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  • Soft Serve's Avatar
    09-29-2014, 10:10 AM
    Wow, some people take things way too seriously. I could never torture my dice like that, imagine how poorly they'd roll afterwards?
    10 replies | 218 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:56 AM
    Trash it with supplemental material? How can you not like supplemental material?
    35 replies | 1196 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:50 AM
    This makes me want to roll every dice I have with an excel spreadsheet ready to record and find their averages. Which, I guess, means "yes" we believe in diminishing probability? If you have a record of the last 50 rolls of a dice, and are familiar with the results before rolling, and you feel...
    10 replies | 218 view(s)
  • Soft Serve's Avatar
    09-27-2014, 06:25 PM
    Does that actually exist? Well... apparently so. Interesting way to adjust the probability of a roll. But after a few bored moments of staring at d20's I think they're built against that type of thing. The 2 and 8 sides are next to the 20. It might be possible to use Dice Control on a...
    10 replies | 218 view(s)
  • Soft Serve's Avatar
    09-27-2014, 01:10 PM
    Some people have that special dice that most recently rolled a NAT 1, meaning its less likely to roll a 1 again in the future because the odds that it rolls 1 twice are 1/400 right? How true is that, or is it just superstition? This is basically the same as the old "flip a coin three times"...
    10 replies | 218 view(s)
  • Soft Serve's Avatar
    09-26-2014, 11:59 PM
    Simpler. Basically "an armor by any other name would still add +X Defense, so why do we have a bunch of tables listing various armor names and the one point of difference between them when not naming them would work just as well, save page space in print, and be easier to record on a character...
    11 replies | 217 view(s)
  • Soft Serve's Avatar
    09-26-2014, 08:53 AM
    This is the plan. I'd rather not have three separate boxes on a character sheet for Slashing, Bashing, and Piercing defense. I'd rather give armor a Damage Reduction to the one(s) its resistant to and keep it simple. (Same for damage types like Fire / Arcane / Acid etc.)
    11 replies | 217 view(s)
  • Soft Serve's Avatar
    09-25-2014, 09:38 PM
    Like I mentioned in the second post, incorporating specific protections against damage types isn't hard with the proposed rules-lite version, and was of course going to be included either way. Realism is a good place to start, but when it gets in the way of function it can be sacrificed without...
    11 replies | 217 view(s)
  • Soft Serve's Avatar
    09-24-2014, 08:36 PM
    Well that (the specific damage type protection) is still applicable. Generic armor that provides only a +# AR would be the standard, but also available would be armors that provide damage redcution from certain types of attacks. Bashing, Slashing, Fire, Acid, and so on. So you're not missing out on...
    11 replies | 217 view(s)
  • Soft Serve's Avatar
    09-24-2014, 05:05 PM
    So in D&D and however many other RPGs there are a plethora of armors, not really much different from one another. Scale Mail. Breastplate, and Banded Mail all have their "how they were made and what of" text blocks, but statistically the armor rating difference is usually by one point. So why even...
    11 replies | 217 view(s)
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8 Visitor Messages

  1. View Conversation
    Hey ET, long time no see.

    I was wondering, do you still have your homebrew Traveller campaign setting online somewhere? I'm running a Traveller campaign (Just did char gen with the group over the course of the last couple days in fact) and I thought it would be awesome to put your setting to use.

    (Also, an interesting point, we're playing online over MSN messenger, so if you or anybody you know want in on such a game, feel free to send them my way, I can make it work.)
  2. View Conversation
    Hi there,

    I've got 3 experienced Traveller RPGers that are looking for a GM to run a campaign over Skype. Willing to DL other software as necessary, access to all books, version not an issue, though we'd like to stay away from campaigns where everyone is in the military and on a starship. We're all in the Eastern Time Zone but are fairly flexible with playing times.

    Could probably use one or two more players but that is also a GM decision.

    What do you think?

  3. View Conversation
    hey man.
  4. do we have game tomorrow?
  5. View Conversation
    I saw that you were trying to reach me for the 3.0 I am still very interested in playing, but I did not know where to go to start rolling stats. There is nothing posted in the 3.0 community page. We could even roll tonight between boardgames if needed.
  6. View Conversation
    I would like to play, especially with someone as experienced as you.

    Hit me up sometime please!
  7. View Conversation
    *Bow* Thank you... It was a miricale, it saved my life... i believe... I wish you luck in all that you do... stay good! holla!

  8. View Conversation
    Hello and welcome to the site. Along with myself, Aveal, Harley, and Starwolf013 are in a group that meets about every other Saturday in Monroeville. We actually meet at Aeval's & Harley's house, since it is better for them in not having to find someone to watch their kids. It also isn't out of the way, like where I'm actually located. We are looking at needing a couple of players. We are currently running the "Lost Caverns of Tsojcanth" campaign and are using the 2E systems. I am the DM for this game, but it would be nice to have someone that is willing to DM also. This way maybe I could have a chance to eventually just run a character for a change. Check out the listing on the Campaign Invitations section of the site. I have been posting the games sessions on there for people on the site to follow the party's progress. Hope to hear back from you.

Showing Visitor Messages 1 to 8 of 8
About Etarnon

Basic Information

Willing to Travel:
10 miles
Availability (Times):
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Preferred Genres:
Dark Future, Fantasy, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera
Favorite RPGs:
Traveller, Alternity, Star Trek, Star Wars
Gaming Worlds:
Traveller, Alternity, Star Trek, Star Wars SAGA
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
What are you looking for?:
Seeking players for my online Traveller Game. I want players that have deep characters, with a focus on roleplaying, and a dramatic plot / story arcs.
About Me
47 y/o married gamer, played Traveller and other sfrpgs since 1977. Vast OOP RPG collection, seeking to add players to Online Traveller group with emphasis on story and plot about once a week (Saturday Evenings). I have run and played games via openRPG also.


Refereeing RPGs since 1977

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