Excellent role play. No rules lawyers...one DM is enough. Good attitude. Dependability...Gamers who no show or call 20 min. before the start of a game suck. It's hard on a DM and not fair to the others. Anyone that can also DM a vivid campaign to give the DM a break is good also. My group "rotates" this responsibility, alas I DM more often though.
AD&D. 2nd ed. Gurps. Rifts. Marvel. DC. Badlands. D&D (orig.) Car wars. Spell Jammer. Also have played a couple of "developed by players/DM" games. Created own RPG as well. Primarily my group and myself have settled into AD&D. We found our home and like it here. Though, we are kicking around D&D 3rd/3.5. Since we all got the books...