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  • DMMike's Avatar
    Today, 12:42 PM
    Yeah. We want details! I shiver to think of diceless games though. The dice are magical little gems that hold the answers to everything within them. Why pass up such cool, little baubles? One reason to skip them is that most dice rely on numbers, which require mathematical thinking instead...
    43 replies | 1281 view(s)
  • DMMike's Avatar
    Yesterday, 11:18 AM
    Malruhn - good points. Some bad guys are all about death, but let's be real here: the only creatures that don't have an interest in self-preservation are undead, robots, and living things who are guarding something more valuable than life (like their kids). Don't let the thread name fool you, by...
    6 replies | 110 view(s)
  • nijineko's Avatar
    01-24-2015, 05:17 PM
    as to what i have so far, i now have exactly three rules, which rules even combined are so simple it is actually a diceless system. the first rule describes how to build a character. the second rule describes how traits work. the third rule describes how to resolve conflicts. without going...
    43 replies | 1281 view(s)
  • DMMike's Avatar
    01-24-2015, 11:39 AM
    "(Pacifism) is unrealistic and undoable in a game." Sign of the times, huh? The question, to me, is how does the GM keep things interesting? I've thought about a pacifist Skyrim game, but I'm not sure that it's possible. I feel like half of the quests require the death of a creature, even if...
    6 replies | 110 view(s)
  • nijineko's Avatar
    01-23-2015, 04:53 PM
    hmmm. please go take a look at my rules-light game thread over in the independent/small press sub-forum, if you haven't already - and even if you have, please provide more feedback. on one paw, i've found that while i like having a large range of options available for a character, that does not...
    5 replies | 96 view(s)
  • DMMike's Avatar
    01-22-2015, 11:04 AM
    I have very bad news: I'm almost done reading a Dance with Dragons. Which means that my only exposure to a medieval setting in which combat is a bad thing will go on hiatus. Have you played in or run a campaign that shuns combat? Have you seen players maintain interest when something less than...
    6 replies | 110 view(s)
  • DMMike's Avatar
    01-19-2015, 12:09 PM
    Hello gamers: I'd like to GM a Lord of the Rings/Game of Thrones style game on a weekly (evening) basis. Day of the week is pretty flexible - depends on what the group needs. Also, I'll be using a learn-as-you-play style to teach the game system, which is pretty easy. The game is very...
    0 replies | 56 view(s)
  • DMMike's Avatar
    01-19-2015, 10:49 AM
    Spell cards: I wouldn't use them. I'd just use my character sheet. Playing cards: to me, these have a pretty heavy wild-west flavor. Which would be great in a wild-west game, but not in other games. Maybe I should just focus on the "kings," "queens," and Alice in Wonderland... More cards...
    5 replies | 154 view(s)
  • nijineko's Avatar
    01-18-2015, 09:17 PM
    welcome!
    3 replies | 134 view(s)
  • DMMike's Avatar
    01-18-2015, 08:57 AM
    As one of my favorite parts of the game, modules need to be done right. I’ve cut a lot of subjective material from the modules chapter, and I’m hoping that what’s left is short and sweet. Each sample module is getting a makeover, and the rules module is complete, although I can’t code the...
    25 replies | 948 view(s)
  • DMMike's Avatar
    01-17-2015, 01:30 PM
    Welcome, fellow 'Zonie! This site has a chatroom that's great for online games, and the best way to get involved in the forums is to start a thread. I'm designing a game as well, and I'm a recovering 3.5 addict so if you want to bounce any ideas off me just say so!
    3 replies | 134 view(s)
  • nijineko's Avatar
    12-30-2014, 02:00 PM
    those are some excellent thoughts. my original line of thinking on the out-of-range is that since it is different for different things, it is the point of unity where one simply will not and can not hit with a given attempt. the point of no return if you will. some games fail to define when...
    43 replies | 1281 view(s)
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About cigamnogard

