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  • DMMike's Avatar
    09-29-2014, 07:00 PM
    Anything you want. However, the more rules you write is the more tactical you can get. The fewer rules you write is the more you depend on rule zero. I was aiming for simplicity with my system, and drew a lot from Skyrim and Final Fantasy to do it. Let's see how many rules it took: -...
    6 replies | 146 view(s)
  • DMMike's Avatar
    09-29-2014, 05:40 PM
    I hope this means, "if you're an expert die roller, and can call your roll 9 times out of 10, then you can easily call the result with some confidence." If it means, "if you've recorded every roll you've ever made, then you'll be able to predict your next roll," it will need more justification. ...
    8 replies | 98 view(s)
  • nijineko's Avatar
    09-28-2014, 02:56 PM
    Hey, it works for Martians. ;D (obscure sci-fi reference) Also reminds me of the old school grognard munchkins who would gently heat their old dice in a frying pan, because the process used would embed air-bubbles inside of the plastic, and heating them slightly would allow the bubbles to...
    8 replies | 98 view(s)
  • nijineko's Avatar
    09-27-2014, 03:17 PM
    it largely depends on how you hold the RGU, and subsequently release the RGU. if one could control their spatial positioning such that they hold the RGU the exact same way each and every time, release the RGU at the exact same spatial positioning with the exact same amount of force each and...
    8 replies | 98 view(s)
  • nijineko's Avatar
    09-26-2014, 09:44 PM
    I have not decided whether or not to use grid coordinates. What other systems or mechanics might be possible to accomplish this?
    6 replies | 146 view(s)
  • DMMike's Avatar
    09-26-2014, 12:55 PM
    Note: I need descriptions for monster-swarm tactics... SwarmsMore often than not, one monster will have several friends. A swarm is any group of monsters numbering four or more that generally move as a group. Except for health, their scores are the same as the individual monsters of that type....
    16 replies | 432 view(s)
  • DMMike's Avatar
    09-26-2014, 11:51 AM
    Let me rephrase: Do you want armor types to be simpler, or more complex? Your original post says that armor types are only different by 1 armor point, so "what's the point?" Which I interpret as, "armor isn't complex/interesting enough." The OP also says that armors should be reduced to...
    11 replies | 152 view(s)
  • DMMike's Avatar
    09-26-2014, 11:38 AM
    If you're using grid coordinates, you're wandering out of the realm of rules-light. I guess you could probably keep it fairly simple, though: - pieces move up/down, left/right, in a number of spaces equal to their Speed. - movement through walls or other pieces are not allowed. (Unless you're a...
    6 replies | 146 view(s)
  • nijineko's Avatar
    09-25-2014, 11:21 AM
    Character A is in location xyz∆, character B is in a different location xyz∆, can they affect each other and to with what degree of likelihood / success? YES! Since you so handily provided a list, let's start with that. ^^ (oh, and in response to your favorite solid object question,...
    6 replies | 146 view(s)
  • DMMike's Avatar
    09-25-2014, 09:48 AM
    Why bother? Well, you're excluding the rest of the differences in armor types, so, you have some sort of straw-man argument here. 3rd edition armors has different descriptions, costs, armor bonuses, weights, encumbrances, hindrances (ACPs), and mobility (max dex). That's a good variety. 5th...
    11 replies | 152 view(s)
  • DMMike's Avatar
    09-25-2014, 08:30 AM
    I'll pull from the one that I wrote (link in signature). Want to see: Fast, simple, conflict-resolution dice system. Flexibility to try different things without needing rules for them. Don't want to see: Tables. Convoluted mechanics (see the Star Wars system with 6 or 8 types of dice for...
    6 replies | 146 view(s)
  • nijineko's Avatar
    09-24-2014, 09:17 PM
    ...and despite my preferences for tactical and strategic elements in rp which tend towards a rules heavy environment, I have somehow invented a rules-lite system of role playing. *A few moments of silence while I overcome my embarrassment, please* So I thought I would ask here, as quite...
    6 replies | 146 view(s)
  • nijineko's Avatar
    09-24-2014, 09:00 PM
    i recall rolemaster has 20 armor types, and what amounts to an efficiency rating versus each type of damage possible in the game. it was a nice degree of granularity, but not everyone likes 'chartmaster', especially the rules-lire crowd.
    11 replies | 152 view(s)
  • nijineko's Avatar
    09-24-2014, 08:57 PM
    sounds interesting. i hope your gaming group works out well.
    1 replies | 79 view(s)
  • nijineko's Avatar
    09-24-2014, 08:50 PM
