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  • DMMike's Avatar
    11-18-2014, 10:31 AM
    I'll keep you posted, falinxelote. Rather, I'll keep this thread posted. I have another interested party... 4. If a guy taps out or skips someone else's game (SEG), he must wait at least two sessions to play his game again. Change to? 4. . . . he must play two SEGs before his game...
    3 replies | 74 view(s)
  • DMMike's Avatar
    11-17-2014, 10:46 PM
    I'm itching to run another Skyrim game on my ever-evolving rule set. And what better setting for flying reindeer? Or mischievous elves? What I really need to hash out though, is a way to make the game a dungeon-crawl competition. Multiple players join, but the PC that survives the longest...
    3 replies | 105 view(s)
  • DMMike's Avatar
    11-16-2014, 01:59 PM
    Do you have a finished or in-process RPG, and need some playtesters? Is it one that can be played online? Are you willing to playtest someone else's game to earn your playtesters? A homebrewer just posted a thread asking people to playtest his game, and it occurred to me: why can't you buy...
    3 replies | 74 view(s)
  • DMMike's Avatar
    11-15-2014, 01:11 PM
    I just finished the first draft of the 1.3 physical conflict section, and I'm excited. Why excited? Well I had the new rules in mind, and I was pondering the age-old question: what does a GM do when his draugr get charged by PCs? And this caused me to explore the limits of the system. The...
    19 replies | 492 view(s)
  • DMMike's Avatar
    11-14-2014, 12:25 PM
    Yes! I think this sort of system would work great for chases. It replaces "was my roll good enough to catch him?" with "okay, my progress indicates I've almost got him!" I just spotted something in Green Ronin's Song of Ice and Fire Roleplay, and thought it looked like a good idea. So here's...
    19 replies | 492 view(s)
  • DMMike's Avatar
    11-11-2014, 01:25 PM
    Progress just got remodeled. It's an abstract way for the GM to measure goal completion. Here's an example: 3 PCs are trying to sew enough tassled uniforms to thoroughly confuse a gang of banditos when it arrives in the village. The GM sets the PC's max progress at 60, and bandito max...
    19 replies | 492 view(s)
  • DMMike's Avatar
    11-11-2014, 10:12 AM
    Alright, maybe that's not the best choice for a name, but with holidays coming up some people are going to have more time for a good, old fashioned, online game! December 13 or 20th? Who's in?
    3 replies | 105 view(s)
  • DMMike's Avatar
    11-11-2014, 09:32 AM
    I finished Skyrim. Twice. And I want to play Dragon's Dogma because it got a lot of good reviews and has nice graphics... But while I play DD I'm constantly saying to myself, "wow, this part of the game was way better in Skyrim." Anyone have this problem?
    9 replies | 219 view(s)
  • DMMike's Avatar
    11-10-2014, 12:08 PM
    Roll X choose 1 sounds like a very nice simplifying step. You could simplify those task types further by making one standard action, and anything more complicated is just a combination of multiple actions.
    33 replies | 722 view(s)
  • DMMike's Avatar
    11-08-2014, 06:16 PM
    This game works on an action-by-action basis, so you don't have to wait for your turn if you don't want to. However, characters waiting for their turn can get better results, and this careful action planning just got redesigned: https://modos-rpg.obsidianportal.com/adventure-log
    19 replies | 492 view(s)
  • DMMike's Avatar
    11-06-2014, 09:11 PM
    Inspired by another thread on skill difficulty: I'm beginning the conflict chapter remodel. Up for careful rephrasing: the take half rule. This game uses opposing d20 rolls to determine contests, with the higher result finding more success. The take half rule states that anytime a die...
    19 replies | 492 view(s)
  • DMMike's Avatar
    11-04-2014, 02:01 PM
    Thanks for the help - the draft spells I have so far are agreeing with you. I have: Burn, level 3, 1d8 damage over 3 actions, caster chooses one target per action. Flare, level 4, 1d8 damage after 4 actions, and spell affects 4 different targets. Since flare is a "multi" target spell,...
    19 replies | 492 view(s)
  • DMMike's Avatar
    11-03-2014, 12:19 AM
    I'm not specifically looking for an in-system response, but since you asked: Everyone takes one action at a time. Which is to say - you're one person, so you have the physical limitations of one person. If someone casts a spell at you, you can spend your time defending against that spell,...
    19 replies | 492 view(s)
  • DMMike's Avatar
    11-02-2014, 01:11 PM
    Designing some higher-level spells today, and there are two different ways to deal multiple dice of damage: 1) damage-over-time. As a fire spell, this would be a sort of flame-thrower effect. One target at a time. 2) all-at-once. This sort of fire spell would deal no damage until the end of...
    19 replies | 492 view(s)
  • Palmate's Avatar
    10-30-2014, 07:12 PM
    Looking for new players to join an ongoing Hero System game. We meet every other Saturday from noon until 5 to 7-ish. PM me if you are interested. Palmate
    0 replies | 83 view(s)
  • DMMike's Avatar
    10-29-2014, 07:22 PM
    Good idea, but it has its limits. You still need to protect the PCs from each other, and themselves. And since not all players are the best story-writers, the GM needs to maintain enough control to keep a decent story going. For example, a PC with too much agency might build himself a castle...
    33 replies | 722 view(s)
  • DMMike's Avatar
    10-29-2014, 07:07 PM
    I would have gone political intrigue. Can you tell I'm reading a Song of Ice and Fire?
    2 replies | 230 view(s)
  • DMMike's Avatar
    10-29-2014, 07:06 PM
    I missed Theme? Argh! And Villains is the final poll? Does this mean we're out of the design process, like 5e beta-testers on their final playtest?
    4 replies | 265 view(s)
  • DMMike's Avatar
    10-29-2014, 10:16 AM
    DMMike replied to a thread Why Fantasy? in Fantasy Discussion
    It's a tough question, but my thoughts on medieval fantasy are slowly condensing into this: Pre-industrial age people took care of business. Things were done with people-power. Their accomplishments came from fortitude instead of technology and chemistry. Or to put it another way:...
    10 replies | 215 view(s)
  • DMMike's Avatar
    10-28-2014, 02:09 PM
    DMMike replied to a thread [Kobold Quarterly] Monster Mondays: Sand Gorgon in News
    Sand Gorgon, level 14 Abilities: Physical 20, Mental 8, Metaphysical 16 Skills: cast spell (float) +4 (1)
    1 replies | 132 view(s)
  • DMMike's Avatar
    10-26-2014, 10:43 AM
    Saturday no-obligation game in Phoenix? Anyone? The location has changed, by the way. And...the Refuge has Castle Risk!
    4 replies | 620 view(s)
  • DMMike's Avatar
    10-25-2014, 04:06 PM
    Who wants to count squares? This new Movement skill supports the fluid nature of combat: easy movement is free! - Movement - P When movement gets difficult, you test your success in jumping, swimming, flying, climbing, tumbling, and balancing with this skill. Movement can be used to...
    19 replies | 492 view(s)
  • DMMike's Avatar
    10-25-2014, 12:15 PM
    I'm creating cheat-sheets for players to use so they're not overwhelmed by options (skills, perks, spells...and equipment. Why not?) when creating characters. I'm currently using the oldest baseline - the fighter, caster, healer, and thief. So two questions: - Is this a fast and easy way for...
    0 replies | 53 view(s)
  • DMMike's Avatar
    10-25-2014, 12:04 PM
    DMMike replied to a thread [DM / Player Tools] Observations and questions. in Campaign Resources
    In theory, conversations get old, while GM tools don't. This forum is probably safer for necros than the discussion-style ones.
    2 replies | 78 view(s)
  • DMMike's Avatar
    10-25-2014, 12:00 PM
    Ghost Recon. It's 13 years old, and still blows most shooters out of the water. https://www.youtube.com/watch?v=VeWJDXxXhzI If anyone wants to play, drop me a line!
    9 replies | 219 view(s)
  • DMMike's Avatar
    10-23-2014, 07:37 PM
    DMMike replied to a thread [Spells / Magic] Mass Sheep in Campaign Resources
    Does this summon real sheep or magical sheep? The spell level (4) points toward a real sheep, I suspect. Animate dead works almost as well. Whenever I find a dead animal on the road in Skyrim, it gets animated and follows me for 60 seconds.
    4 replies | 144 view(s)
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2 Visitor Messages