Basic Information

Location
City:
Regina
State:
Saskatchewan
Zipcode:
S4R0C5
Country:
Canada
Willing to Travel:
30 miles
Availability
LFG/LFP:
No
Availability (Days):
Saturday, Sunday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Weekly - 2 games per week
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Strategic (Miniatures), Super Heroic
Favorite RPGs:
'Mechwarrior, D&D, & Warhammer 40,000
Gaming Worlds:
Eberron, and a home made realm/world
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
Looking for a group that reasonably knows the rules and can think of variable options.
About Me
Biography:
Played and GM'd:
Mechwarrior
D&D
Warhammer 40K

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General Information
Last Activity
11-23-2011 11:55 PM
Join Date
02-10-2009
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0

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View cigamnogard's Blog

Recent Entries

Salamanthar's Campaign: Part #12

by cigamnogard on 04-01-2010 at 07:46 PM
999, 5th of Aryth
12th bell
Corridor heading to the east wing of Fairhold
Fairhaven, capital of Aundair

Salamanthar strode quickly on his way back to the Ministry of Justice. His stomach turning with either Jack’s information or all the grape juice he had drank. Arrah for all of her ten feet moved gracefully behind and off to one side of him. To Salamanthar’s immediate right sauntered Arigar. Behind them came Doltar and Rijkert at a more leisurely pace. Taking

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Salamanthar's Campaign: Part #11

by cigamnogard on 03-31-2010 at 07:47 PM
999, 5th of Aryth
11th bell
Salamanthar’s Office - Ministry of Magic
Fairhaven, capital of Aundair

“So I see your Warlord Adal has to keep up my Warlord Darro.” commented Baron Delgado McLoud de Vasquez de la Penna, also known as Jack. Who sat in Salamanthar’s office sipping grape juice which had horribly stained his handle bar mustache purple.
“Pardon – I do not follow you Jack.” Salamanthar was doing his best to not break into his huge customary grin when

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Updated 04-01-2010 at 07:47 PM by cigamnogard

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Salamanthar's Campaign: Part #10

by cigamnogard on 03-31-2010 at 03:54 PM
999, 5th of Aryth
shortly after 10th bell
Offices of the Ministry of Justice
Fairhaven, capital of Aundair

Salamanthar felt his stomach muscles clench up as if he had just encountered a bully from his old days at pre-magical school. He knew instinctively the baron could be an extremely useful friend or a very powerful enemy. Almost to prove his train of thought Salamanthar watched as Baron Delagdo de Vasquez de la Penna, also known as Jack, took total control of the

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Updated 03-31-2010 at 07:44 PM by cigamnogard

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Campaign Logs

Salamanthar's Campaign: Part #9

by cigamnogard on 03-30-2010 at 08:03 PM
999, 5th of Aryth
almost 10th bell
Courts of Justice – the east wing of Fairhold
Fairhaven, capital of Aundair

Salamanthar reviewed the promised reports, done as soon as ‘elfishly’ possible, then made his way to the massive east wing of the castle of Fairhold. His entourage fell into military order behind him with Arrah in the formation the cadence reverberated down the corridors. As they moved closer to the main Ministry of Justice division Salamanthar spotted a

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Updated 03-31-2010 at 03:55 PM by cigamnogard

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Salamanthar's Campaign: Part #8

by cigamnogard on 03-26-2010 at 07:47 PM
999, 5th of Aryth
7th bell
Ministry of Magic
Fairhaven, capital of Aundair

Salamanthar rested his head on the coolness of his livewood desk. His self inflicted headache throbbed with every beat of his fire-elf heart. Last night after the debacle at the warehouse he had returned to his quarters to discover a parcel from nearby Passage. The handwriting was clearly that of his gnome friend Francis Ulysses Calvin Kyle the IV even though it only contained one word – congratulations!

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Updated 03-28-2010 at 05:22 PM by cigamnogard

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