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Recent Entries

Guyenne World Summary

by Umiushi on 08-01-2012 at 08:28 PM
Not strictly part of the Unquiet Lands, this is a world summary provided for the "classic" Traveller campaign that I run every few weeks in the Pen and Paper Games chat room. The game takes place in the Sabine subsector of the Third Imperium, circa 1102. Both the subsector map and the historical time frame have been altered from the official material in places.

System Overview (Guyenne/Sabine 0204-XXX-W-G)
Guyenne is the first planet of Cognac, a rather dim, main sequence

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Updated 08-12-2012 at 05:30 AM by Umiushi

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Four companion characters for the Dispositio Diabolum campaign

by Umiushi on 04-28-2012 at 04:26 AM
The companion character is one of the most useful game mechanics introduced in the Dungeon Master's Guide 2. It allows for the quick inclusion of durable characters who can support a party without stealing the spotlight, and who are easily run by players.

I am particularly fond of the fact that companions bypass two of my pet peeves of D&D, one thematic and the other practical. The first is the need for magic items. Here are four capable high level characters and no magical

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Updated 04-28-2012 at 05:37 AM by Umiushi

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M.A.R. Barker, creator of Tekumel, dead at age 82

by Umiushi on 03-19-2012 at 08:32 AM
Press Release: http://tekumelfoundation.org/PressRe...-1929-2012.pdf

Professor Muhammad Abd-al-Rahman Barker created the world of Tekumel, also known as The Empire of the Petal Throne. I was saddened to find out that he died at his home on Friday.

Tekumel remains one of the most unique settings for rpgs yet devised. First published in 1974, it also is one of the earliest. Its Meso-American, Indian, and Middle Eastern influences stand in contrast to the overwhelming

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Acqua Alta: problems with precognition in hindsight

by Umiushi on 01-03-2012 at 07:46 AM
". . . decide to stay in Beilston Mound, they will become involved in hostile encounters between disciples of the Great Master and members of the Matchless Gang. The party may attempt to remove themselves from the fray, play one side off against the other, or side with the disciples, but it is most likely that they will find themselves aligned with the Matchless Gang . . . Over the next day or two, they will fend off attacks from the disciples . . . culminating in a large scale raid on the

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It's a Wonderful Life (for Player Characters), another approach to adventure design

by Umiushi on 09-17-2011 at 10:06 AM
"If you give up, it will be the end of everything; but you have the capacity to change fate. This unavoidable destruction, this sorrow...you can change it all. That's why you have this power." --Kyubey, from Puella Magi Madoka Magica, episode one

Born Outside of Destiny
Confronted by the common problems of adventure writing, I have developed an approach that is both efficient and makes player character activity inherently meaningful. Although I claim to have independently

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Updated 12-27-2011 at 06:19 AM by Umiushi

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