--I enjoy starting at level 1 (or equivalent) and building up from there over starting at a higher level.
--I prefer fantasy, but I'm open to almost any setting.
--I'm most familiar with DnD 3rd/3.5, but I'm happy to try DnD 4th or GURPS. Other systems will be considered after looking over a proposal.
--A balance of action and roleplay is important to me; too much of one or the other gets boring.
--Homebrews are all well and good, but I get reluctant when it looks like the GM's innovations and/or preferences are getting in the way of the fun.
--After playing a very obvious railroad campaign, I find I don't much like them. If you only have one set path, that's fine, but don't make look so obvious.
I'm just another loser from Mont. Co. looking for a game on Sundays, as my current job situation demands my Fri/Sat (and we all know how weekdays usually are).
I've played a handful of D&D 3rd/3.5 games, including one bad homebrew (a very odd mix of D&D 2nd/3rd which crippled my class selection for "roleplaying purposes"), one good homebrew (some race alterations and class restrictions, but all classes were still playable. Regretfully, I had to leave), and one very obvious railroad campaign (We're always going after the Pale Man, conveniently). I may not be a great roleplayer, but I know what I like.
While I can't boast having played every class, I believe I've varied my class selection enough to where I can fill whatever niche needs filling, then building from there.
My recent schedule has changed a bit, and until the end of the semester, I may well be unavailable. Contact me privately if you think I'd still be interested.