    Let's go, where haven't we explored yet?
    565 replies | 30854 view(s)
  • DMMike's Avatar
    09-24-2014, 03:02 PM
    We're trying to get an online game going, once a week on a weekday evening. Out of 4 people interested, there's a Monday, Tuesday, and Wednesday preference! So, we're trying to be flexible with the day of the week. No experience is necessary, but you must have either the D&D Starter Set, Basic...
    1 replies | 79 view(s)
  • DMMike's Avatar
    09-23-2014, 01:08 PM
    Two brave heroes enter a dark vault. The taller one strums a harp, singing “be thee afraid, lest thy skin be flayed!” In response, the shorter one gives him a shove. “Come, thou willt scare me, singing like that.” He squints into the darkness. “It is foe-less here, or I’ll be an elf.” Two...
    3 replies | 118 view(s)
  • DMMike's Avatar
    09-21-2014, 05:50 PM
    Encounters Each randomly-generated dungeon room requires at least one roll on the encounter table. An Amulet encounter is a meeting that means danger for the PCs: either monsters, generators, traps, or puzzles. Monsters There are five basic types of monsters which can form swarms...
    16 replies | 432 view(s)
  • nijineko's Avatar
    09-21-2014, 04:48 PM
    Bah, chances are it would destroy the magic in attempting to remove an architectural based thing. We can try it some other time if we really feel like it. Moving on....
    565 replies | 30854 view(s)
  • nijineko's Avatar
    09-21-2014, 03:06 PM
    You feel a tap upon your shoulder from behind.
    86 replies | 3577 view(s)
  • DMMike's Avatar
    09-21-2014, 12:41 PM
    Welcome to P&PG! We forum, we chat, and we play-by-post. And we're running online mini-conventions, so stay tuned for those. I've been thinking about a 5e game too, but I prefer Tuesdays. Are you guys DMing or no?
    2 replies | 186 view(s)
  • DMMike's Avatar
    09-21-2014, 12:37 PM
    You can now call me familiar. And if I ever run a modern game (I'm way overdue), SCP will definitely be a resource.
    2 replies | 154 view(s)
  • nijineko's Avatar
    09-19-2014, 10:28 PM
    you know, i think we would get "royally" thumped by her Highness if we retreated now without her even getting to fight. (pun intended) I know some of us are low on spells, but is anyone actually low on hit points or wounded in some fashion?
    102 replies | 10016 view(s)
  • nijineko's Avatar
    09-19-2014, 10:25 PM
    I wonder if "days" means calendrical orientation of some kind. Well, my two are ready to move on and have no particular objection if someone wants to take it with us. When we are not in such an unknown location, then perhaps we could research it more. Briefly wonder if that pedestal is mobile -...
    565 replies | 30854 view(s)
  • DMMike's Avatar
    09-16-2014, 12:59 PM
    Creation Dungeons in Amulet are created one room at a time, and any given room can, through the process of random generation, reveal itself to actually be part of another, larger room. The following rules apply to creating the dungeon levels as you go. Roll 2d8 to find table results. THE...
    16 replies | 432 view(s)
  • DMMike's Avatar
    09-16-2014, 09:10 AM
    Sorry if it's lost in translation, but it sounds to me like you're not getting enough mileage out of the GM-fudge rule. Related to Rule Zero. If you're playing a game like D&D, all you need to know is your character's level, which will give you an appropriate bonus to add to your die roll. You...
    6 replies | 236 view(s)
  • DMMike's Avatar
    09-15-2014, 08:45 PM
    DMMike replied to a thread Article suggestions in Feedback
    Industry news, like new RPGs, industry crossovers (RPG to movie), feelgood stories (gamer saves cat), and tips on improving GMing and game groups wouldn't hurt. And site highlights. So-and-so just uploaded a great file. Or Some-young-guy just started this hot thread. Obviously, news about...
    5 replies | 149 view(s)
  • DMMike's Avatar
    09-14-2014, 07:47 PM
    Did I say "original concept?" Hope not. Anyway, they're welcome to send me letters for something I'm not selling. I'll plead the 1st.
    16 replies | 432 view(s)
  • nijineko's Avatar
    09-14-2014, 02:50 PM
    If anyone can read languages (or has some effect which allows that, then i say we try to decipher the text; unless the text has some clear warning or puzzle, then i'd say let them "kiri" with it. ^^
    565 replies | 30854 view(s)
  • DMMike's Avatar
    09-14-2014, 12:20 PM
    Beginning work on the Dungeon section. But here's the party-game part: GAME ANNOUNCEMENTS – some events in the game are so important that they must be announced by an otherworldly, god-like, or dungeon master-like voice. These game announcements can be made by anyone besides the PC who caused...
    16 replies | 432 view(s)
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About cigamnogard

