Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
The freedom to explore and develop is more important than the exact setting. Familiar pregenerated settings have the advantage of being easier to communicate, but custom ones can lend themselves to more exciting surprises.
Preferred Playing Style:
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
The enjoyment of escapism would be the biggest thing I get out of playing RPGs. I generally prefer to play characters as my own personality and enjoy more forms of action than just straight combat. I usually like to look at things from more of a big-picture type perspective, so can be a bit of a challenge to a GM if playing the more classical dungeon crawl with a linear story progression. That being said, I am able to work within defined boundaries rather than butting heads over them, it is a game being played for fun after all, and the GM also needs to be able to enjoy themselves.
I've played a number of games over the years, the most recent being an AD&D 2nd Ed game that migrated over to Alternity. I usually prefer to play non-human characters that appeal to my sense of aesthetics and allow for an additional degree of separation from the real world. I also favor skills and tools that can be used in multiple ways, taking particular enjoyment out of getting a one trick pony to perform new tricks.
I've also tried running campaigns myself on a few occasions, but always ended up overextending or burning myself out. This is mainly because of the way I think, which causes me to attempt to parse out the actions of ALL the NPCs under my control. This has allowed me to take players by surprise due to the fact that the NPCs they deal with will act on their own information and motivations. This also leads my head to explode due to all the micromanagement that can pop up spur of the moment when the players manage to surprise me with a plan of action I hadn't considered (usually leading to surprised NPCs as a result).
Overall, I'm a very logical individual, but without falling into the classic fallacy that emotion is illogical. There's a reason for everything, that I'm unable or unwilling to find that reason has no bearing on it's existence.
Currently it's been several years since I was last involved in a gaming group, having moved away from my old group. Now that I'm settled in I'm interested in finding a group that I could join.