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- Willing to Travel:
- 15 miles
- Availability (Days):
- Monday, Tuesday, Wednesday, Thursday, Sunday
- Availability (Times):
- Desired Gaming Frequency:
- Weekly - Once per week
- Preferred Genres:
- Fantasy, Horror
- Favorite RPGs:
- D&D 3.X
- Gaming Worlds:
- Any worlds without a dragon on every streetcorner.
- Preferred Playing Style:
- 50% Roleplaying / 50% Combat
- Ideal Group Size:
- Medium Groups (Between 4 and 6 players)
- Online RPGs?:
- What are you looking for?:
- I like a game with consistency in technological/magical advancement. So, no tanks and horseback.
A certain amount of seriousness and thinking is nice too.
- I've played AD&D, Mage, and Vampire, but keep coming back to 3ED.
I like a game that's serious about having fun.
-Heinrich smiles. Cynthia smiles. Hermit attacks!
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- 08-13-2008 09:55 PM
- Last Activity
- 10-21-2013 08:30 AM
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Showing Friends 1 to 8 of 8
View DMMike's Blog
on 01-10-2011 at 12:07 PM
As the sun descended, the party mounted and prepared to ride southwest along the Imperial road. Sarah preferred to keep her word to Dru-gar and observe the eastern plain, but she
felt too vulnerable to voyage without her companions. Baraki started east, but turned when
he noticed that the party was going west.
"Where do you go?" he asked in the giant tongue.
Sarah explained, "my companions go to seek justice for this dead man. You may
on 11-14-2010 at 09:52 PM
Sarah of Samerville is a young, bushy-eyebrowed, human disciple of Heironeous. Her parents sent her away from home when raiders took interest in her home village. Her parents told her that Heironeous would bring justice to her family and the raiders, but to ensure it, she devoted herself to that temple. Sarah detests violence, using spells and negotiation to prevent it whenever possible. Her heavy mace comes off her belt only when she's cornered. Cleric 1.
on 11-02-2010 at 12:41 AM
The world moves on:
Shinny and Sarah ran to the elders' hall, where most of the clan had already gathered. The evenings were generally dedicated to story-telling, song, and dinner, but at this dusk, the giants milled about nervously. Soon the elders came out, with grim news.
"The Chief declares war on the Mage. The lands of the Toronaga are sacred, and we will not forfeit them to another tribe. Prophecy be damned!" declared Zarweth, the leader of clan Hussan.
on 10-11-2010 at 01:03 AM
Realizing that some players are more reactive than proactive, following is the non-player generated plot hook. If the party has enough interesting characters with enough interesting backstory, I'll use a more player-centric hook:
Converting the Giants
Sarah, the human missionary, cried with her head in her hands. In the dim candlelight of her hut, she silently hoped that someone, somewhere, would come near and share her feelings of frustration. The
on 10-18-2009 at 01:09 PM
Roberto, a 45 year old, strong, and battle-hardened ranger, knelt to the ground to check the tracks on the plain. Bolt, his eagle, fluttered her wings to maintain her perch on his leather-clad shoulder.
"Daylight wanes, and we still have yet to sight these giants," he pondered aloud. The other rangers gathered behind him. "There is no doubt they head toward the imperial town. These tracks prove it. But it is sorcery that keeps them from Bolt's eye."