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  • jpatterson's Avatar
    10-19-2014, 09:06 AM
    I agree that I also like "ostensibly" useless object, but ones which CAN be useful in the right circumstances. I gave out a pillow that a magic user could easily detect, though he didn't know its nature, so they kept it and traded it around and different people used it each night and eventually...
    14 replies | 490 view(s)
  • jpatterson's Avatar
    10-19-2014, 09:02 AM
    Looking good, I'll be interested to see how something like this works from scratch, start to finish. Actually giving a little info on each step or how you decide what to include or start would be helpful to some, I imagine. Like for me, I can do this too, come up with, maybe randomly, a basic...
    5 replies | 209 view(s)
  • jpatterson's Avatar
    10-16-2014, 01:03 PM
    Interesting. I'm not sure how to even start considering the "odds" on this type of thing. I suspect anything deliberately generated is likely, at least more likely than chance, to have at least slight bias, both on the part of the GM and Players, though I don't know if there is often enough...
    2 replies | 67 view(s)
  • jpatterson's Avatar
    10-14-2014, 01:33 PM
    I've uploaded Ghoulblasters, my free restatement of West End Games' Ghostbusters RPG system from the 80s. What ya gonna download? http://www.penandpapergames.com/forums/downloads.php?do=file&id=135
    1 replies | 68 view(s)
  • jpatterson's Avatar
    10-12-2014, 02:45 AM
    When you say 2d6, do you mean pool (each individual die is its own result) or summed (2+3=5)? I presume you're talking about dice pools since the rest of your question seems to lean that way. Here is the thing on individual dice rolled in a pool. They each are their own individual objects with...
    5 replies | 134 view(s)
  • jpatterson's Avatar
    09-30-2014, 01:27 PM
    Well that's a given, all those variables you mention would assume to be relatively even or consistent. And obviously most trials are done in any experiment using in the hundreds or sometimes thousands because probability does seem to "pool" in certain threshholds, and smaller trials (of say 300...
    10 replies | 217 view(s)
  • jpatterson's Avatar
    09-28-2014, 04:19 AM
    I am also not a math whiz and never had a physics or probability or any classes that would be helpful in this example, but I think comparing a coin flip to a die roll is perhaps a flawed analogy because one is binomial and the other has a larger set of results. As you provided, probability is...
    10 replies | 217 view(s)
  • jpatterson's Avatar
    09-26-2014, 12:59 PM
    For simplicity, I feel you can't beat a small handful of differences, like Light (leather), Medium (mail or scale), Heavy (plate and mail) and maybe Full (plated armor), with only significant differences of multiple armor ratings in difference (2, 5, 7 and 9 for example). I do agree there are...
    11 replies | 213 view(s)
  • jpatterson's Avatar
    09-25-2014, 04:24 PM
    Hi there Cassie, and welcome to Pen and Paper Games! That was a great intro thread and you sound like someone that's easygoing person that also has a very clear idea of what you want in gaming, and who has a good number of different games under your belt, which is terrific! Good work on the post! ...
    5 replies | 152 view(s)
  • jpatterson's Avatar
    09-24-2014, 11:59 PM
    I wish I had that problem, where I accidentally made rules lite games. All my stuff keeps getting away from me with scope-creep and self-bloating. What I want to see or not see if a bit vague. That's like asking "What is your favorite solid object?" with no other criteria. In context of what?...
    11 replies | 241 view(s)
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    Hey have you put any more thought into your character background. This will help me to provide smooth transition for your character. As an incentive, when you complete your background, I will provide something for you that matches your character development. I usually provide you with two or three options. Anyway, hit me back as soon as you get a chance or give me a call after 7pm at 850-459-7051.
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About Raging Beetle

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Boerne
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Texas
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78006
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USA
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50 miles
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No
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Weekly - Once per week
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Player
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Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Strategic (Miniatures)
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Pathfinder
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50% Roleplaying / 50% Combat
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Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
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I'm not especially picky about the game or type of gameplay. I'm pretty easy going and can adapt to whatever the group wants to do. I'm more interested in finding a group of people that game for fun and are well rounded and don't take themselves too seriously. This is not to say that I don't enjoy getting deeply immersed in a good story with rich characters, though.
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Nate
Biography:
I have played several sessions of WoD, D&D 4.0, D&D 3.5, Pathfinder, Star Wars Saga, and AFMBE, but don't have an extensive knowledge of the lores of any particular gaming system. I also play Warhammer Fantasy (Dwarfs) and have enough pieces to make ~2000 pt army. The latest edition I have played is 7th. I'll have been out of gaming for close to two years now with school, but I will probably have time next summer and will want to get back to it.

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