I've only read D&D 5 Basic, but really it's not far off from Red Box if you ignore some of the tedious prose. No feats in Basic; they're optional in the PHB, I hear. Skills are still there, but only Untrained (raw stat bonus only) or Trained (stat + level-based Proficiency Bonus). "Backgrounds"...
Lately I've found myself fascinated by minimalist D&D rules like "Searchers of the Unknown" and its worthy successor "1974 Style". I also like the d20-only philosophy of True20 and Numenera's Only Players Roll principle. All three have collided in my brain to create the following incomplete...
Hm, I never really drank the D&D kool-aid. My introduction to RPGs was Metagaming's Melee and Wizard. Maybe I should dust off my old The Fantasy Trip books? (Or Dark City Games' "Legends of ..." series.)
Realistically, though, RuneQuest and Call of Cthulhu are the first games I truly fell in...
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Super Heroic
Pathfinder has won out over the horror that is 4E.
Midnight and any other regular DND world. Eberron is great. Loving Pathfinder the most though.
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
I like a good mix of story and combat. If the story is good the combat can be afterthought. I do like and enjoy combat, but the story and Roleplaying is key. But a good hack and slash can be fun now and then. So yeah I like it all.
I could run a game as well, but cannot host where I live.
I have been into RPGs for 25 years. I have played a lot of the typical RPGs DND, Marvel SuperHeroes, Rifts, Shadow Run and Fudge/Fate system games. I have lately begun to open my eyes to various other game systems, such as BRP. Each new system opens my eyes more to how truly awesome RPGs can be.
In the words made famous by Boris (R.I.P) "I have a crazy plan!"