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  • DMMike's Avatar
    Today, 12:15 PM
    I'm creating cheat-sheets for players to use so they're not overwhelmed by options (skills, perks, spells...and equipment. Why not?) when creating characters. I'm currently using the oldest baseline - the fighter, caster, healer, and thief. So two questions: - Is this a fast and easy way for...
    0 replies | 5 view(s)
  • DMMike's Avatar
    Today, 12:04 PM
    DMMike replied to a thread [DM / Player Tools] Observations and questions. in Campaign Resources
    In theory, conversations get old, while GM tools don't. This forum is probably safer for necros than the discussion-style ones.
    2 replies | 33 view(s)
  • DMMike's Avatar
    Today, 12:00 PM
    Ghost Recon. It's 13 years old, and still blows most shooters out of the water. If anyone wants to play, drop me a line!
    6 replies | 106 view(s)
  • DMMike's Avatar
    10-23-2014, 07:37 PM
    DMMike replied to a thread [Spells / Magic] Mass Sheep in Campaign Resources
    Does this summon real sheep or magical sheep? The spell level (4) points toward a real sheep, I suspect. Animate dead works almost as well. Whenever I find a dead animal on the road in Skyrim, it gets animated and follows me for 60 seconds.
    4 replies | 85 view(s)
  • DMMike's Avatar
    10-23-2014, 03:16 PM
    Well, the game has really easy-to-make characters, and cohorts can quickly become PCs, but I thought I'd include this: Sidebar: Effects of Max DamageIn this game, it’s best to try to avoid killing a PC. The GM should consider using the event of a mostly dead PC to make the plot or character...
    7 replies | 170 view(s)
  • DMMike's Avatar
    10-23-2014, 02:05 PM
    DMMike replied to a thread [DM / Player Tools] Good Artist in Campaign Resources
    Is this a friend of yours who needs a book to illustrate? Because I happen to have a book...
    2 replies | 71 view(s)
  • DMMike's Avatar
    10-21-2014, 11:04 AM
    I looked up Hero, and found that character advancement is done by gaining character-building points, each of which gives you a direct benefit, versus the indirect benefits of gaining experience points. Which I'll interpret as a nod toward granting PCs building points (which I've been calling...
    7 replies | 170 view(s)
  • DMMike's Avatar
    10-19-2014, 11:48 AM
    Character advancement: Characters improve in general power by gaining levels (permanent) and better equipment (temporary). Each level grants an attribute point, a skill point, a perk (that can be substituted for either of the previous two), and a hero point. Since the game does not include...
    7 replies | 170 view(s)
  • DMMike's Avatar
    10-19-2014, 11:21 AM
    Good adventures start with good villains.
    5 replies | 225 view(s)
  • DMMike's Avatar
    10-18-2014, 10:14 AM
    Well, I'm slightly confused about your question, since I thought I had answered it. Perhaps my confusion is shared by others, and this is preventing them from responding? Here, here. RPGs shouldn't be limiting; they should be enabling. To be fair to my former favorite system, 3e D&D had...
    14 replies | 280 view(s)
  • DMMike's Avatar
    10-18-2014, 10:08 AM
    My votes are going to lean heavily in the Norse direction. I find that to be an underserved, awesome genre. Go get 'em, Matt!
    5 replies | 225 view(s)
  • DMMike's Avatar
    10-17-2014, 10:51 AM
    First person to guess my moral from last week's game gets inspiration! Last week, another wagon of excavation supplies arrived at the ambush. Rurik the dwarf and Derk the human hopped off in time to see Little Jon get stabbed in the foot by the goblin he was guarding. Tzadkiel, already...
    11 replies | 322 view(s)
  • DMMike's Avatar
    10-16-2014, 12:25 PM
    Combat design question: Positions in combat are abstracted in order to speed play and facilitate gridless combat. They are called "postures" to help divorce the idea of specific location (position) from each condition. Final Fantasy, as the original inspiration for this combat system,...
    7 replies | 170 view(s)
  • DMMike's Avatar
    10-16-2014, 12:04 PM
    That's about the conclusion to which I was arriving. The next issue, which seems to be just one of definitions, is: why does a "hit" by a battle axe not kill someone? Why not the .308? My answer is that a hit isn't a hit. It's just damage, or as I'll be writing up soon in my sharebrewed game,...
    4 replies | 205 view(s)
  • DMMike's Avatar
    10-16-2014, 11:55 AM
    I was traveling recently, and asked myself, "how can I roll dice when I have no dice or no place to roll them?" Case in point: being in a car makes for a horrible gaming table, but a captive audience. Wanting to go one step further than paper-rock-scissors, I came up with this: 1. GM and...
    2 replies | 75 view(s)
  • DMMike's Avatar
    10-16-2014, 11:47 AM
    Tesral: I'm guessing the 25 pound rule is a medieval-genre rule? Because in a modern game I'd spend 8 pounds on an assault rifle, and the rest on ammo! (Probably doesn't apply to weapons, huh?) Snuffy: does that mean you can't get a head shot without trying to get one? Interesting rule. It...
    14 replies | 409 view(s)
  • DMMike's Avatar
    10-12-2014, 09:26 AM
    Probability for dummies®: Write out all your outcomes. Then create a fraction out of them. Your numerator is your desired outcomes, and the denominator is all outcomes. This works great...for up to maybe three dice. 1d6: 1, 2, 3, 4, 5, 6. Desired outcomes: 2 (5&6). Total outcomes: 6. ...
    5 replies | 145 view(s)
  • DMMike's Avatar
    10-10-2014, 03:40 PM
    Update highlights: Combined actions are now an action-by-action option, instead of a declaration. Combat postures will be simplified into the two major types (offensive and defensive), and three minor types (flanking, mounted, and flying). Each posture interacts with the other postures in...
    7 replies | 170 view(s)
  • DMMike's Avatar
    10-10-2014, 12:55 PM
    Have you ever watched a spy thriller and wondered if there’s an RPG for it? Thought that a legendary monster would make a great addition to your game, but didn’t know how to fit it into the rules? Wanted to seamlessly convert your tabletop game to a chatroom game? And back? Now there’s a free...
    7 replies | 170 view(s)
  • DMMike's Avatar
    10-09-2014, 07:08 PM
    The combat effect I'm going for here is like this: GM or Mapper rolls up the room and its contents. All PCs announce their intent, and everyone rolls for one round. Damage gets dealt, and non-attack actions get resolved. All characters suffer Countdown damage every 10 actions. Next round...
    18 replies | 580 view(s)
  • DMMike's Avatar
    10-09-2014, 07:06 PM
    Let's play next week. I'm not sure tonight will work well enough for everyone. I think I hear another wagon-full of heroes pulling up behind the first one...(insert your character here).
    11 replies | 322 view(s)
  • Xiriktu's Avatar
    10-09-2014, 12:41 PM
    Actually, scratch that. I just talked with my Wife about it, and we can make Thursdays work. Only thing is we can't let it run too late. We have to be done by 9pm Arizona time. So if that works for everyone else, then it'll work great for us! EDIT: When I say 9pm Arizona time, I mean until...
    11 replies | 322 view(s)
  • Xiriktu's Avatar
    10-09-2014, 11:39 AM
    Any time on Tuesday works best for Aearia and I. Wednesdays and Thursdays we are busy in the evenings. We have some availability on the rest of the week, but not as much as Tuesday.
    11 replies | 322 view(s)
  • DMMike's Avatar
    10-07-2014, 08:53 PM
    Game down! Martin029348272882340059 informs me that he can play at 6 Arizona time tomorrow or Thursday. Tomorrow's no good for me, but there's still a chance for Thursday, if everyone's interested. Otherwise, next game is Tuesday.
    11 replies | 322 view(s)
  • DMMike's Avatar
    10-04-2014, 07:00 PM
    Funny, I thought I had posted more. Anyway - the combat rules are still very ROUGH. Input is appreciated! -------------------- Mimics Not all treasure wards are actually treasure wards. Some, when a PC grabs one, are actually monsters that look like treasure. The wards around mimics...
    18 replies | 580 view(s)
  • DMMike's Avatar
    10-04-2014, 06:25 PM
    Supplemental material ruined 3rd edition. Too many feats and prestige classes. Not enough playtesting. Granted, 3rd edition also had some excellent SM. But feats and class abilities were too easily broken, and when you start telling players that they can't use the book on which they spent their...
    35 replies | 1206 view(s)
  • Xiriktu's Avatar
    10-03-2014, 08:28 PM
    Faen deserves it. You're doing just fine with everything. We're all still figuring it out as we go. We look forward to Tuesday!
    11 replies | 322 view(s)
  • DMMike's Avatar
    10-03-2014, 05:25 PM
    How very interesting! It seems that the D&D designers knew that opportunity attacks were a sticking point, so they streamlined them down, but did not completely remove them. I bet that an optional rule shows up in the DMG: ranged attacks and spells provoke opportunity attacks when within...
    11 replies | 322 view(s)
  • Xiriktu's Avatar
    10-03-2014, 08:47 AM
    All I can find so far is on page 195 in the PHB under "Ranged Attacks in Close Combat," which states: "Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you...
    11 replies | 322 view(s)
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2 Visitor Messages

