuses differ for...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-10-2014, 05:04 AM
    I think we've reached a consensus for where to go for now, then. I will keep the requirement that players be familiar with the Player's Handbook, but players can now utilized options from the entire set of rules that are allowed for this campaign. As far as treasure goes, I don't care if it's a...
    63 replies | 4909 view(s)
  • Umiushi's Avatar
    07-10-2014, 03:13 AM
    I want to answer some more questions and make one announcement. I will post the combat summary for round one in 20 hours or so to give everyone one more chance to amend their actions, should they desire. Rogur The new map should indicate that Rogur is moving into a square of clear terrain. ...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-08-2014, 06:33 PM
    Staying the course it is. Also I have word that Ithelryn will try to be back by next Tuesday, and I'm expecting to hear back from Cutopia or see Cutopia's post in the very near future. I do want to say a word about "rails." If you "derail" from a game on rails, you get the same metaphorical...
    63 replies | 4909 view(s)
  • Umiushi's Avatar
    07-08-2014, 06:21 AM
    This version of the map has some of the non-clear terrain marked. Everything in and near the expected combat area is marked, but the peripheries of the map generally aren't. Blue Outlines - thin tree trunks are difficult terrain and provide cover from ranged attacks to anyone in the square. ...
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-07-2014, 08:22 PM
    I have very little time to write this, so I'll respond in full later. Very briefly, you can spend a minor action on a Perception check to note any differences, if they exist, between your assailants. There are terrain effects, and I'll describe them in full later tonight or early this morning.
    69 replies | 882 view(s)
  • Umiushi's Avatar
    07-07-2014, 08:15 PM
    I was expecting something like this. I've known for a long time that the party is allergic to treasure, even if you're in denial about it. Now that you're finally going on an adventure whose express purpose is to gather treasure, the following things happen: Faced with a choice between the...
    63 replies | 4909 view(s)
More Activity

10 Visitor Messages

  1. View Conversation
    Morning yukon........Remember me?
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    Did our game get cancelled? I'm waiting on the server now, so I'm assuming something's up.
  3. View Conversation
    I just wanted to say thanks to you and everyone for the game Sunday. I'm still learning, so thanks for putting up with the noob.
  4. View Conversation
    One question: Have you guys made your aforementioned jump to the 4.0 system, or should I be creating my character with the 3.5 system in mind? Also, what level do you want my character to be for submission purposes?
  5. View Conversation
    When will you find out if you get it?
  6. View Conversation
    Best of luck to you, yukonhorror. What's the job, btw?
  7. View Conversation
    That's only 28 miles, 40 minutes away. When will you find out if you're moving out this way, yukonhorror?
  8. View Conversation
    Would that be Castro Valley?
  9. not yet. I want to at least get a gander at it though. But I am pretty busy today. I am anxious for the swordmage content. That's my favorite arcane class.
  10. View Conversation
    So the Arcane Powers book came out today. Have you checked it out yet?
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About yukonhorror

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32
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Location
City:
Rapid City
State:
South Dakota
Zipcode:
57702
Country:
USA
Willing to Travel:
30 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Saturday, Sunday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Fantasy, Super Heroic
Favorite RPGs:
D&D(1-4e) HERO
Gaming Worlds:
any is fine with me
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
4e D&D
About Me
Biography:
I like D&D. I dig 4e as a DM or player;
3.5 is a solid system, but I could never play a game that started out at a level lower than 4;
can't tell you why, but disliked 2e;
I like 1e, but have played it to death and am almost bored with it at this point. The only way I could play is with oriental adventures. I always wanted to try out a kensai, but never got the opportunity.

Gurps looks cool, but complicated.

Played palladium games (heroes unlimited and ninjas and superspies) but only a couple of sessions.

Made a character for shadowrun (but that's as far as the game went).

I wasn't a fan of rolemaster.

Really getting into HERO 6e.

Genre-wise, I like high-fantasy, but any fantasy setting is fine. Genre-mixing is fun. I.e. ninjas in a medieval setting does not upset me, it intrigues me.

I would like to go for a more in-depth super hero campaign though. Maybe something like the eXiles comic. Traveling through dimensions to prevent bad stuff from turning the world upside down.

I am an engineer, so game mechanics not only make sense to me (don't have to explain rules to me), but I also really like solid mechanics. Also, for someone who is unclear about rules systems, I am pretty good at conveying how they work.

I used to play all the time, but that was a long time ago. Thanks to this site, have hooked up with some online gamers. Things didn't turn out, but I will probably find another online game.

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"I'm not going crazy. I'm going sane in a CRAZY world!"

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View yukonhorror's Blog

Recent Entries

D&D next playtest feedback: rogue class/skill system

by yukonhorror on 05-30-2012 at 04:17 PM
so I forgot to really comment on my opinions regarding the skill system, so will do that in addition to assessing the rogue/halfling as a whole.

Again, I like the racial bonuses do damage dice on certain weapons. Especially for dagger, cause normally it is worthless as a weapon.

Regarding skills and background, I said I like them, but I really like the freeformness of skills. Using what makes sense as a check and have the player roll. The background (and class in this

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D&D next playtest feedback: classes as a whole, fighter in specifics

by yukonhorror on 05-29-2012 at 11:22 AM
I am going to do my best and stay objective. It is nice to see the thingy from mike mearls regarding intention. I think it helps to provide constructive feedback. By knowing his motivations, I can properly assess his implementation.

Let's walk through the fighter (in the context of all the classes) section by section.

Regarding AC and HP, these are obviously relative. Without yet playing, I cannot assess if the target was hit, but one must keep in mind the balancing

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5e playtest: 45 min glance 1st impressions (3.x hardliners have finally won the flame war)

by yukonhorror on 05-25-2012 at 01:54 AM
I'll put that into more context as I go on, but this is the first of my feedback/impressions/etc... regarding the playtest released by WOTC for 5th edition.

A bit of foreshadowing, at first glance, it seems as though the game has gone back to a more 3.x mentality/mechanic rather than progressing forward to something new and innovative. To me, that is why have a new edition, and why adopt one. Sooo... let's go back in history.

I grew up on 1st edition AD&D. loved

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D&D character in HERO: binding soulborn tempest

by yukonhorror on 05-08-2012 at 08:15 AM
Name: Groger Race: shifter
Total Cost: 175 pts (50 pts of complications)

STR: 20 (10) SPD: 3 (10)
CON: 14 (4)
DEX: 13 (6) OCV: 6 (15)
INT: 10 (0) DCV: 4 (5) [+1]
EGO: 14 (4)
PRE: 10 (0)

PD[rPD]: 4 (2) [+8] ED[rED]:: 4 (2) [+2]
REC: 10 (7) END: 60 (8)
STUN: 38 (9) BODY: 14 (4)

Movement modes: 12 m run, 4 m leap, 4 m swim
Characteristic costs: 86

Skills (33):

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D&D character in HERO: draconic shaman guy

by yukonhorror on 05-07-2012 at 08:35 AM
I couldn't think of a good name for this agglomeration of dragon/healing.


Name: Soshani Race: Human
Total Cost: 175 pts (50 pts of complications)

STR: 16 (6) SPD: 3 (10)
CON: 14 (4)
DEX: 13 (6) OCV: 6 (15)
INT: 10 (0) DCV: 3 (0) [+2]
EGO: 16 (6)
PRE: 18 (8)

PD[rPD]: 6 (4) [+6] ED[rED]:: 6 (4) [+4]
REC: 10 (7) END: 45 (5)
STUN: 40 (10) BODY: 16 (6)

Movement

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