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Location
City:
Regina
State:
Saskatchewan
Zipcode:
S4R0C5
Country:
Canada
Willing to Travel:
30 miles
Availability
LFG/LFP:
No
Availability (Days):
Saturday, Sunday
Availability (Times):
Mornings, Afternoons, Evenings
Desired Gaming Frequency:
Weekly - 2 games per week
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Strategic (Miniatures), Super Heroic
Favorite RPGs:
'Mechwarrior, D&D, & Warhammer 40,000
Gaming Worlds:
Eberron, and a home made realm/world
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
Looking for a group that reasonably knows the rules and can think of variable options.
About Me
Biography:
Played and GM'd:
Mechwarrior
D&D
Warhammer 40K

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View cigamnogard's Blog

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Salamanthar's Campaign: Part #12

by cigamnogard on 04-01-2010 at 07:46 PM
999, 5th of Aryth
12th bell
Corridor heading to the east wing of Fairhold
Fairhaven, capital of Aundair

Salamanthar strode quickly on his way back to the Ministry of Justice. His stomach turning with either Jack’s information or all the grape juice he had drank. Arrah for all of her ten feet moved gracefully behind and off to one side of him. To Salamanthar’s immediate right sauntered Arigar. Behind them came Doltar and Rijkert at a more leisurely pace. Taking

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Salamanthar's Campaign: Part #11

by cigamnogard on 03-31-2010 at 07:47 PM
999, 5th of Aryth
11th bell
Salamanthar’s Office - Ministry of Magic
Fairhaven, capital of Aundair

“So I see your Warlord Adal has to keep up my Warlord Darro.” commented Baron Delgado McLoud de Vasquez de la Penna, also known as Jack. Who sat in Salamanthar’s office sipping grape juice which had horribly stained his handle bar mustache purple.
“Pardon – I do not follow you Jack.” Salamanthar was doing his best to not break into his huge customary grin when

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Updated 04-01-2010 at 07:47 PM by cigamnogard

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Salamanthar's Campaign: Part #10

by cigamnogard on 03-31-2010 at 03:54 PM
999, 5th of Aryth
shortly after 10th bell
Offices of the Ministry of Justice
Fairhaven, capital of Aundair

Salamanthar felt his stomach muscles clench up as if he had just encountered a bully from his old days at pre-magical school. He knew instinctively the baron could be an extremely useful friend or a very powerful enemy. Almost to prove his train of thought Salamanthar watched as Baron Delagdo de Vasquez de la Penna, also known as Jack, took total control of the

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Updated 03-31-2010 at 07:44 PM by cigamnogard

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Salamanthar's Campaign: Part #9

by cigamnogard on 03-30-2010 at 08:03 PM
999, 5th of Aryth
almost 10th bell
Courts of Justice – the east wing of Fairhold
Fairhaven, capital of Aundair

Salamanthar reviewed the promised reports, done as soon as ‘elfishly’ possible, then made his way to the massive east wing of the castle of Fairhold. His entourage fell into military order behind him with Arrah in the formation the cadence reverberated down the corridors. As they moved closer to the main Ministry of Justice division Salamanthar spotted a

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Updated 03-31-2010 at 03:55 PM by cigamnogard

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Salamanthar's Campaign: Part #8

by cigamnogard on 03-26-2010 at 07:47 PM
999, 5th of Aryth
7th bell
Ministry of Magic
Fairhaven, capital of Aundair

Salamanthar rested his head on the coolness of his livewood desk. His self inflicted headache throbbed with every beat of his fire-elf heart. Last night after the debacle at the warehouse he had returned to his quarters to discover a parcel from nearby Passage. The handwriting was clearly that of his gnome friend Francis Ulysses Calvin Kyle the IV even though it only contained one word – congratulations!

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Updated 03-28-2010 at 05:22 PM by cigamnogard

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