". . . decide to stay in Beilston Mound, they will become involved in hostile encounters between disciples of the Great Master and members of the Matchless Gang. The party may attempt to remove themselves from the fray, play one side off against the other, or side with the disciples, but it is most likely that they will find themselves aligned with the Matchless Gang . . . Over the next day or two, they will fend off attacks from the disciples . . . culminating in a large scale raid on the
"If you give up, it will be the end of everything; but you have the capacity to change fate. This unavoidable destruction, this sorrow...you can change it all. That's why you have this power." --Kyubey, from Puella Magi Madoka Magica, episode one
Born Outside of Destiny
Confronted by the common problems of adventure writing, I have developed an approach that is both efficient and makes player character activity inherently meaningful. Although I claim to have independently
There's always something to reflect upon after launching a new effort.
I like the name, but it's become obvious to me that focusing on The Unquiet Lands is too narrow for my tastes. I have a few other projects waiting in the wings that I would like to talk about in this blog. The name stays, but the scope is going to be expanded to my rpg projects in general.
Second, I had an initial conceit that I would present material in some kind of chronological order. I've decided
My idea, at least to start with, is to record some treasure, monster, NPC, or other detail from each of my completed adventures in The Unquiet Lands setting. I don't want to give away anything that's still part of the action, so any NPCs will either be deceased or otherwise out of the picture, for example. I also don't want to go over anything I've previously covered in the sub-forum, so please look there for general background information.
I believe that, while some advice is more