as to what i have so far, i now have exactly three rules, which rules even combined are so simple it is actually a diceless system.
the first rule describes how to build a character. the second rule describes how traits work. the third rule describes how to resolve conflicts.
hmmm. please go take a look at my rules-light game thread over in the independent/small press sub-forum, if you haven't already - and even if you have, please provide more feedback.
on one paw, i've found that while i like having a large range of options available for a character, that does not...
those are some excellent thoughts.
my original line of thinking on the out-of-range is that since it is different for different things, it is the point of unity where one simply will not and can not hit with a given attempt. the point of no return if you will. some games fail to define when...
I would like to find a game that is balanced between RP and combat. I don't have a specific world preference, but I would rather it be medieval/fantasy.
I have played Vampires the Masquerade, although not for a few years. I am currently into Dungeons and Dragons and Mutants and Masterminds. I would like to play a couple times a week.
"When all is said and done, you have two basic choices: do what's crazy, or do what's smart. And people of character do not stick with one such choice, but make the choice that is best for the situation" Myself Doromii