  1. View Conversation
    Hey really good comments on the Ravenloft post I did. I'm going to look into the Heroes of Horror book and maybe use their taint rules there! Thanks again
  2. View Conversation
    Greetings,

    I am a player LFG and based on your write up, I would like to play in a game run by you (I'm recovering from a bad DM...). I don't have a location suitable for a game, but am willing to travel a little for a good game.

    :^)
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About DMMike

Basic Information

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My Icon:
Spycraft Agent
Location
City:
Phoenix
State:
Arizona
Zipcode:
85014
Country:
U.S.A.
Willing to Travel:
15 miles
Availability
LFG/LFP:
LFP
Availability (Days):
Monday, Tuesday, Wednesday, Thursday
Availability (Times):
Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic
Favorite RPGs:
D&D 3.X
Gaming Worlds:
Any worlds without a dragon on every streetcorner.
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
I like a game with consistency in technological/magical advancement. So, no tanks and horseback.

A certain amount of seriousness and thinking is nice too.
About Me
Biography:
I've played AD&D, Mage, and Vampire, but keep coming back to 3rd edition D&D.
I like a game that's serious about having fun.

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Recent Entries

A Summary of the Ages

by DMMike on 08-12-2009 at 03:10 PM
The World is a wonderful place. Civilizations come and go; disasters strike, and the earth grows anew. Of the ages of people, there have been three. The first is largely unknown, the second lies mostly in legend, and the third is where they find themselves presently.

The first age was the time of the ancients. They ruled a glorious kingdom and enjoyed all the fruit of the earth. It is said that the ancients ruled over magic and monsters, that they were divine. These demigods gave

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