  1. View Conversation
    Hey really good comments on the Ravenloft post I did. I'm going to look into the Heroes of Horror book and maybe use their taint rules there! Thanks again
  2. View Conversation

    I am a player LFG and based on your write up, I would like to play in a game run by you (I'm recovering from a bad DM...). I don't have a location suitable for a game, but am willing to travel a little for a good game.

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About DMMike

Basic Information

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My Icon:
Spycraft Agent
Willing to Travel:
15 miles
Availability (Days):
Monday, Tuesday, Wednesday, Thursday
Availability (Times):
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic
Favorite RPGs:
D&D 3.X
Gaming Worlds:
Any worlds without a dragon on every streetcorner.
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
What are you looking for?:
I like a game with consistency in technological/magical advancement. So, no tanks and horseback.

A certain amount of seriousness and thinking is nice too.
About Me
I've played AD&D, Mage, and Vampire, but keep coming back to 3rd edition D&D.
I like a game that's serious about having fun.


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A Summary of the Ages

by DMMike on 08-12-2009 at 03:10 PM
The World is a wonderful place. Civilizations come and go; disasters strike, and the earth grows anew. Of the ages of people, there have been three. The first is largely unknown, the second lies mostly in legend, and the third is where they find themselves presently.

The first age was the time of the ancients. They ruled a glorious kingdom and enjoyed all the fruit of the earth. It is said that the ancients ruled over magic and monsters, that they were divine. These demigods gave

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